Custom Animations should now work. We also save color values if there's no texture.
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@@ -48,6 +48,9 @@ public:
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{
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float SpecularExponent;
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float ReflectionFactor;
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float DiffuseColor[3];
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float SpecularColor[3];
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float IncandescenceColor[3];
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unsigned int StartIndex;
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unsigned int EndIndex;
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//float Transparency;
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