Merge branch 'master' of https://github.com/teamfisk/TacticalZ
This commit is contained in:
+1
-1
Submodule assets updated: 504752c949...6ffc1ab82a
@@ -10,30 +10,31 @@
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#include <boost/asio.hpp>
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#include <boost/shared_array.hpp>
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#include "Core/World.h"
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#include "Core/EntityFile.h"
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#include "Core/EventBroker.h"
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#include "Core/ConfigFile.h"
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#include "Core/EPlayerDeath.h"
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#include "Core/EPlayerDamage.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Game/Events/EDoubleJump.h"
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#include "Game/Events/EDashAbility.h"
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#include "Game/Events/EReset.h"
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#include "Input/EInputCommand.h"
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#include "imgui/imgui.h"
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#include "Network/Network.h"
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#include "Network/MessageType.h"
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#include "Network/PlayerDefinition.h"
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#include "Network/UDPClient.h"
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#include "Network/TCPClient.h"
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#include "Network/SnapshotDefinitions.h"
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#include "Core/World.h"
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#include "Core/EntityFile.h"
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#include "Core/EventBroker.h"
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#include "Core/ConfigFile.h"
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#include "Core/EPlayerDeath.h"
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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#include "../Game/Events/EDoubleJump.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EPlayerSpawned.h"
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#include "Core/EAmmoPickup.h"
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#include "Network/ESearchForServers.h"
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#include "../Game/Events/EDashAbility.h"
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#include "Network/EDisplayServerlist.h"
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#include "Network/EConnectRequest.h"
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#include "Network/EPlayerDisconnected.h"
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#include "Game/Events/EReset.h"
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#include "Network/ESearchForServers.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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class Client : public Network
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{
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File diff suppressed because it is too large
Load Diff
@@ -1,162 +0,0 @@
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#include "Core/TransformSystem.h"
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std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::PositionCache;
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std::unordered_map<EntityWrapper, glm::quat> TransformSystem::OrientationCache;
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std::unordered_map<EntityWrapper, glm::vec3> TransformSystem::ScaleCache;
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std::unordered_map<EntityWrapper, glm::mat4> TransformSystem::MatrixCache;
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int TransformSystem::RecalculatedPositions = 0;
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int TransformSystem::RecalculatedOrientations = 0;
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int TransformSystem::RecalculatedScales = 0;
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TransformSystem::TransformSystem(SystemParams params)
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: System(params)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &TransformSystem::OnEntityDeleted);
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}
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bool TransformSystem::OnEntityDeleted(const Events::EntityDeleted& e)
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{
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// Clean up deleted entity
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PositionCache.erase(e.DeletedEntity);
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OrientationCache.erase(e.DeletedEntity);
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ScaleCache.erase(e.DeletedEntity);
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MatrixCache.erase(e.DeletedEntity);
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return true;
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}
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//glm::mat4 Transform::AbsoluteTransformation(EntityWrapper entity)
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//{
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// glm::mat4 t = glm::mat4(1.f);
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//
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// while (entity.Valid()) {
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// t = glm::translate((const glm::vec3&)entity["Transform"]["Position"]) * glm::toMat4(glm::quat((const glm::vec3&)entity["Transform"]["Orientation"])) * glm::scale((const glm::vec3&)entity["Transform"]["Scale"]) * t;
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// entity = entity.Parent();
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// }
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//
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// return t;
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//}
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glm::vec3 TransformSystem::AbsolutePosition(World* world, EntityID entity)
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{
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return TransformSystem::AbsolutePosition(EntityWrapper(world, entity));
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}
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glm::vec3 TransformSystem::AbsolutePosition(EntityWrapper entity)
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{
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if (!entity.Valid()) {
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return glm::vec3();
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}
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auto cacheIt = PositionCache.find(entity);
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ComponentWrapper cTransform = entity["Transform"];
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ComponentWrapper::SubscriptProxy cTransformPosition = cTransform["Position"];
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if (cacheIt != PositionCache.end() && !cTransformPosition.Dirty(DirtySetType::Transform)) {
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return cacheIt->second;
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} else {
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EntityWrapper parent = entity.Parent();
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// Calculate position
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glm::vec3 position = AbsolutePosition(parent) + TransformSystem::AbsoluteOrientation(parent) * (TransformSystem::AbsoluteScale(parent) * (const glm::vec3&)cTransformPosition);
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// Cache it
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PositionCache[entity] = position;
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RecalculatedPositions++;
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// Unset dirty flag
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cTransformPosition.SetDirty(DirtySetType::Transform, false);
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return position;
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}
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}
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glm::vec3 TransformSystem::AbsoluteOrientationEuler(EntityWrapper entity)
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{
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glm::vec3 orientation;
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while (entity.Valid()) {
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ComponentWrapper transform = entity["Transform"];
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orientation += (Field<glm::vec3>)transform["Orientation"];
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entity = entity.Parent();
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}
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return orientation;
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}
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glm::quat TransformSystem::AbsoluteOrientation(World* world, EntityID entity)
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{
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return TransformSystem::AbsoluteOrientation(EntityWrapper(world, entity));
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}
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glm::quat TransformSystem::AbsoluteOrientation(EntityWrapper entity)
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{
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if (!entity.Valid()) {
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return glm::quat();
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}
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auto cacheIt = OrientationCache.find(entity);
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ComponentWrapper cTransform = entity["Transform"];
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ComponentWrapper::SubscriptProxy cTransformOrientation = cTransform["Orientation"];
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if (cacheIt != OrientationCache.end() && !cTransformOrientation.Dirty(DirtySetType::Transform)) {
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return cacheIt->second;
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} else {
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EntityWrapper parent = entity.Parent();
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// Calculate orientation
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glm::quat orientation = AbsoluteOrientation(parent) * glm::quat((const glm::vec3&)cTransformOrientation);
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// Cache it
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OrientationCache[entity] = orientation;
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RecalculatedOrientations++;
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// Unset dirty flag
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cTransformOrientation.SetDirty(DirtySetType::Transform, false);
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return orientation;
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}
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}
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glm::vec3 TransformSystem::AbsoluteScale(World* world, EntityID entity)
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{
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return TransformSystem::AbsoluteScale(EntityWrapper(world, entity));
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}
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glm::vec3 TransformSystem::AbsoluteScale(EntityWrapper entity)
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{
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if (!entity.Valid()) {
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return glm::vec3(1.f);
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}
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auto cacheIt = ScaleCache.find(entity);
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ComponentWrapper cTransform = entity["Transform"];
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ComponentWrapper::SubscriptProxy cTransformScale = cTransform["Scale"];
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if (cacheIt != ScaleCache.end() && !cTransformScale.Dirty(DirtySetType::Transform)) {
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return cacheIt->second;
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} else {
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EntityWrapper parent = entity.Parent();
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// Calculate scale
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glm::vec3 scale = AbsoluteScale(parent) * (const glm::vec3&)cTransformScale;
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// Cache it
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ScaleCache[entity] = scale;
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RecalculatedPositions++;
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// Unset dirty flag
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cTransformScale.SetDirty(DirtySetType::Transform, false);
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return scale;
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}
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}
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glm::mat4 TransformSystem::ModelMatrix(EntityID entityID, World* world)
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{
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return ModelMatrix(EntityWrapper(world, entityID));
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}
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glm::mat4 TransformSystem::ModelMatrix(EntityWrapper entity)
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{
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auto cacheIt = MatrixCache.find(entity);
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ComponentWrapper cTransform = entity["Transform"];
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bool isDirty = cTransform["Position"].Dirty(DirtySetType::Transform) || cTransform["Orientation"].Dirty(DirtySetType::Transform) || cTransform["Scale"].Dirty(DirtySetType::Transform);
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if (cacheIt != MatrixCache.end() && !isDirty) {
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return cacheIt->second;
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} else {
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glm::mat4 matrix = glm::translate(AbsolutePosition(entity)) * glm::toMat4(AbsoluteOrientation(entity)) * glm::scale(AbsoluteScale(entity));
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MatrixCache[entity] = matrix;
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return matrix;
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}
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}
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glm::vec3 TransformSystem::TransformPoint(const glm::vec3& point, const glm::mat4& matrix)
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{
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return glm::vec3(matrix * glm::vec4(point.x, point.y, point.z, 1));
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}
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@@ -108,7 +108,15 @@ void Client::Update(double dt)
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hasServerTimedOut();
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}
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//Network::Update();
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if (ImGui::BeginPopupModal("Disconnected", nullptr, ImGuiWindowFlags_AlwaysAutoResize)) {
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ImGui::Text("You have been disconnected from server.\n\n");
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ImGui::SetCursorPosX(ImGui::GetContentRegionAvailWidth() - 120);
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if (ImGui::Button("OK", ImVec2(120, 0))) {
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ImGui::CloseCurrentPopup();
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}
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ImGui::EndPopup();
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}
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}
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void Client::parseMessageType(Packet& packet)
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@@ -196,7 +204,7 @@ void Client::parseTCPConnect(Packet& packet)
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packet.WritePrimitive(m_PlayerID);
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m_Unreliable.Send(packet);
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// LOG_INFO("Sent UDP Connect Server");
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// LOG_INFO("Sent UDP Connect Server");
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}
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void Client::parsePlayerConnected(Packet & packet)
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@@ -676,6 +684,7 @@ void Client::hasServerTimedOut()
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if (timeSincePing > m_TimeoutMs) {
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// Clear everything and go to menu.
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LOG_INFO("Server has timed out, returning to menu, Beep Boop.");
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ImGui::OpenPopup("Disconnected");
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disconnect();
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}
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}
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@@ -362,6 +362,11 @@ void RenderSystem::fillPointLights(std::list<std::shared_ptr<RenderJob>>& jobs,
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continue;
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}
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EntityWrapper entity(world, pointlightC.EntityID);
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if (!isEntityVisible(entity)) {
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continue;
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}
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std::shared_ptr<PointLightJob> pointLightJob = std::shared_ptr<PointLightJob>(new PointLightJob(transformC, pointlightC, m_World));
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jobs.push_back(pointLightJob);
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}
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@@ -61,7 +61,11 @@ bool SpectatorCameraSystem::OnInputCommand(const Events::InputCommand& e)
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// TODO: 1 Signifies spectator, should probably have real enum here later.
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// Spectators should never end up at the class select, instead put them at the SpectatorCamera.
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if (swapToClass && m_PickedTeam != 1) {
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camName = "PickClassCamera";
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if (m_PickedTeam == 2) {
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camName = "PickClassCameraRed";
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} else if (m_PickedTeam == 3) {
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camName = "PickClassCameraBlue";
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}
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} else if (e.Command == "SwapToTeamPick") {
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camName = "PickTeamCamera";
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} else {
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