WE now send the map on connect after that only player information.

This commit is contained in:
Jocke
2016-02-22 16:46:31 +01:00
parent ed9149fe63
commit b2d8cddfb7
6 changed files with 61 additions and 9 deletions
+1 -3
View File
@@ -50,10 +50,8 @@ void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
{
if (!playerDefinition.TCPSocket)
return;
packet.UpdateSize();
try {
packet.UpdateSize();
int bytesSent = playerDefinition.TCPSocket->send(
boost::asio::buffer(packet.Data(), packet.Size()),
0);