Added System::LocalPlayer that is always set to the entity which is the local player, available to all systems.
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@@ -61,6 +61,9 @@ public:
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dt = 0.0;
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}
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// Process utility events for the System base class
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m_EventBroker->Process<System>();
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for (UnorderedSystems& group : m_OrderedSystemGroups) {
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// Process events
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for (auto& pair : group.Systems) {
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