Changed SprintAbility to take StrengthOfEffect. PlayerMovementSystem: if Sniper is sprinting he will now move faster.
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@@ -1,4 +1,4 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<SprintAbility xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="SprintAbility.xsd">
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<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
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<StrengthOfEffect>2.0</StrengthOfEffect>
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</SprintAbility>
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@@ -9,8 +9,8 @@
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="CoolDownMaxTimer" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>This is the cooldown on sprint</xs:documentation></xs:annotation>
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<xs:element name="StrengthOfEffect" type="t:double" minOccurs="0">
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<xs:annotation><xs:documentation>This is the strength of the sprint effect</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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