Removed healing effect of defender boost
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@@ -25,9 +25,9 @@ bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e)
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//if player has the boost from a defender, subtract the damage taken by StrengthOfEffect amount
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auto playerBoostDefenderEntity = e.Victim.FirstChildByName("BoostDefender");
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if (playerBoostDefenderEntity.Valid()) {
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e.Damage -= (double)playerBoostDefenderEntity["BoostDefender"]["StrengthOfEffect"];
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e.Damage -= (const double&)playerBoostDefenderEntity["BoostDefender"]["StrengthOfEffect"];
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}
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if (health > 0) {
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if (health > 0 && e.Damage > 0) {
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health -= e.Damage;
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if (health <= 0.0) {
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Events::PlayerDeath ePlayerDeath;
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