Merge remote-tracking branch 'origin/Networking'

# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Game/Systems/WeaponSystem.cpp
This commit is contained in:
2016-01-24 17:18:39 +01:00
13 changed files with 280 additions and 124 deletions
+21
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@@ -0,0 +1,21 @@
#ifndef EComponentDeleted_h__
#define EComponentDeleted_h__
#include "../Common.h"
#include "Event.h"
#include "Entity.h"
namespace Events
{
struct ComponentDeleted : Event
{
EntityID Entity;
std::string ComponentType;
// True if the component was deleted as a result of the entity it was attached to being deleted
bool Cascaded;
};
}
#endif
+19
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@@ -0,0 +1,19 @@
#ifndef EEntityDeleted_h__
#define EEntityDeleted_h__
#include "Event.h"
#include "Entity.h"
namespace Events
{
struct EntityDeleted : Event
{
EntityID DeletedEntity;
// True if the entity deletion was triggered because the entity's parent was deleted before it
bool Cascaded;
};
}
#endif
+6
View File
@@ -5,11 +5,15 @@
#include "Entity.h"
#include "ObjectPool.h"
#include "ComponentPool.h"
#include "EventBroker.h"
class World
{
public:
World() = default;
World(EventBroker* eventBroker)
: m_EventBroker(eventBroker)
{ }
~World();
// Create empty entity
@@ -46,6 +50,7 @@ public:
std::string GetName(EntityID entity) const;
private:
EventBroker* m_EventBroker = nullptr;
EntityID m_CurrentEntityID = 0;
std::unordered_map<EntityID, EntityID> m_EntityParents;
@@ -55,6 +60,7 @@ private:
std::unordered_map<EntityID, std::string> m_EntityNames;
EntityID generateEntityID();
void deleteEntityRecursive(EntityID entity, bool cascaded = false);
};
#endif