spawning 1 shield on server and one on client

This commit is contained in:
viktorljung
2016-03-14 16:46:03 +01:00
parent f269caafed
commit bdbf864934
2 changed files with 10 additions and 20 deletions
+2 -20
View File
@@ -31,17 +31,8 @@
<Components>
<c:Animation>
<AnimationName>ActivateShieldU</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>ShieldFrontU</AnimationName>
<Play>true</Play>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
@@ -74,16 +65,7 @@
<Components>
<c:Animation>
<AnimationName>ActivateShieldU</AnimationName>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>
</Components>
<Children/>
</Entity>
<Entity name="Idle">
<Components>
<c:Animation>
<AnimationName>ShieldFrontU</AnimationName>
<Play>true</Play>
<Loop>false</Loop>
</c:Animation>
<c:Transform/>