Merge remote-tracking branch 'origin/Networking'

# Conflicts:
#	src/Engine/Network/Client.cpp
#	src/Game/Systems/WeaponSystem.cpp
This commit is contained in:
2016-01-24 17:18:39 +01:00
13 changed files with 280 additions and 124 deletions
-1
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@@ -12,7 +12,6 @@ HealthSystem::HealthSystem(World* m_World, EventBroker* eventBroker)
void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
{
//if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity)
ComponentWrapper player = m_World->GetComponent(component.EntityID, "Player");
double maxHealth = (double)component["MaxHealth"];
//process the DeltaHealthVector and change the entitys health accordingly
+1
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@@ -46,6 +46,7 @@ bool WeaponSystem::OnInputCommand(const Events::InputCommand& e)
bool WeaponSystem::OnShoot(const Events::Shoot& eShoot) {
// Screen center, based on current resolution!
//TODO: check if player has enough ammo and if weapon has a cooldown or not
Rectangle screenResolution = m_Renderer->Resolution();
glm::vec2 centerScreen = glm::vec2(screenResolution.Width / 2, screenResolution.Height / 2);