Network buffer should now dynamically increase when needed.
This commit is contained in:
@@ -9,13 +9,16 @@ typedef unsigned int PacketID;
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class NetworkClient
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{
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public:
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NetworkClient();
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virtual ~NetworkClient();
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virtual void Connect(std::string playerName, std::string address, int port) = 0;
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virtual void Disconnect() = 0;
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virtual void Receive(Packet& packet) = 0;
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virtual void Send(Packet & packet) = 0;
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virtual bool IsSocketAvailable() = 0;
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protected:
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char m_ReadBuffer[BUFFERSIZE] = { 0 };
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char* m_ReadBuffer;
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unsigned int m_BufferSize = BUFFERSIZE;
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};
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#endif
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@@ -0,0 +1,9 @@
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#include "NetworkServer.h"
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NetworkServer::NetworkServer()
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{
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m_ReadBuffer = new char[m_BufferSize];
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}
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NetworkServer::~NetworkServer()
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{ }
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@@ -10,12 +10,15 @@ typedef unsigned int PacketID;
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class NetworkServer
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{
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public:
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NetworkServer();
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virtual ~NetworkServer();
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virtual void AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers) = 0;
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virtual void Receive(Packet & packet, PlayerDefinition & playerDefinition) = 0;
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virtual void Send(Packet & packet, PlayerDefinition & playerDefinition) = 0;
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virtual void Send(Packet & packet) = 0;
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protected:
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char m_ReadBuffer[BUFFERSIZE] = { 0 };
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char* m_ReadBuffer;
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unsigned int m_BufferSize = BUFFERSIZE;
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};
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#endif
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@@ -20,7 +20,7 @@ private:
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boost::asio::ip::tcp::endpoint m_Endpoint;
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boost::asio::io_service m_IOService;
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std::unique_ptr<boost::asio::ip::tcp::socket> m_Socket;
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size_t readBuffer(char* data);
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size_t readBuffer();
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PacketID m_SendPacketID = 0;
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bool m_IsConnected = false;
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};
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@@ -25,7 +25,7 @@ private:
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void handle_accept(boost::shared_ptr<boost::asio::ip::tcp::socket> socket,
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int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
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const boost::system::error_code& error);
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int readBuffer(char* data, PlayerDefinition& playerDefinition);
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int readBuffer(PlayerDefinition& playerDefinition);
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};
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#endif
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@@ -20,7 +20,7 @@ private:
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::shared_ptr<boost::asio::ip::udp::socket> m_Socket;
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int readBuffer(char* data);
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int readBuffer();
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PacketID m_SendPacketID = 0;
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};
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@@ -19,7 +19,7 @@ private:
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
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int readBuffer(char* data);
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int readBuffer();
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};
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#endif
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@@ -0,0 +1,9 @@
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#include "..\..\..\include\Engine\Network\NetworkClient.h"
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NetworkClient::NetworkClient()
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{
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m_ReadBuffer = new char[m_BufferSize];
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}
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NetworkClient::~NetworkClient()
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{ }
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@@ -446,7 +446,9 @@ void Server::parsePing()
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{
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for (auto& kv : m_ConnectedPlayers) {
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if (kv.second.TCPAddress == m_Address &&
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kv.second.TCPPort == m_Port) {
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kv.second.TCPPort == m_Port
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|| (kv.second.Endpoint.address() == m_Address
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&& kv.second.Endpoint.port() == m_Port)) {
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kv.second.StopTime = std::clock();
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break;
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}
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@@ -56,32 +56,61 @@ void TCPClient::Disconnect()
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void TCPClient::Receive(Packet& packet)
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{
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size_t bytesRead = readBuffer(m_ReadBuffer);
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size_t bytesRead = readBuffer();
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if (bytesRead > 0) {
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packet.ReconstructFromData(m_ReadBuffer, bytesRead);
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}
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}
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size_t TCPClient::readBuffer(char* data)
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size_t TCPClient::readBuffer()
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{
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//if (!m_Socket) {
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// return 0;
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//}
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//boost::system::error_code error;
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//// Read size of packet
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//size_t bytesReceived = m_Socket->read_some(boost
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// ::asio::buffer((void*)data, sizeof(int)),
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// error);
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//int sizeOfPacket = 0;
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//memcpy(&sizeOfPacket, data, sizeof(int));
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//// Read the rest of the message
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//bytesReceived += m_Socket->read_some(boost
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// ::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
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// error);
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//if (error) {
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// //LOG_ERROR("receive: %s", error.message().c_str());
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//}
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//return bytesReceived;
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if (!m_Socket) {
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return 0;
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}
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boost::system::error_code error;
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// Read size of packet
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size_t bytesReceived = m_Socket->read_some(boost
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::asio::buffer((void*)data, sizeof(int)),
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error);
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int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, data, sizeof(int));
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m_Socket->receive(boost
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::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
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boost::asio::ip::tcp::socket::message_peek, error);
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unsigned int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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// if the buffer is to small increase the size of it
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if (sizeOfPacket > m_BufferSize) {
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delete[] m_ReadBuffer;
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m_ReadBuffer = new char[sizeOfPacket];
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m_BufferSize = sizeOfPacket;
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}
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// Read the rest of the message
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bytesReceived += m_Socket->read_some(boost
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::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
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size_t bytesReceived = m_Socket->read_some(boost
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::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
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error);
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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if (sizeOfPacket > 1000000)
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LOG_WARNING("The packets received are bigger than 1MB");
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return bytesReceived;
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}
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@@ -7,8 +7,7 @@ TCPServer::TCPServer()
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}
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TCPServer::~TCPServer()
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{
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}
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{ }
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void TCPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
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{
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@@ -31,7 +30,7 @@ PlayerID GetPlayerIDFromEndpoint(const std::map<PlayerID, PlayerDefinition>& con
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return -1;
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}
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void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
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void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
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int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers,
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const boost::system::error_code& error)
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{
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@@ -51,6 +50,8 @@ void TCPServer::handle_accept(boost::shared_ptr<tcp::socket> socket,
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void TCPServer::Send(Packet & packet, PlayerDefinition & playerDefinition)
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{
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if (!playerDefinition.TCPSocket)
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return;
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try {
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packet.UpdateSize();
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int bytesSent = playerDefinition.TCPSocket->send(
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@@ -73,38 +74,79 @@ void TCPServer::Send(Packet & packet)
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}
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void TCPServer::Disconnect()
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{
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{
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}
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//void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
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//{
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// int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
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// if (bytesRead > 0) {
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// packet.ReconstructFromData(m_ReadBuffer, bytesRead);
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// }
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// lastReceivedSocket = playerDefinition.TCPSocket;
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//}
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//
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//int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition)
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//{
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// if (!playerDefinition.TCPSocket) {
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// return 0;
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// }
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// boost::system::error_code error;
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// // Read size of packet
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// size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
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// ::asio::buffer((void*)data, sizeof(int)),
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// error);
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// int sizeOfPacket = 0;
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// memcpy(&sizeOfPacket, data, sizeof(int));
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//
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// // Read the rest of the message
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// bytesReceived += playerDefinition.TCPSocket->read_some(boost
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// ::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
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// error);
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// if (error) {
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// //LOG_ERROR("receive: %s", error.message().c_str());
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// }
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// return bytesReceived;
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//}
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void TCPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
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{
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int bytesRead = readBuffer(m_ReadBuffer, playerDefinition);
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int bytesRead = readBuffer(playerDefinition);
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if (bytesRead > 0) {
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packet.ReconstructFromData(m_ReadBuffer, bytesRead);
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}
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lastReceivedSocket = playerDefinition.TCPSocket;
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}
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int TCPServer::readBuffer(char* data, PlayerDefinition & playerDefinition)
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int TCPServer::readBuffer(PlayerDefinition & playerDefinition)
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{
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if (!playerDefinition.TCPSocket) {
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return 0;
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}
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boost::system::error_code error;
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// Read size of packet
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size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
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::asio::buffer((void*)data, sizeof(int)),
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error);
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int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, data, sizeof(int));
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playerDefinition.TCPSocket->receive(boost
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::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
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boost::asio::ip::tcp::socket::message_peek, error);
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unsigned int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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// if the buffer is to small increase the size of it
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if (sizeOfPacket > m_BufferSize) {
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delete[] m_ReadBuffer;
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m_ReadBuffer = new char[sizeOfPacket];
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m_BufferSize = sizeOfPacket;
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}
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// Read the rest of the message
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bytesReceived += playerDefinition.TCPSocket->read_some(boost
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::asio::buffer((void*)(data + bytesReceived), sizeOfPacket - bytesReceived),
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size_t bytesReceived = playerDefinition.TCPSocket->read_some(boost
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::asio::buffer((void*)(m_ReadBuffer), sizeOfPacket),
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error);
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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if (sizeOfPacket > 1000000)
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LOG_WARNING("The packets received are bigger than 1MB");
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return bytesReceived;
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}
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@@ -27,30 +27,62 @@ void UDPClient::Disconnect()
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void UDPClient::Receive(Packet& packet)
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{
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int bytesRead = readBuffer(m_ReadBuffer);
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int bytesRead = readBuffer();
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if (bytesRead > 0) {
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packet.ReconstructFromData(m_ReadBuffer, bytesRead);
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}
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}
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int UDPClient::readBuffer(char* data)
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int UDPClient::readBuffer()
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{
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//if (!m_Socket) {
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// return 0;
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//}
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//boost::system::error_code error;
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//int bytesReceived = m_Socket->receive_from(boost
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// ::asio::buffer((void*)data, BUFFERSIZE),
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// m_ReceiverEndpoint,
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// 0, error);
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//if (error) {
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// //LOG_ERROR("receive: %s", error.message().c_str());
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//}
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//return bytesReceived;
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if (!m_Socket) {
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return 0;
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}
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boost::system::error_code error;
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int bytesReceived = m_Socket->receive_from(boost
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::asio::buffer((void*)data, BUFFERSIZE),
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m_ReceiverEndpoint,
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0, error);
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// Read size of packet
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m_Socket->receive(boost
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::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
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boost::asio::ip::udp::socket::message_peek, error);
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int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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// if the buffer is to small increase the size of it
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if (sizeOfPacket > m_BufferSize) {
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delete[] m_ReadBuffer;
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m_ReadBuffer = new char[sizeOfPacket];
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m_BufferSize = sizeOfPacket;
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}
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size_t availableData = m_Socket->available();
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// Read the rest of the message
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size_t bytesReceived = m_Socket->receive_from(boost
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::asio::buffer((void*)(m_ReadBuffer),
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sizeOfPacket),
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m_ReceiverEndpoint, 0, error);
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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if (sizeOfPacket > 1000000)
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LOG_WARNING("The packets received are bigger than 1MB");
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return bytesReceived;
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}
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void UDPClient::Send(Packet& packet)
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{
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packet.UpdateSize();
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m_Socket->send_to(boost::asio::buffer(
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packet.Data(),
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packet.Size()),
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@@ -10,6 +10,7 @@ UDPServer::~UDPServer()
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void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
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{
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packet.UpdateSize();
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try {
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int bytesSent = m_Socket->send_to(
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boost::asio::buffer(packet.Data(), packet.Size()),
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@@ -23,6 +24,7 @@ void UDPServer::Send(Packet& packet, PlayerDefinition & playerDefinition)
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// Send back to endpoint of received packet
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void UDPServer::Send(Packet & packet)
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{
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packet.UpdateSize();
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m_Socket->send_to(
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boost::asio::buffer(
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packet.Data(),
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@@ -33,7 +35,7 @@ void UDPServer::Send(Packet & packet)
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void UDPServer::Receive(Packet & packet, PlayerDefinition & playerDefinition)
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{
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int bytesRead = readBuffer(m_ReadBuffer);
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int bytesRead = readBuffer();
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if (bytesRead > 0) {
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packet.ReconstructFromData(m_ReadBuffer, bytesRead);
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}
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@@ -45,17 +47,47 @@ bool UDPServer::IsSocketAvailable()
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return m_Socket->available();
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}
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int UDPServer::readBuffer(char* data)
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int UDPServer::readBuffer()
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{
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boost::system::error_code error = boost::asio::error::host_not_found;
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unsigned int length = m_Socket->receive_from(
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boost::asio::buffer((void*)data
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, BUFFERSIZE)
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, m_ReceiverEndpoint, 0, error);
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if (error) {
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LOG_WARNING(error.message().c_str());
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//boost::system::error_code error = boost::asio::error::host_not_found;
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//unsigned int length = m_Socket->receive_from(
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// boost::asio::buffer((void*)data
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// , BUFFERSIZE)
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// , m_ReceiverEndpoint, 0, error);
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//if (error) {
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// LOG_WARNING(error.message().c_str());
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//}
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//return length;
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if (!m_Socket) {
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return 0;
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}
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return length;
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boost::system::error_code error;
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// Read size of packet
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m_Socket->receive_from(boost
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::asio::buffer((void*)m_ReadBuffer, sizeof(int)),
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m_ReceiverEndpoint, boost::asio::ip::udp::socket::message_peek, error);
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unsigned int sizeOfPacket = 0;
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memcpy(&sizeOfPacket, m_ReadBuffer, sizeof(int));
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// if the buffer is to small increase the size of it
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if (sizeOfPacket > m_BufferSize) {
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delete[] m_ReadBuffer;
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m_ReadBuffer = new char[sizeOfPacket];
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m_BufferSize = sizeOfPacket;
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}
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// Read the rest of the message
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size_t bytesReceived = m_Socket->receive_from(boost
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::asio::buffer((void*)(m_ReadBuffer),
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sizeOfPacket),
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m_ReceiverEndpoint, 0, error);
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if (error) {
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//LOG_ERROR("receive: %s", error.message().c_str());
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}
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if (sizeOfPacket > 1000000)
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LOG_WARNING("The packets received are bigger than 1MB");
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return bytesReceived;
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}
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void UDPServer::AcceptNewConnections(int& nextPlayerID, std::map<PlayerID, PlayerDefinition>& connectedPlayers)
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