AmmunitionHUD now working
This commit is contained in:
@@ -0,0 +1,17 @@
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#ifndef AmmunitionHUDSystem_h__
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#define AmmunitionHUDSystem_h__
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#include "../../Engine/Core/System.h"
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#include "../../Engine/GLM.h"
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class AmmunitionHUDSystem : public ImpureSystem
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{
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public:
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AmmunitionHUDSystem(SystemParams params)
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: System(params)
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{ }
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virtual void Update(double dt) override;
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};
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#endif
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@@ -3,13 +3,11 @@
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#include "../../Engine/Core/System.h"
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#include "../../Engine/GLM.h"
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#include "../../Engine/Rendering/ESetCamera.h"
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#include <imgui/imgui.h>
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class PlayerHUDSystem : public ImpureSystem
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class HealthHUDSystem : public ImpureSystem
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{
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public:
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PlayerHUDSystem(SystemParams params)
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HealthHUDSystem(SystemParams params)
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: System(params)
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{ }
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@@ -39,4 +39,5 @@
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<xs:include schemaLocation="Components/Sprite.xsd"/>
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<xs:include schemaLocation="Components/Shielded.xsd"/>
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<xs:include schemaLocation="Components/CapturePointHUD.xsd"/>
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<xs:include schemaLocation="Components/AmmunitionHUD.xsd"/>
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</xs:schema>
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@@ -0,0 +1,3 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<AmmunitionHUD xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="AmmunitionHUD.xsd">
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</AmmunitionHUD>
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@@ -0,0 +1,10 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:include schemaLocation="../Types/TeamEnum.xsd"/>
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<xs:element name="AmmunitionHUD">
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<xs:annotation>
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<xs:documentation>Hud element for tracking ammunition from parent with AssaultWeapon component. Child with the name "MagazineAmmo" tracks clip ammunition. Child with the name "Ammo" tracks ammo.</xs:documentation>
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</xs:annotation>
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</xs:element>
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</xs:schema>
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@@ -12,9 +12,7 @@
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<c:Collidable/>
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<c:DashAbility/>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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</c:Physics>
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<c:Physics/>
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<c:Player>
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<MovementSpeed>5</MovementSpeed>
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</c:Player>
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@@ -73,17 +71,17 @@
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<Components>
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<c:Fill>
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<Percentage>1</Percentage>
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<Color A="0" B="1" G="0" R="0"/>
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<Color A="0.196078435" B="1" G="0" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.392156869" B="0.392156869" G="0.392156869" R="0.392156869"/>
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</c:Sprite>
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<c:HealthHUD/>
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<c:Model>
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<Resource>Models/Core/UnitHexagon.mesh</Resource>
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<Color A="1" B="0.70588237" G="0.70588237" R="0.70588237"/>
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</c:Model>
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<c:Transform>
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<Position X="-0.383000016" Y="-0.185000002" Z="0"/>
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<Scale X="0.150000006" Y="0.150000006" Z="0.150000006"/>
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<Orientation X="0" Y="0.594000041" Z="0"/>
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<Orientation X="0" Y="0.592000008" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -101,13 +99,182 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="CapturePointHUD">
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<Components>
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<c:Transform>
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<Position X="0" Y="0.190541431" Z="0"/>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:CapturePointHUD>
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<CapturePointNumber>2</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="0.811270177" Y="0.440691769" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:CapturePointHUD>
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<CapturePointNumber>3</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Fill>
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<Percentage>0.80222018197612788</Percentage>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Sprite>
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<c:Transform>
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<Position X="1.62788737" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:CapturePointHUD>
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<CapturePointNumber>4</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.300000012" B="1" G="1" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-0.820431828" Y="0.441878349" Z="-0.100000001"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:CapturePointHUD>
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<CapturePointNumber>1</CapturePointNumber>
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</c:CapturePointHUD>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity name="BackgroundHexagon">
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<Components>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon.png</DiffuseTexture>
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<Color A="0.699999988" B="0" G="0.200000003" R="1"/>
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</c:Sprite>
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<c:Transform>
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<Position X="-1.58304751" Y="0.919596612" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="ProgressionHexagon">
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<Components>
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<c:CapturePointHUD/>
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<c:Fill>
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<Color A="0.699999988" B="1" G="0.200000003" R="0"/>
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</c:Fill>
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<c:Sprite>
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<DiffuseTexture>Textures/Core/UnitHexagon_Rotated.png</DiffuseTexture>
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</c:Sprite>
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<c:Transform>
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<Position X="0" Y="0" Z="0.00999999978"/>
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<Scale X="0.800000012" Y="0.800000012" Z="0.800000012"/>
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<Orientation X="0" Y="0" Z="1.57079637"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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<Entity name="Hands">
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.52743271827223559</Time1>
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<Time1>0.14471987707210765</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:Model>
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@@ -126,8 +293,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.120747946" Y="-0.232330009" Z="-0.151475713"/>
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<Orientation X="0.0104046576" Y="-0.00268170447" Z="0.0428439789"/>
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<Position X="0.120748006" Y="-0.22884047" Z="-0.151475668"/>
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<Orientation X="0.0104047209" Y="-0.00268167304" Z="0.0428441539"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -142,6 +309,44 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="AmmunitionHUD">
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<Components>
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<c:AmmunitionHUD/>
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<c:Transform>
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<Position X="-0.0778689086" Y="0.131501317" Z="-0.102981597"/>
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<Scale X="0.5" Y="0.5" Z="0.5"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity name="MagazineAmmo">
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<Components>
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<c:Text>
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<Content>32</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:Transform>
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<Scale X="0.0599999987" Y="0.0599999987" Z="0.0599999987"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="Ammo">
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<Components>
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<c:Text>
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<Content>360</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Color A="1" B="3.92156863" G="1.17647064" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="5.2833886e-05" Y="-0.0407950208" Z="0"/>
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<Scale X="0.0399999991" Y="0.0399999991" Z="0.0399999991"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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</Children>
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@@ -166,7 +371,7 @@
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<Components>
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<c:Animation>
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<AnimationName1>Idle</AnimationName1>
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<Time1>0.69666320633760392</Time1>
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<Time1>1.7139414005989018</Time1>
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<Speed1>1</Speed1>
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</c:Animation>
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<c:AnimationOffset>
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@@ -190,8 +395,8 @@
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<Resource>Models/Weapons/Blue/AssaultWeaponBlue.mesh</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0.162715688" Y="1.02479136" Z="-0.215626657"/>
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<Orientation X="-0.0629899353" Y="-0.0542047173" Z="0.11849726"/>
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<Position X="0.159483925" Y="1.02719605" Z="-0.215205371"/>
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<Orientation X="-0.0627003834" Y="-0.0396405011" Z="0.119765028"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -43,6 +43,7 @@
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<xs:element ref="c:Shield" minOccurs="0"/>
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<xs:element ref="c:Shielded" minOccurs="0"/>
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<xs:element ref="c:CapturePointHUD" minOccurs="0"/>
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<xs:element ref="c:AmmunitionHUD" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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+5
-2
@@ -17,12 +17,14 @@
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#include "Game/Systems/DamageIndicatorSystem.h"
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#include "Game/Systems/WeaponSystem.h"
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#include "Rendering/AnimationSystem.h"
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#include "Game/Systems/PlayerHUDSystem.h"
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#include "Game/Systems/HealthHUDSystem.h"
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#include "Rendering/BoneAttachmentSystem.h"
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#include "Game/Systems/LifetimeSystem.h"
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#include "../Engine/Core/UniformScaleSystem.h"
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#include "Rendering/AnimationSystem.h"
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#include "Network/MultiplayerSnapshotFilter.h"
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#include "Game/Systems/AmmunitionHUDSystem.h"
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Game::Game(int argc, char* argv[])
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{
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@@ -125,6 +127,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<CapturePointHUDSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PickupSpawnSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<DamageIndicatorSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<AmmunitionHUDSystem>(updateOrderLevel);
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// Populate Octree with collidables
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<FillOctreeSystem>(updateOrderLevel, m_OctreeCollision, "Collidable");
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@@ -132,7 +135,7 @@ Game::Game(int argc, char* argv[])
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m_SystemPipeline->AddSystem<FillFrustumOctreeSystem>(updateOrderLevel, m_OctreeFrustrumCulling);
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m_SystemPipeline->AddSystem<AnimationSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<UniformScaleSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<PlayerHUDSystem>(updateOrderLevel);
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m_SystemPipeline->AddSystem<HealthHUDSystem>(updateOrderLevel);
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// Collision and TriggerSystem should update after player.
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++updateOrderLevel;
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m_SystemPipeline->AddSystem<BoneAttachmentSystem>(updateOrderLevel);
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@@ -1,6 +1,6 @@
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#include "Game/Systems/PlayerHUDSystem.h"
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#include "Game/Systems/HealthHUDSystem.h"
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void PlayerHUDSystem::Update(double dt)
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void HealthHUDSystem::Update(double dt)
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{
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auto healthHUDs = m_World->GetComponents("HealthHUD");
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if (healthHUDs == nullptr) {
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@@ -27,13 +27,13 @@ void PlayerHUDSystem::Update(double dt)
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s = s + "/";
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s = s + std::to_string((int)(double)entityIDParent["Health"]["MaxHealth"]);
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float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
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(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, 1.f);
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(glm::vec4&)entity["Text"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
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entity["Text"]["Content"] = s;
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}
|
||||
|
||||
if(entity.HasComponent("Fill")) {
|
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float healthPercentage = (double)entityIDParent["Health"]["Health"]/(double)entityIDParent["Health"]["MaxHealth"];
|
||||
(glm::vec4&)entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, 0.f);
|
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(glm::vec4&)entity["Fill"]["Color"] = glm::vec4(1.0 - healthPercentage, 0.f, healthPercentage, glm::vec4(entity["Fill"]["Color"]).a);
|
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(double&)entity["Fill"]["Percentage"] = healthPercentage;
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user