Some state stuff, some draw stuff, some QA map stuff

This commit is contained in:
Tleety
2016-02-03 18:09:44 +01:00
parent 5665c0f298
commit bc01e147c2
10 changed files with 369 additions and 39 deletions
+15
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@@ -0,0 +1,15 @@
#version 430
in VertexData{
vec3 Position;
}Input;
out vec4 fragmentColor;
void main()
{
fragmentColor = vec4(0.5, 0.5, 0.5, 1.0);
}
+19
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@@ -0,0 +1,19 @@
#version 430
uniform mat4 M;
uniform mat4 V;
uniform mat4 P;
layout(location = 0) in vec3 Position;
out VertexData{
vec3 Position;
}Output;
void main()
{
gl_Position = P * V * M * vec4(Position, 1.0);
Output.Position = Position;
}