Renamed EditorRenderSystem to EditorWidgetRenderSystem to make room for a new EditorRenderSystem that renders normally invisible objects

This commit is contained in:
2016-02-02 21:02:56 +01:00
parent a8173488ca
commit bd49bdb297
3 changed files with 12 additions and 12 deletions
@@ -1,5 +1,5 @@
#ifndef EditorRenderSystem_h__
#define EditorRenderSystem_h__
#ifndef EditorWidgetRenderSystem_h__
#define EditorWidgetRenderSystem_h__
#include "../Core/System.h"
#include "../Rendering/IRenderer.h"
@@ -7,10 +7,10 @@
#include "../Rendering/Camera.h"
#include "../Rendering/ESetCamera.h"
class EditorRenderSystem : public ImpureSystem
class EditorWidgetRenderSystem : public ImpureSystem
{
public:
EditorRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
EditorWidgetRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
virtual void Update(double dt) override;
@@ -20,7 +20,7 @@ private:
Camera* m_EditorCamera;
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
EventRelay<EditorRenderSystem, Events::SetCamera> m_ESetCamera;
EventRelay<EditorWidgetRenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(Events::SetCamera& e);
};