WE now send the map on connect after that only player information.
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@@ -50,10 +50,8 @@ void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
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void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
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{
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if (!playerDefinition.TCPSocket)
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return;
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packet.UpdateSize();
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try {
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packet.UpdateSize();
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int bytesSent = playerDefinition.TCPSocket->send(
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boost::asio::buffer(packet.Data(), packet.Size()),
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0);
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