Renamed EditorRenderSystem to EditorWidgetRenderSystem to make room for a new EditorRenderSystem that renders normally invisible objects

This commit is contained in:
2016-02-02 21:02:56 +01:00
parent a8173488ca
commit bd49bdb297
3 changed files with 12 additions and 12 deletions
@@ -0,0 +1,27 @@
#ifndef EditorWidgetRenderSystem_h__
#define EditorWidgetRenderSystem_h__
#include "../Core/System.h"
#include "../Rendering/IRenderer.h"
#include "../Rendering/ModelJob.h"
#include "../Rendering/Camera.h"
#include "../Rendering/ESetCamera.h"
class EditorWidgetRenderSystem : public ImpureSystem
{
public:
EditorWidgetRenderSystem(SystemParams params, IRenderer* renderer, RenderFrame* renderFrame);
virtual void Update(double dt) override;
private:
IRenderer* m_Renderer;
RenderFrame* m_RenderFrame;
Camera* m_EditorCamera;
EntityWrapper m_CurrentCamera = EntityWrapper::Invalid;
EventRelay<EditorWidgetRenderSystem, Events::SetCamera> m_ESetCamera;
bool OnSetCamera(Events::SetCamera& e);
};
#endif