miscellaneous tests
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@@ -26,6 +26,7 @@ private:
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double AmmoGain;
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double RespawnTimer;
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double DecreaseThisRespawnTimer;
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EntityID parentID;
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};
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std::vector<NewAmmoPickup> m_ETriggerTouchVector;
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};
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@@ -42,6 +42,6 @@ private:
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//for tests
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int m_TestVar = 0;
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bool m_Testing = true;
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bool m_Testing = false;
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};
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#endif
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@@ -27,7 +27,7 @@ public:
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private:
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bool m_NetworkEnabled;
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// methods which will take care of specific events
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// methods which will take care of specific events
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EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
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EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
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@@ -37,6 +37,16 @@ private:
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//vector which will keep track of health changes
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std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
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struct DeadPlayers {
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EntityWrapper playerEntity;
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double timeSinceDeath;
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DeadPlayers(EntityWrapper entity) : playerEntity(entity) {
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timeSinceDeath = 0.0;
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}
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};
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std::vector<DeadPlayers> m_DeadPlayers;
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};
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#endif
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@@ -27,6 +27,7 @@ private:
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double HealthGain;
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double RespawnTimer;
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double DecreaseThisRespawnTimer;
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EntityID parentID;
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};
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std::vector<NewHealthPickup> m_ETriggerTouchVector;
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};
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@@ -21,6 +21,7 @@ private:
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{
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int PlayerID;
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ComponentInfo::EnumType Team;
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double timeSinceDeath;
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};
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bool m_NetworkEnabled = false;
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@@ -40,4 +41,7 @@ private:
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
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bool OnPlayerDeath(Events::PlayerDeath& e);
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std::vector<SpawnRequest> m_LatePlayersVector;
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void CheckForLatePlayers(double dt);
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};
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@@ -2,18 +2,18 @@
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:AABB/>
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<c:AmmoPickup/>
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<c:Model>
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<Resource>Models/Props/PickUps/AmmoPickUp.mesh</Resource>
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</c:Model>
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<c:RaptorCopter>
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<Speed>0.1</Speed>
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<Axis X="0" Y="1" Z="0"/>
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<Speed>8</Speed>
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<Axis X="0" Y="0.100000001" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Position X="0" Y="1" Z="0"/>
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<Scale X="0.3" Y="0.3" Z="0.3"/>
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<Position X="0" Y="2.36784196" Z="0"/>
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<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
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<Orientation X="0" Y="18717.9453" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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@@ -2,18 +2,18 @@
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<Entity xmlns:c="components" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd">
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<Components>
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<c:AABB/>
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<c:HealthPickup/>
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<c:Model>
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<Resource>Models/Props/PickUps/HealthPickUp.mesh</Resource>
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</c:Model>
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<c:RaptorCopter>
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<Speed>0.1</Speed>
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<Axis X="0" Y="1" Z="0"/>
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<Speed>8</Speed>
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<Axis X="0" Y="0.100000001" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Position X="0" Y="1" Z="0"/>
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<Scale X="0.3" Y="0.3" Z="0.3"/>
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<Position X="0" Y="2.36784196" Z="0"/>
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<Scale X="0.600000024" Y="0.600000024" Z="0.600000024"/>
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<Orientation X="0" Y="18767.0273" Z="0"/>
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</c:Transform>
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<c:Trigger/>
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</Components>
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File diff suppressed because it is too large
Load Diff
@@ -29,6 +29,7 @@ void AmmoPickupSystem::Update(double dt)
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newAmmoPickupEntity["Transform"]["Position"] = ammoPickupPosition.Pos;
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newAmmoPickupEntity["AmmoPickup"]["AmmoGain"] = ammoPickupPosition.AmmoGain;
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newAmmoPickupEntity["AmmoPickup"]["RespawnTimer"] = ammoPickupPosition.RespawnTimer;
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m_World->SetParent(newAmmoPickupEntity.ID, ammoPickupPosition.parentID);
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//erase the current element (AmmoPickupPosition)
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m_ETriggerTouchVector.erase(it);
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@@ -69,8 +70,8 @@ bool AmmoPickupSystem::OnTriggerTouch(Events::TriggerTouch& e)
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//copy position, ammogain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
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//we need to copy all values since each value can be different for each ammoPickup
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m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"] ,e.Trigger["AmmoPickup"]["AmmoGain"],
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e.Trigger["AmmoPickup"]["RespawnTimer"],e.Trigger["AmmoPickup"]["RespawnTimer"] });
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m_ETriggerTouchVector.push_back({ e.Trigger["Transform"]["Position"], e.Trigger["AmmoPickup"]["AmmoGain"],
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e.Trigger["AmmoPickup"]["RespawnTimer"], e.Trigger["AmmoPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
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//delete the ammopickup
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m_World->DeleteEntity(e.Trigger.ID);
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@@ -123,7 +123,7 @@ glm::vec3 DamageIndicatorSystem::DamageIndicatorTest(EntityWrapper player) {
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}
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m_TestVar++;
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auto inflictorPos = glm::vec3(currentPos.x + testVar*6.0f, currentPos.y, currentPos.z + testVar2*6.0f);
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auto inflictorPos = glm::vec3(currentPos.x + testVar*6.0f, currentPos.y, currentPos.z + testVar2*6.0f);
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//load the explosioneffect XML
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auto deathEffect = ResourceManager::Load<EntityFile>("Schema/Entities/PlayerDeathExplosionWithCamera.xml");
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@@ -143,5 +143,7 @@ glm::vec3 DamageIndicatorSystem::DamageIndicatorTest(EntityWrapper player) {
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//copy the models position,orientation
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deathEffectEW["Transform"]["Position"] = inflictorPos;
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deathEffectEW["Transform"]["Orientation"] = (glm::vec3)player["Transform"]["Orientation"];
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deathEffectEW["Lifetime"]["Lifetime"] = 8.0f;
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deathEffectEW["ExplosionEffect"]["ExplosionDuration"] = 8.0f;
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return inflictorPos;
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}
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@@ -13,14 +13,29 @@ HealthSystem::HealthSystem(SystemParams params)
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void HealthSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& cHealth, double dt)
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{
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//LOG_INFO("<- health updatecomponent");
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double& health = cHealth["Health"];
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int healthInt = (int)health;
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if (healthInt <= 0 && !entity.HasComponent("Lifetime")) {
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//update struct
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for (auto& iter = m_DeadPlayers.begin(); iter < m_DeadPlayers.end(); iter++)
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{
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iter->timeSinceDeath += dt;
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if (iter->timeSinceDeath > 2.0f || !iter->playerEntity.Valid()) {
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m_DeadPlayers.erase(iter);
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break;
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}
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}
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if (healthInt <= 0) {
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for (auto deadPlayer : m_DeadPlayers)
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{
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if (deadPlayer.playerEntity.ID == entity.ID) {
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return;
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}
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}
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LOG_INFO("-> health <= 0");
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Events::PlayerDeath ePlayerDeath;
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ePlayerDeath.Player = entity;
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m_EventBroker->Publish(ePlayerDeath);
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m_DeadPlayers.emplace_back(entity);
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//Note: we will delete the entity in PlayerDeathSystem
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}
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}
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@@ -29,6 +29,7 @@ void PickupSpawnSystem::Update(double dt)
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newHealthPickupEntity["Transform"]["Position"] = healthPickupPosition.Pos;
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newHealthPickupEntity["HealthPickup"]["HealthGain"] = healthPickupPosition.HealthGain;
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newHealthPickupEntity["HealthPickup"]["RespawnTimer"] = healthPickupPosition.RespawnTimer;
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m_World->SetParent(newHealthPickupEntity.ID, healthPickupPosition.parentID);
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//erase the current element (healthPickupPosition)
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m_ETriggerTouchVector.erase(it);
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@@ -58,7 +59,7 @@ bool PickupSpawnSystem::OnTriggerTouch(Events::TriggerTouch& e)
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//copy position, healthgain, respawntimer (twice since one of the values will be counted down to 0, the other will be set in the new object)
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//we need to copy all values since each value can be different for each healthPickup
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m_ETriggerTouchVector.push_back({ (glm::vec3)e.Trigger["Transform"]["Position"] ,e.Trigger["HealthPickup"]["HealthGain"],
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e.Trigger["HealthPickup"]["RespawnTimer"],e.Trigger["HealthPickup"]["RespawnTimer"] });
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e.Trigger["HealthPickup"]["RespawnTimer"],e.Trigger["HealthPickup"]["RespawnTimer"], m_World->GetParent(e.Trigger.ID) });
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//delete the healthpickup
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m_World->DeleteEntity(e.Trigger.ID);
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@@ -26,12 +26,8 @@ bool PlayerDeathSystem::OnPlayerDeath(Events::PlayerDeath& e)
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LOG_INFO("-> create effect");
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// Delete player - only the clients will delete themselves.
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if (IsServer && !e.Player.HasComponent("Lifetime")) {
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// m_World->DeleteEntity(e.Player.ID);
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//m_PlayersToBeDeletedVector.emplace_back(e.Player.ID, 0.25);
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e.Player.AttachComponent("Lifetime");
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e.Player["Lifetime"]["Lifetime"] = 0.45;
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if (!IsClient || !ResourceManager::Load<ConfigFile>("Config.ini")->Get("Networking.StartNetwork", false)) {
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m_World->DeleteEntity(e.Player.ID);
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}
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return true;
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@@ -15,6 +15,11 @@ PlayerSpawnSystem::PlayerSpawnSystem(SystemParams params)
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void PlayerSpawnSystem::Update(double dt)
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{
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CheckForLatePlayers(dt);
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for (auto& spawnReqs : m_SpawnRequests)
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{
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spawnReqs.timeSinceDeath += dt;
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}
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//Increase timer.
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m_Timer += dt;
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if (m_Timer < m_RespawnTime) {
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@@ -35,6 +40,10 @@ void PlayerSpawnSystem::Update(double dt)
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int numSpawnedPlayers = 0;
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for (auto& req : m_SpawnRequests) {
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if (req.timeSinceDeath < 2.5f) {
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m_LatePlayersVector.push_back(req);
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continue;
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}
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for (auto& cPlayerSpawn : *playerSpawns) {
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EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
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if (!spawner.HasComponent("Spawner")) {
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@@ -111,6 +120,8 @@ bool PlayerSpawnSystem::OnInputCommand(Events::InputCommand& e)
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SpawnRequest req;
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req.PlayerID = e.PlayerID;
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req.Team = (ComponentInfo::EnumType)e.Value;
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//set timeSinceDeath > 2.5f since we are force-spawning
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req.timeSinceDeath = 3.0f;
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m_SpawnRequests.push_back(req);
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} else {
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return false;
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@@ -173,10 +184,6 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
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if (!e.Player.HasComponent("Team")) {
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return false;
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}
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if (!e.Player.HasComponent("Lifetime")) {
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LOG_INFO("<- spawnsystem death FALSE");
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return false;
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}
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ComponentWrapper cTeam = e.Player["Team"];
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//A spectator can't die anyway
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if ((ComponentInfo::EnumType)cTeam["Team"] == cTeam["Team"].Enum("Spectator")) {
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@@ -192,8 +199,52 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
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SpawnRequest req;
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req.PlayerID = m_PlayerIDs.at(e.Player.ID);
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req.Team = cTeam["Team"];
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req.timeSinceDeath = 0.0f;
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m_SpawnRequests.push_back(req);
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LOG_INFO("-> spawnsystem death");
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return true;
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}
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void PlayerSpawnSystem::CheckForLatePlayers(double dt) {
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for (size_t i = 0; i < m_LatePlayersVector.size(); i++)
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{
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auto& req = m_SpawnRequests[i];
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req.timeSinceDeath += dt;
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if (req.timeSinceDeath > 2.5f) {
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//good but, this will only spawn them in the next cycle - i.e. not immediately
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//m_SpawnRequests.push_back(spawnReq);
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//insta spawn
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auto playerSpawns = m_World->GetComponents("PlayerSpawn");
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for (auto& cPlayerSpawn : *playerSpawns) {
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EntityWrapper spawner(m_World, cPlayerSpawn.EntityID);
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if (!spawner.HasComponent("Spawner")) {
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continue;
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}
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// If the spawner has a team affiliation, check it
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if (spawner.HasComponent("Team")) {
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if ((int)spawner["Team"]["Team"] != req.Team) {
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continue;
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}
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}
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// Spawn the player!
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EntityWrapper player = SpawnerSystem::Spawn(spawner, EntityWrapper::Invalid, "Player");
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// Set the player team affiliation
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player["Team"]["Team"] = req.Team;
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// Publish a PlayerSpawned event
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Events::PlayerSpawned e;
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e.PlayerID = req.PlayerID;
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e.Player = player;
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e.Spawner = spawner;
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m_EventBroker->Publish(e);
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break;
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}
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//end insta spawn
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m_LatePlayersVector.erase(m_LatePlayersVector.begin() + i);
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break;
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}
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}
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}
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