Merge remote-tracking branch 'origin/master' into AndersTestNetwork
# Conflicts: # include/Game/Systems/DamageIndicatorSystem.h # src/Game/Systems/DamageIndicatorSystem.cpp # src/Game/Systems/SoundSystem.cpp
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@@ -14,6 +14,7 @@
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#include <glm/gtx/vector_angle.hpp>
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#include "Rendering/Util/CommonFunctions.h"
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//#define INDICATOR_TEST
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class DamageIndicatorSystem : public ImpureSystem
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{
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@@ -32,16 +33,17 @@ private:
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struct DamageIndicatorStruct {
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EntityWrapper spriteEntity;
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glm::vec3 enemyPosition;
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DamageIndicatorStruct(EntityWrapper entity, glm::vec3 pos)
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: spriteEntity(entity)
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DamageIndicatorStruct(EntityWrapper sprite, glm::vec3 pos)
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: spriteEntity(sprite)
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, enemyPosition(pos) {}
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};
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std::vector<DamageIndicatorStruct> updateDamageIndicatorVector;
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float CalculateAngle(EntityWrapper player, glm::vec3 enemyPos);
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glm::vec3 DamageIndicatorTest(EntityWrapper player);
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//for tests
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#ifdef INDICATOR_TEST
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glm::vec3 DamageIndicatorTest(EntityWrapper player);
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int m_TestVar = 0;
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bool m_Testing = false;
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#endif
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};
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#endif
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