Merge remote-tracking branch 'origin/HUDDesync' into AndersTestNetwork

This commit is contained in:
verysecrethero
2016-02-23 09:50:55 +01:00
23 changed files with 531 additions and 106 deletions
+16 -26
View File
@@ -1,26 +1,24 @@
#include "Systems/CapturePointSystem.h"
#include <algorithm>
CapturePointSystem::CapturePointSystem(SystemParams params)
CapturePointSystem::CapturePointSystem(SystemParams params)
: System(params)
, PureSystem("CapturePoint")
{
//subscribe/listenTo playerdamage,healthpickup events (using the eventBroker)
if (IsClient) {
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
}
EVENT_SUBSCRIBE_MEMBER(m_ETriggerTouch, &CapturePointSystem::OnTriggerTouch);
EVENT_SUBSCRIBE_MEMBER(m_ETriggerLeave, &CapturePointSystem::OnTriggerLeave);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &CapturePointSystem::OnCaptured);
}
//here all capturepoints will update their component
//NOTE: needs to run each frame, since we're possibly modifying the captureTimer for the capturePoints by dt
void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, ComponentWrapper& cCapturePoint, double dt)
{
if (!IsClient) {
return;
}
//if (!IsClient) {
// return;
//}
if (m_WinnerWasFound) {
return;
}
@@ -71,8 +69,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
std::map<std::string, int> nextPossibleCapturePoint;
nextPossibleCapturePoint["Red"] = -1;
nextPossibleCapturePoint["Blue"] = -1;
for (int i = 0; i < m_NumberOfCapturePoints; i++)
{
for (int i = 0; i < m_NumberOfCapturePoints; i++) {
if (!m_CapturePointNumberToEntityMap[i].HasComponent("Team")) {
continue;
}
@@ -84,8 +81,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
nextPossibleCapturePoint["Blue"] = i + 1;
}
}
for (int i = m_NumberOfCapturePoints - 1; i >= 0; i--)
{
for (int i = m_NumberOfCapturePoints - 1; i >= 0; i--) {
if (!m_CapturePointNumberToEntityMap[i].HasComponent("Team")) {
continue;
}
@@ -100,8 +96,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
//reset timers and reset the bool that triggers this
if (m_ResetTimers) {
for (int i = 0; i < m_NumberOfCapturePoints; i++)
{
for (int i = 0; i < m_NumberOfCapturePoints; i++) {
ComponentWrapper& capturePoint = m_CapturePointNumberToEntityMap[i]["CapturePoint"];
if ((int)capturePoint["CapturePointNumber"] != nextPossibleCapturePoint["Red"] &&
(int)capturePoint["CapturePointNumber"] != nextPossibleCapturePoint["Blue"]) {
@@ -116,8 +111,7 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
}
//check how many players are standing inside and are healthy
for (size_t i = m_ETriggerTouchVector.size(); i > 0; i--)
{
for (size_t i = m_ETriggerTouchVector.size(); i > 0; i--) {
auto triggerTouched = m_ETriggerTouchVector[i - 1];
if (std::get<1>(triggerTouched) == capturePointEntity) {
//some player has touched this - lets figure out: what team, health
@@ -195,17 +189,14 @@ void CapturePointSystem::UpdateComponent(EntityWrapper& capturePointEntity, Comp
//check for possible winCondition = check if the homebase is owned by the other team
bool checkForWinner = false;
if (capturePointNumber == m_RedTeamHomeCapturePoint && ownedBy != redTeam)
{
if (capturePointNumber == m_RedTeamHomeCapturePoint && ownedBy != redTeam) {
checkForWinner = true;
}
if (capturePointNumber == m_BlueTeamHomeCapturePoint && ownedBy != blueTeam)
{
if (capturePointNumber == m_BlueTeamHomeCapturePoint && ownedBy != blueTeam) {
checkForWinner = true;
}
if (checkForWinner && !m_WinnerWasFound)
{
if (checkForWinner && !m_WinnerWasFound) {
//publish Win event
Events::Win e;
e.TeamThatWon = ownedBy;
@@ -224,8 +215,7 @@ bool CapturePointSystem::OnTriggerTouch(const Events::TriggerTouch& e)
bool CapturePointSystem::OnTriggerLeave(const Events::TriggerLeave& e)
{
for (size_t i = 0; i < m_ETriggerTouchVector.size(); i++)
{
for (size_t i = 0; i < m_ETriggerTouchVector.size(); i++) {
auto triggerTouched = m_ETriggerTouchVector[i];
if (std::get<0>(triggerTouched) == e.Entity && std::get<1>(triggerTouched) == e.Trigger) {
m_ETriggerTouchVector.erase(m_ETriggerTouchVector.begin() + i);
+12 -8
View File
@@ -16,7 +16,15 @@ PlayerMovementSystem::~PlayerMovementSystem()
void PlayerMovementSystem::Update(double dt)
{
updateMovementControllers(dt);
updateVelocity(dt);
if (IsServer) {
for (auto& kv : m_PlayerInputControllers) {
updateVelocity(kv.first, dt);
}
} else {
if (LocalPlayer.Valid()) {
updateVelocity(LocalPlayer, dt);
}
}
}
void PlayerMovementSystem::updateMovementControllers(double dt)
@@ -221,15 +229,11 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
}
void PlayerMovementSystem::updateVelocity(double dt)
void PlayerMovementSystem::updateVelocity(EntityWrapper player, double dt)
{
// Only apply velocity to local player
if (!LocalPlayer.Valid()) {
return;
}
ComponentWrapper& cTransform = LocalPlayer["Transform"];
ComponentWrapper& cPhysics = LocalPlayer["Physics"];
ComponentWrapper& cTransform = player["Transform"];
ComponentWrapper& cPhysics = player["Physics"];
glm::vec3& velocity = cPhysics["Velocity"];
bool isOnGround = (bool)cPhysics["IsOnGround"];
+3
View File
@@ -90,6 +90,9 @@ bool SoundSystem::drumTimer(double dt)
bool SoundSystem::OnCaptured(const Events::Captured & e)
{
if (!LocalPlayer.Valid()) {
return false;
}
int homeTeam = (int)m_World->GetComponent(e.CapturePointID, "Team")["Team"];
int team = (int)m_World->GetComponent(LocalPlayer.ID, "Team")["Team"];
Events::PlaySoundOnEntity ev;