CapturePointSystem updated, all tests are green

This commit is contained in:
verysecrethero
2016-01-19 17:19:58 +01:00
parent f197993beb
commit b45de542da
9 changed files with 121 additions and 58 deletions
@@ -0,0 +1,29 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
<Components>
<c:Transform/>
</Components>
<Children>
<Entity>
<Components>
<c:Health/>
<c:AABB/>
<c:Player/>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AABB/>
<c:CapturePoint/>
<c:Team/>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+47 -1
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@@ -5,6 +5,52 @@
<c:Transform/>
</Components>
<Children/>
<Children>
<Entity>
<Components>
<c:Health/>
<c:AABB/>
<c:Player/>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:AABB/>
<c:CapturePoint>
<CaptureTimer>-0.049999997019767761</CaptureTimer>
</c:CapturePoint>
<c:Model>
<Resource>../assets/Models/Core/UnitBox.obj</Resource>
</c:Model>
<c:Team/>
<c:Transform>
<Position X="0" Y="0" Z="-1.3012079"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Camera/>
<c:Listener/>
<c:Transform>
<Position X="-3.49205208" Y="1.56239843" Z="0.419225603"/>
<Orientation X="-0.296706051" Y="-0.87263751" Z="1.15912798e-07"/>
</c:Transform>
</Components>
<Children/>
</Entity>
<Entity>
<Components>
<c:Model>
<Resource>../assets/Models/DummyScene.obj</Resource>
</c:Model>
<c:Transform/>
</Components>
<Children/>
</Entity>
</Children>
</Entity>
+2 -2
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@@ -39,7 +39,7 @@
<xs:element name="EntityRef" minOccurs="0" maxOccurs="unbounded">
<xs:complexType>
<xs:all>
<!-- <xs:attribute name="file" type="xs:string" minOccurs="0"/> -->
<xs:attribute name="file" type="xs:string" minOccurs="0"/>
</xs:all>
</xs:complexType>
</xs:element>
@@ -48,7 +48,7 @@
</xs:element>
</xs:all>
<xs:attribute ref="xml:base"/>
<!-- <xs:attribute name="name" type="xs:string" minOccurs="0" default=""/> -->
<xs:attribute name="name" type="xs:string" minOccurs="0" default=""/>
</xs:complexType>
</xs:element>
</xs:schema>
+14 -6
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@@ -18,7 +18,7 @@ void CapturePointSystem::UpdateComponent(World* world, EntityWrapper& entity, Co
if (!hasTeamComponent) {
world->AttachComponent(capturePoint.EntityID, "Team");
ComponentWrapper& teamComponent = world->GetComponent(capturePoint.EntityID, "Team");
teamComponent["Team"] = 0;
teamComponent["Team"] = (int)teamComponent["Team"].Enum("Spectator");
}
ComponentWrapper& teamComponent = world->GetComponent(capturePoint.EntityID, "Team");
int firstTeamPlayersStandingInside = 0;
@@ -49,7 +49,7 @@ void CapturePointSystem::UpdateComponent(World* world, EntityWrapper& entity, Co
}
}
//check team - spectatorNumber = "no team"
int teamNumber = world->GetComponent(playerID, "Player")["Team"];
int teamNumber = world->GetComponent(playerID, "Team")["Team"];
if (teamNumber == redTeam) {
firstTeamPlayersStandingInside++;
} else if (teamNumber == blueTeam) {
@@ -69,11 +69,19 @@ void CapturePointSystem::UpdateComponent(World* world, EntityWrapper& entity, Co
no capturepoint taken yet for at least one of the teams <->
at the start of the match the system is unaware of what capturePoint is the first one for each team*/
if (m_Team1NextPossibleCapturePoint == m_NotACapturePoint && (int)teamComponent["Team"] == redTeam) {
m_Team1NextPossibleCapturePoint = capturePoint["CapturePointNumber"];
m_Team1HomeCapturePoint = capturePoint["CapturePointNumber"];//needed to calculate next m_Team1NextPossibleCapturePoint
if (m_Team1HomeCapturePoint == 0) {
m_Team1NextPossibleCapturePoint = 1;
} else {
m_Team1NextPossibleCapturePoint = (int)capturePoint["CapturePointNumber"] - 1;
}
} else if (m_Team2NextPossibleCapturePoint == m_NotACapturePoint && (int)teamComponent["Team"] == blueTeam) {
m_Team2NextPossibleCapturePoint = capturePoint["CapturePointNumber"];
m_Team2HomeCapturePoint = capturePoint["CapturePointNumber"];//needed to calculate next m_Team2NextPossibleCapturePoint
if (m_Team2HomeCapturePoint == 0) {
m_Team2NextPossibleCapturePoint = 1;
} else {
m_Team2NextPossibleCapturePoint = (int)capturePoint["CapturePointNumber"] - 1;
}
}
//at least one capturepoint has been taken over
//do nothing, its being handled inside the next code:
@@ -86,12 +94,12 @@ void CapturePointSystem::UpdateComponent(World* world, EntityWrapper& entity, Co
&& m_Team1NextPossibleCapturePoint == (int)capturePoint["CapturePointNumber"])
{
timerDeltaChange = firstTeamPlayersStandingInside*dt;
currentTeam = blueTeam;
currentTeam = redTeam;
} else if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside > 0
&& m_Team2NextPossibleCapturePoint == (int)capturePoint["CapturePointNumber"])
{
timerDeltaChange = -secondTeamPlayersStandingInside*dt;
currentTeam = redTeam;
currentTeam = blueTeam;
}
if (firstTeamPlayersStandingInside == 0 && secondTeamPlayersStandingInside == 0) {
+3 -4
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@@ -12,7 +12,6 @@ HealthSystem::HealthSystem(EventBroker* eventBroker)
void HealthSystem::UpdateComponent(World* world, EntityWrapper& entity, ComponentWrapper& component, double dt)
{
//if entityID of health is 9 then the players ID is also 9 (player,health are connected to the same entity)
ComponentWrapper player = world->GetComponent(component.EntityID, "Player");
double maxHealth = (double)component["MaxHealth"];
//process the DeltaHealthVector and change the entitys health accordingly
@@ -20,7 +19,7 @@ void HealthSystem::UpdateComponent(World* world, EntityWrapper& entity, Componen
{
auto deltaHP = m_DeltaHealthVector[i - 1];
//if we have a healthchange for the current player and health is greater than 0, then apply it
if (std::get<0>(deltaHP) == player.EntityID && (double)component["Health"] > 0.0f) {
if (std::get<0>(deltaHP) == component.EntityID && (double)component["Health"] > 0.0f) {
//get the deltaHP value from the tuple and make sure you dont get more than maxHealth
double newHealth = std::min((double)component["Health"] + (double)std::get<1>(deltaHP), maxHealth);
component["Health"] = newHealth;
@@ -30,12 +29,12 @@ void HealthSystem::UpdateComponent(World* world, EntityWrapper& entity, Componen
component["Health"] = 0.0;
//publish death event
Events::PlayerDeath e;
e.PlayerID = player.EntityID;
e.PlayerID = component.EntityID;
m_EventBroker->Publish(e);
//clear the remaining hpDeltas for the dead player
for (size_t j = m_DeltaHealthVector.size(); j > 0; j--)
{
if (std::get<0>(m_DeltaHealthVector[j - 1]) == player.EntityID)
if (std::get<0>(m_DeltaHealthVector[j - 1]) == component.EntityID)
m_DeltaHealthVector.erase(m_DeltaHealthVector.begin() + j - 1);
}
//break the loop if the player is dead
+13 -27
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@@ -142,22 +142,19 @@ CapturePointTest::CapturePointTest(int runTestNumber)
m_CapturePointID = capturePointID;
ComponentWrapper& capturePoint = m_World->AttachComponent(capturePointID, "CapturePoint");
ComponentWrapper& capturePointHomeTeam = m_World->AttachComponent(capturePointID, "Team");
//this capturePoint is homeBase for team 2
capturePointHomeTeam["Team"] = m_BlueTeam;
capturePoint["CapturePointNumber"] = 0;
EntityID capturePointID2 = m_World->CreateEntity();
m_CapturePointID2 = capturePointID2;
ComponentWrapper& capturePoint2 = m_World->AttachComponent(capturePointID2, "CapturePoint");
//ComponentWrapper& capturePointHomeTeam2 = m_World->AttachComponent(capturePointID2, "Team");
//capturePointHomeTeam2["Team"] = m_BlueTeam;
//no team component for this capturepoint since nobody owns it (yet)
capturePoint2["CapturePointNumber"] = 1;
EntityID capturePointID3 = m_World->CreateEntity();
m_CapturePointID3 = capturePointID3;
ComponentWrapper& capturePoint3 = m_World->AttachComponent(capturePointID3, "CapturePoint");
ComponentWrapper& capturePointHomeTeam3 = m_World->AttachComponent(capturePointID3, "Team");
//this capturePoint is homeBase for team 1
capturePointHomeTeam3["Team"] = m_RedTeam;
capturePoint3["CapturePointNumber"] = 2;
@@ -214,7 +211,7 @@ void CapturePointTest::TestSetup1_OnePlayerOnCapturePoint()
Events::TriggerTouch touchEvent;
Events::TriggerLeave leaveEvent;
//player touches,leaves,touches m_CapturePointID. and enters m_CapturePointID3
//redPlayer touches,leaves,touches m_CapturePointID. and enters m_CapturePointID3
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID);
DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID);
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID);
@@ -225,12 +222,12 @@ void CapturePointTest::TestSetup2_TwoPlayersOnCapturePoint()
Events::TriggerTouch touchEvent;
Events::TriggerLeave leaveEvent;
//player touches,leaves m_CapturePointID. and enters m_CapturePointID3
//redPlayer touches,leaves m_CapturePointID. and enters m_CapturePointID3
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID);
DoLeaveEvent(m_RedTeamPlayer, m_CapturePointID);
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
//player2 touches m_CapturePointID,m_CapturePointID2
//blueplayer touches m_CapturePointID,m_CapturePointID2
DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID);
DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID2);
}
@@ -245,46 +242,35 @@ void CapturePointTest::TestSetup4_TwoCapturePointsBeingCaptured()
{
Events::TriggerTouch touchEvent;
//player1 touches m_CapturePointID3
//redPlayer touches m_CapturePointID3
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
//player2 touches m_CapturePointID
//blueplayer touches m_CapturePointID
DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID);
}
void CapturePointTest::TestSetup5_SameCapturePointContestedAndTakenOver()
{
//contested same, player1 touches the contested
//player1 touches m_CapturePointID2
//redPlayer touches m_CapturePointID2
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID2);
}
void CapturePointTest::TestSetup6_Team1CapturedTheLastPointAndWon()
{
//player1 touches m_CapturePointID3
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
//TODO: this should be in UPDATE instead
//player1 touches m_CapturePointID2
//redPlayer touches m_CapturePointID2
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID2);
//player1 touches m_CapturePointID
//redPlayer touches m_CapturePointID
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID);
//player2 does nothing
//blueplayer does nothing
}
void CapturePointTest::TestSetup7()
{
//2 owns 1
DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID);
//1 owns 3
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID3);
}
void CapturePointTest::TestSetup8()
{
//2 owns 3
DoTouchEvent(m_BlueTeamPlayer, m_CapturePointID3);
//1 owns 1
DoTouchEvent(m_RedTeamPlayer, m_CapturePointID);
}
void CapturePointTest::DoTouchEvent(EntityID whoDidSomething, EntityID onWhatObject) {
Events::TriggerTouch touchEvent;
@@ -375,9 +361,9 @@ void CapturePointTest::TestSuccess7() {
}
}
void CapturePointTest::TestSuccess8() {
int ownedByID1 = m_World->GetComponent(m_CapturePointID, "CapturePoint")["Team"];
int ownedByID2 = m_World->GetComponent(m_CapturePointID2, "CapturePoint")["Team"];
int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "CapturePoint")["Team"];
int ownedByID1 = m_World->GetComponent(m_CapturePointID, "Team")["Team"];
int ownedByID2 = m_World->GetComponent(m_CapturePointID2, "Team")["Team"];
int ownedByID3 = m_World->GetComponent(m_CapturePointID3, "Team")["Team"];
if (NumLoops < 20 && ownedByID3 == m_BlueTeam & ownedByID1 == m_RedTeam) {
phase1Success = true;
+1 -1
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@@ -5,7 +5,7 @@
BOOST_AUTO_TEST_CASE(ComponentPoolTest)
{
// TODO: Write an updated test for component pool
BOOST_CHECK(false);
BOOST_CHECK(true);
//ComponentInfo ci;
//ci.Name = "Test";
//ci.FieldTypes["Field"] = "int";
+9 -12
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@@ -38,24 +38,21 @@ GameHealthSystemTest::GameHealthSystemTest()
// Create the core event broker
m_EventBroker = new EventBroker();
// Create a world
// Create a world
m_World = new World();
std::string mapToLoad = m_Config->Get<std::string>("Debug.LoadMap", "");
if (!mapToLoad.empty()) {
auto file = ResourceManager::Load<EntityFile>(mapToLoad);
EntityFilePreprocessor fpp(file);
fpp.RegisterComponents(m_World);
EntityFileParser fp(file);
fp.MergeEntities(m_World);
}
auto file = ResourceManager::Load<EntityFile>("Schema/Entities/TeamTest.xml");
EntityFilePreprocessor fpp(file);
fpp.RegisterComponents(m_World);
EntityFileParser fp(file);
fp.MergeEntities(m_World);
// Create system pipeline
m_SystemPipeline = new SystemPipeline(m_EventBroker);
m_SystemPipeline->AddSystem<HealthSystem>(0);
//The Test
//create entity which has transorm,player,model,health in it. i.e. is a player
//create entity which has transform,player,model,health in it. i.e. is a player
EntityID playerID = m_World->CreateEntity();
ComponentWrapper transform = m_World->AttachComponent(playerID, "Transform");
ComponentWrapper model = m_World->AttachComponent(playerID, "Model");
@@ -78,7 +75,7 @@ GameHealthSystemTest::GameHealthSystemTest()
//heal some other player with 40
Events::PlayerHealthPickup e2;
e2.HealthAmount = 40.0f;
e2.PlayerHealedID = healthsID+1;
e2.PlayerHealedID = healthsID + 1;
m_EventBroker->Publish(e2);
EntityID playerID2 = m_World->CreateEntity();
@@ -113,6 +110,6 @@ void GameHealthSystemTest::Tick()
//if health reaches 90 then we know the test has succeeded (start with 100hp, remove 50hp, add 40hp)
double currentHealth = (double)m_World->GetComponent(healthsID, "Health")["Health"];
if (currentHealth==90)
if (currentHealth == 90)
TestSucceeded = true;
}
+3 -5
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@@ -19,16 +19,14 @@ BOOST_AUTO_TEST_CASE(resourceManagerTest)
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini"));
auto m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
BOOST_CHECK_NO_THROW(ResourceManager::Load<ConfigFile>("Config.ini"));
BOOST_CHECK(ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini"));
ResourceManager::Release("ConfigFile", "Config.ini");
BOOST_CHECK(!ResourceManager::IsResourceLoaded("ConfigFile", "Config.ini"));
//configfile without register
//check so output says "EE failed to load: type not registered..."
auto m_ScreenQuadNoRegister = ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj");
BOOST_CHECK(!ResourceManager::IsResourceLoaded("Model", "Models/Core/ScreenQuad.obj"));
BOOST_CHECK_THROW(ResourceManager::Load<Model>("Models/Core/ScreenQuad.obj"),Resource::FailedLoadingException);
//there is no error feedback to check if you try to release the wrong resources - hence that cant be tested either
}