Major networking refactoring to allow for snapshot filtering outside of netcode
This commit is contained in:
@@ -11,9 +11,9 @@ struct ComponentInfo
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{
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std::string Annotation;
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unsigned int Allocation = 0;
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bool NetworkReplicated = false;
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std::map<std::string, std::string> FieldAnnotations;
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std::map<std::string, std::map<std::string, EnumType>> FieldEnumDefinitions;
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bool NetworkReplicated = true;
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};
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struct Field_t
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@@ -1,6 +1,7 @@
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#ifndef ComponentWrapper_h__
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#define ComponentWrapper_h__
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#include <boost/shared_array.hpp>
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#include "../Common.h"
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#include "Entity.h"
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#include "ComponentInfo.h"
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@@ -76,6 +77,18 @@ struct ComponentWrapper
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SubscriptProxy operator[](std::string propertyName) { return SubscriptProxy(this, propertyName); }
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};
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// A component wrapper that "owns" its data through a shared pointer
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struct SharedComponentWrapper : ComponentWrapper
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{
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SharedComponentWrapper(const ComponentInfo& componentInfo, boost::shared_array<char> data)
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: ComponentWrapper(componentInfo, data.get())
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, m_DataReference(data)
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{ }
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private:
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boost::shared_array<char> m_DataReference;
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};
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// TODO: Move this to Tests once entity importing is finished
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class ComponentWrapperFactory
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{
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@@ -20,16 +20,22 @@
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#include "Input/EInputCommand.h"
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#include "Core/EPlayerDamage.h"
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#include "Network/EInterpolate.h"
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#include "Network/SnapshotFilter.h"
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#include "Core/EPlayerSpawned.h"
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class Client : public Network
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{
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public:
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Client(ConfigFile* config);
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Client(World* world, EventBroker* eventBroker);
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Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter);
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~Client();
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void Start(World* world, EventBroker* eventBroker) override;
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void Connect(std::string address, int port);
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void Update() override;
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private:
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std::unique_ptr<SnapshotFilter> m_SnapshotFilter = nullptr;
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// Assio UDP logic
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::asio::io_service m_IOService;
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@@ -45,10 +51,8 @@ private:
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PacketID m_SendPacketID = 0;
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// Game logic
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World* m_World;
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std::string m_PlayerName;
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PlayerID m_PlayerID = -1;
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EntityID m_ServerEntityID = std::numeric_limits<EntityID>::max();
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bool m_IsConnected = false;
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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// Server Client Lookup map
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@@ -74,7 +78,9 @@ private:
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void connect();
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void disconnect();
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void parseMessageType(Packet& packet);
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void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType);
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void updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID);
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SharedComponentWrapper createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo);
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void ignoreFields(Packet& packet, const ComponentInfo& componentInfo);
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void parseConnect(Packet& packet);
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void parsePlayerConnected(Packet& packet);
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void parsePing();
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@@ -99,7 +105,6 @@ private:
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void deleteFromServerClientMaps(EntityID serverEntityID, EntityID clientEntityID);
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// Events
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EventBroker* m_EventBroker;
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EventRelay<Client, Events::InputCommand> m_EInputCommand;
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bool OnInputCommand(const Events::InputCommand& e);
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EventRelay<Client, Events::PlayerDamage> m_EPlayerDamage;
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@@ -11,8 +11,13 @@ namespace Events
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struct Interpolate : Event
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{
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EntityID Entity;
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boost::shared_array<char> DataArray;
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Interpolate(EntityWrapper Entity, SharedComponentWrapper Component)
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: Entity(Entity)
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, Component(Component)
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{ }
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EntityWrapper Entity;
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SharedComponentWrapper Component;
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};
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}
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@@ -19,10 +19,15 @@ typedef unsigned int PacketID;
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class Network
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{
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public:
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Network(World* world, EventBroker* eventBroker);
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virtual ~Network() { };
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virtual void Start(World* m_world, EventBroker *eventBroker) = 0;
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virtual void Update() = 0;
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protected:
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World* m_World;
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EventBroker* m_EventBroker;
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// For Debug
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bool isReadingData = false;
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NetworkData m_NetworkData;
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@@ -32,7 +37,6 @@ protected:
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double m_TimeoutMs;
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void saveToFile();
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void updateNetworkData();
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void initialize();
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};
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#endif
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@@ -22,15 +22,17 @@
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class Server : public Network
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{
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public:
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Server();
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Server(World* world, EventBroker* eventBroker, int port);
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~Server();
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void Start(World* m_world, EventBroker *eventBroker) override;
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void Update() override;
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private:
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int m_Port = 27666;
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// UDP logic
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boost::asio::ip::udp::endpoint m_ReceiverEndpoint;
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boost::asio::io_service m_IOService;
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boost::asio::ip::udp::socket m_Socket;
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std::unique_ptr<boost::asio::ip::udp::socket> m_Socket;
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// Sending messages to client logic
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std::map<PlayerID, PlayerDefinition> m_ConnectedPlayers;
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@@ -49,10 +51,6 @@ private:
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//Timers
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std::clock_t m_StartPingTime;
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// Game logic
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World* m_World;
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EventBroker* m_EventBroker;
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// Packet loss logic
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PacketID m_PacketID = 0;
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@@ -0,0 +1,19 @@
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#ifndef SnapshotFilter_h__
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#define SnapshotFilter_h__
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#include "../Core/EntityWrapper.h"
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#include "../Core/ComponentWrapper.h"
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class SnapshotFilter
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{
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public:
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// Filters an incoming snapshot.
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// Modify the component and return true if the component snapshot should be applied.
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// Otherwise return false and it will be ignored.
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virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component)
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{
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return true;
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}
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};
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#endif
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@@ -32,6 +32,8 @@ public:
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virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
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bool VSYNC() const { return m_VSYNC; }
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virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
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std::string WindowTitle() const { return m_WindowTitle; }
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virtual void SetWindowTitle(const std::string& title) { glfwSetWindowTitle(m_Window, title.c_str()); m_WindowTitle = title; }
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//Returns screen size excluding window border and header
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Rectangle GetViewportSize() const { return m_ViewportSize; }
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virtual void Initialize() = 0;
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@@ -47,6 +49,7 @@ protected:
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int m_GLVersion[2];
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std::string m_GLVendor;
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GLFWwindow* m_Window = nullptr;
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std::string m_WindowTitle;
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};
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#endif // Renderer_h__
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@@ -1,24 +0,0 @@
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#include "Common.h"
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#include "Core/System.h"
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class ExplosionEffectSystem : public PureSystem
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{
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public:
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ExplosionEffectSystem(SystemParams params)
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: System(params)
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, PureSystem("ExplosionEffect")
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override
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{
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if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
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(double)component["TimeSinceDeath"] = 0.f;
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}
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(double&)component["TimeSinceDeath"] += dt;
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//if ((bool)Component["Gravity"] == true) {
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// (bool)Component["ExponentialAccelaration"] = false;
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//}
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}
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};
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+11
-5
@@ -1,6 +1,8 @@
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#ifndef Game_h__
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#define Game_h__
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#include <boost/program_options.hpp>
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#include "Core/ResourceManager.h"
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#include "Core/ConfigFile.h"
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#include "Core/EventBroker.h"
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@@ -14,7 +16,7 @@
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#include "Core/EKeyDown.h"
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#include "Core/EntityFilePreprocessor.h"
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#include "Core/SystemPipeline.h"
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#include "ExplosionEffectSystem.h"
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#include "Systems/ExplosionEffectSystem.h"
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#include "Editor/EditorSystem.h"
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#include "Core/EntityFile.h"
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#include "Rendering/RenderSystem.h"
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@@ -42,7 +44,9 @@ public:
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void Tick();
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private:
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double m_LastTime;
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std::string m_NetworkAddress;
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int m_NetworkPort;
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ConfigFile* m_Config = nullptr;
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EventBroker* m_EventBroker;
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IRenderer* m_Renderer;
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@@ -55,13 +59,15 @@ private:
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Octree<EntityAABB>* m_OctreeFrustrumCulling;
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SystemPipeline* m_SystemPipeline;
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RenderFrame* m_RenderFrame;
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Network* m_Network = nullptr;
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Client* m_NetworkClient = nullptr;
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Server* m_NetworkServer = nullptr;
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SoundSystem* m_SoundSystem;
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double m_LastTime;
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bool m_IsClient = false;
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bool m_IsServer = false;
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// Sound
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SoundSystem* m_SoundSystem;
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int parseArgs(int argc, char* argv[]);
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};
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#endif
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@@ -0,0 +1,25 @@
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#ifndef MultiplayerSnapshotFilter_h__
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#define MultiplayerSnapshotFilter_h__
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#include "Core/EventBroker.h"
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#include "Core/EPlayerSpawned.h"
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#include "Network/SnapshotFilter.h"
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#include "Network/EInterpolate.h"
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class MultiplayerSnapshotFilter : public SnapshotFilter
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{
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public:
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MultiplayerSnapshotFilter(EventBroker* eventBroker);
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virtual bool FilterComponent(EntityWrapper entity, SharedComponentWrapper& component) override;
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private:
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EventBroker* m_EventBroker;
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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EventRelay<MultiplayerSnapshotFilter, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(Events::PlayerSpawned ePlayerSpawned);
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};
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#endif
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@@ -0,0 +1,18 @@
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#ifndef ExplosionEffectSystem_h__
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#define ExplosionEffectSystem_h__
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#include "Common.h"
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#include "Core/System.h"
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class ExplosionEffectSystem : public PureSystem
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{
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public:
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ExplosionEffectSystem(SystemParams params)
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: System(params)
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, PureSystem("ExplosionEffect")
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{ }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt) override;
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};
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#endif
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@@ -18,6 +18,13 @@
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class InterpolationSystem : public PureSystem
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{
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public:
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InterpolationSystem(SystemParams params);
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~InterpolationSystem() { }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
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private:
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struct Transform
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{
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glm::vec3 Position;
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@@ -25,27 +32,22 @@ class InterpolationSystem : public PureSystem
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glm::quat Orientation;
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float interpolationTime;
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};
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public:
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InterpolationSystem(SystemParams params);
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~InterpolationSystem() { }
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virtual void UpdateComponent(EntityWrapper& entity, ComponentWrapper& transform, double dt) override;
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private:
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std::unordered_map<EntityID, Transform> m_NextTransform;
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std::unordered_map<EntityID, Transform> m_LastReceivedTransform;
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EntityWrapper m_LocalPlayer = EntityWrapper::Invalid;
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//glm::vec3 vectorInterpolation(glm::vec3 prev, glm::vec3 next, double currentTime);
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template <typename T>
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T vectorInterpolation(T prev, T next, double currentTime)
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{
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T difference = next - prev;
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T vector = (difference / m_SnapshotInterval) * static_cast<float>(currentTime);
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T vector = difference * (static_cast<float>(currentTime) / m_SnapshotInterval);
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return vector;
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}
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float m_SnapshotInterval;
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EventRelay<InterpolationSystem, Events::Interpolate> m_EInterpolate;
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bool InterpolationSystem::OnInterpolate(const Events::Interpolate& e);
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bool InterpolationSystem::OnInterpolate(Events::Interpolate& e);
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EventRelay<InterpolationSystem, Events::PlayerSpawned> m_EPlayerSpawned;
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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};
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@@ -11,6 +11,7 @@
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<xs:element name="Speed" type="t:double" minOccurs="0"/>
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<xs:element name="Loop" type="t:bool" minOccurs="0"/>
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</xs:all>
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<xs:attribute name="replicated" type="xs:boolean" fixed="true"/>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -12,7 +12,7 @@
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<xs:element name="Orientation" type="t:Vector" minOccurs="0"/>
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<xs:element name="Scale" type="t:Vector" minOccurs="0"/>
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</xs:all>
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<xs:attribute name="replicated" type="xs:boolean" fixed="true"/>
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<xs:attribute name="NetworkReplicated" type="xs:boolean" fixed="true"/>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -6,10 +6,10 @@
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<Origin X="0" Y="0.772000015" Z="0"/>
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<Size X="1" Y="1.60000002" Z="1"/>
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</c:AABB>
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<c:DashAbility>
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<CoolDownMaxTimer>2.0</CoolDownMaxTimer>
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</c:DashAbility>
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<c:Collidable/>
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<c:DashAbility>
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<CoolDownMaxTimer>2</CoolDownMaxTimer>
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</c:DashAbility>
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<c:Health/>
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<c:Physics>
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<Velocity X="2.30999646e-23" Y="0" Z="1.05272533e-23"/>
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@@ -23,7 +23,7 @@
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="9.56501799e-22" Y="-0.471999973" Z="4.35902473e-22"/>
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<Position X="1.28011036e-21" Y="0.0264999866" Z="1.82592022"/>
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</c:Transform>
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</Components>
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@@ -104,15 +104,9 @@
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</Entity>
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<Entity name="Weapon">
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<Components>
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<c:ExplosionEffect>
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<ColorByDistance>true</ColorByDistance>
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<Velocity X="0.800000012" Y="0.0379999988" Z="0"/>
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<ExplosionDuration>3.7999999523162842</ExplosionDuration>
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<EndColor A="0" B="23.5294113" G="11.7647057" R="0"/>
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<Randomness>true</Randomness>
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</c:ExplosionEffect>
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<c:Model>
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<Resource>Models/AssaultWeaponRed.mesh</Resource>
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<Transparent>true</Transparent>
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</c:Model>
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<c:Transform>
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<Position X="0.180000007" Y="-0.183000013" Z="0"/>
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@@ -151,7 +145,7 @@
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<Components>
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<c:Animation>
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<Name>Hold Pos</Name>
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<Time>0.73506627647571587</Time>
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<Time>0.79606322555778508</Time>
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<Speed>1</Speed>
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</c:Animation>
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<c:HiddenForLocalPlayer/>
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@@ -3,7 +3,7 @@ project(TacticalZ-Engine)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(GLFW REQUIRED)
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find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
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find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono program_options)
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find_package(assimp REQUIRED)
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find_package(ZLIB REQUIRED)
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find_package(PNG REQUIRED)
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@@ -96,14 +96,18 @@ void EntityFilePreprocessor::parseComponentInfo()
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auto attributeDecl = attributeUse->getAttrDeclaration();
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std::string name = XS::ToString(attributeDecl->getName());
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// Read network replication flag
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if (name == "replicated") {
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// HACK: This should never happen since patched Xerces. Run deploy to get the updated DLL.
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if (attributeDecl->getConstraintType() == XSConstants::VALUE_CONSTRAINT_NONE) {
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// HACK: This should never happen since patched Xerces. Run deploy to get the updated DLL.
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static bool fff = false;
|
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if (attributeDecl->getConstraintType() == XSConstants::VALUE_CONSTRAINT_NONE) {
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if (!fff) {
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system("explorer https://imon.nu/deploy.html");
|
||||
continue;
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||||
fff = true;
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}
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continue;
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}
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// Read client interpolation flag
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if (name == "NetworkReplicated") {
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||||
std::string value = XS::ToString(attributeDecl->getConstraintValue());
|
||||
if (value == "true") {
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||||
compInfo.Meta->NetworkReplicated = true;
|
||||
|
||||
@@ -100,9 +100,9 @@ void EditorSystem::Enable()
|
||||
}
|
||||
|
||||
// Pause the world we're editing
|
||||
Events::Pause ePause;
|
||||
ePause.World = m_World;
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||||
m_EventBroker->Publish(ePause);
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||||
//Events::Pause ePause;
|
||||
//ePause.World = m_World;
|
||||
//m_EventBroker->Publish(ePause);
|
||||
|
||||
m_Enabled = true;
|
||||
}
|
||||
|
||||
@@ -2,40 +2,50 @@
|
||||
|
||||
using namespace boost::asio::ip;
|
||||
|
||||
|
||||
Client::Client(ConfigFile* config) : m_Socket(m_IOService)
|
||||
Client::Client(World* world, EventBroker* eventBroker)
|
||||
: Network(world, eventBroker)
|
||||
, m_Socket(m_IOService)
|
||||
{
|
||||
Network::initialize();
|
||||
|
||||
// Asumes root node is EntityID_Invalid
|
||||
insertIntoServerClientMaps(EntityID_Invalid, EntityID_Invalid);
|
||||
// Init timer
|
||||
m_TimeSinceSentInputs = std::clock();
|
||||
// Default is local host
|
||||
std::string address = config->Get<std::string>("Networking.Address", "127.0.0.1");
|
||||
int port = config->Get<int>("Networking.Port", 27666);
|
||||
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
|
||||
// Set up network stream
|
||||
|
||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_PlayerName = config->Get<std::string>("Networking.Name", "Raptorcopter");
|
||||
m_SendInputIntervalMs = config->Get<int>("Networking.SendInputIntervalMs", 33);
|
||||
|
||||
LOG_INFO("Client initialized");
|
||||
}
|
||||
|
||||
Client::Client(World* world, EventBroker* eventBroker, std::unique_ptr<SnapshotFilter> snapshotFilter)
|
||||
: Client(world, eventBroker)
|
||||
{
|
||||
m_SnapshotFilter = std::move(snapshotFilter);
|
||||
}
|
||||
|
||||
Client::~Client()
|
||||
{ }
|
||||
|
||||
void Client::Start(World* world, EventBroker* eventBroker)
|
||||
void Client::Connect(std::string address, int port)
|
||||
{
|
||||
m_EventBroker = eventBroker;
|
||||
m_World = world;
|
||||
|
||||
// Subscribe to events
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Client::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &Client::OnPlayerDamage);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Client::OnPlayerSpawned);
|
||||
|
||||
auto config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
if (address.empty()) {
|
||||
address = config->Get<std::string>("Networking.Address", "127.0.0.1");
|
||||
}
|
||||
if (port == 0) {
|
||||
port = config->Get<int>("Networking.Port", 27666);
|
||||
}
|
||||
|
||||
m_ReceiverEndpoint = udp::endpoint(boost::asio::ip::address::from_string(address), port);
|
||||
LOG_INFO("Client connecting...");
|
||||
m_Socket.connect(m_ReceiverEndpoint);
|
||||
LOG_INFO("I am client. BIP BOP");
|
||||
connect();
|
||||
}
|
||||
|
||||
void Client::Update()
|
||||
@@ -49,6 +59,7 @@ void Client::Update()
|
||||
sendInputCommands();
|
||||
m_TimeSinceSentInputs = std::clock();
|
||||
}
|
||||
// HACK: Send absolute player positions for now to avoid desync until we have reliable messages
|
||||
sendLocalPlayerTransform();
|
||||
}
|
||||
Network::Update();
|
||||
@@ -173,34 +184,46 @@ void Client::parseComponentDeletion(Packet & packet)
|
||||
}
|
||||
}
|
||||
|
||||
// Fields with strings will not work right now
|
||||
void Client::InterpolateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
|
||||
{
|
||||
int sizeOfFields = 0;
|
||||
for (auto field : componentInfo.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field);
|
||||
sizeOfFields += fieldInfo.Stride;
|
||||
}
|
||||
// Is the size correct?
|
||||
boost::shared_array<char> eventData(new char[componentInfo.Stride]);
|
||||
memcpy(eventData.get(), packet.ReadData(componentInfo.Stride), componentInfo.Stride);
|
||||
//Send event to interpolat system
|
||||
Events::Interpolate e;
|
||||
e.Entity = entityID;
|
||||
e.DataArray = eventData;
|
||||
m_EventBroker->Publish(e);
|
||||
|
||||
}
|
||||
|
||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID, const std::string& componentType)
|
||||
void Client::updateFields(Packet& packet, const ComponentInfo& componentInfo, const EntityID& entityID)
|
||||
{
|
||||
for (auto field : componentInfo.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field);
|
||||
if (fieldInfo.Type == "string") {
|
||||
std::string& value = packet.ReadString();
|
||||
m_World->GetComponent(entityID, componentType)[fieldInfo.Name] = value;
|
||||
m_World->GetComponent(entityID, componentInfo.Name)[fieldInfo.Name] = value;
|
||||
} else {
|
||||
memcpy(m_World->GetComponent(entityID, componentType).Data + fieldInfo.Offset, packet.ReadData(fieldInfo.Stride), fieldInfo.Stride);
|
||||
memcpy(m_World->GetComponent(entityID, componentInfo.Name).Data + fieldInfo.Offset, packet.ReadData(fieldInfo.Stride), fieldInfo.Stride);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
SharedComponentWrapper Client::createSharedComponent(Packet& packet, EntityID entityID, const ComponentInfo& componentInfo)
|
||||
{
|
||||
// Create shared allocation
|
||||
char* data = new char[sizeof(EntityID) + componentInfo.Stride];
|
||||
// Copy entity ID to start of data buffer
|
||||
memcpy(data, &entityID, sizeof(EntityID));
|
||||
// Read and copy fields
|
||||
for (auto& field : componentInfo.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field);
|
||||
if (fieldInfo.Type == "string") {
|
||||
new (data + sizeof(EntityID) + fieldInfo.Offset) std::string(packet.ReadString());
|
||||
} else {
|
||||
memcpy(data + sizeof(EntityID) + fieldInfo.Offset, packet.ReadData(fieldInfo.Stride), fieldInfo.Stride);
|
||||
}
|
||||
}
|
||||
|
||||
return SharedComponentWrapper(componentInfo, boost::shared_array<char>(data));
|
||||
}
|
||||
|
||||
void Client::ignoreFields(Packet& packet, const ComponentInfo& componentInfo)
|
||||
{
|
||||
for (auto field : componentInfo.FieldsInOrder) {
|
||||
ComponentInfo::Field_t fieldInfo = componentInfo.Fields.at(field);
|
||||
if (fieldInfo.Type == "string") {
|
||||
packet.ReadString();
|
||||
} else {
|
||||
packet.ReadData(fieldInfo.Stride);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -214,26 +237,32 @@ void Client::parseSnapshot(Packet& packet)
|
||||
int ammountOfComponents = packet.ReadPrimitive<int>();
|
||||
for (int i = 0; i < ammountOfComponents; i++) {
|
||||
std::string componentType = packet.ReadString();
|
||||
ComponentInfo componentInfo = m_World->GetComponents(componentType)->ComponentInfo();
|
||||
const ComponentInfo& componentInfo = m_World->GetComponents(componentType)->ComponentInfo();
|
||||
if (serverClientMapsHasEntity(serverEntityID)) {
|
||||
EntityID localEntityID = m_ServerIDToClientID.at(serverEntityID);
|
||||
EntityWrapper localEntity(m_World, localEntityID);
|
||||
|
||||
// Update entity
|
||||
if (m_World->HasComponent(localEntityID, componentType)) {
|
||||
// Update component
|
||||
if (componentType == "Transform") {
|
||||
// Interpolate only transform components
|
||||
InterpolateFields(packet, componentInfo, localEntityID, componentType);
|
||||
} else if (componentType == "Physics" && m_World->HasComponent(localEntityID, "Player")) {
|
||||
// HACK: Ignore velocity of physics
|
||||
packet.ReadData(componentInfo.Stride);
|
||||
} else {
|
||||
// Set component values
|
||||
updateFields(packet, componentInfo, localEntityID, componentType);
|
||||
SharedComponentWrapper newComponent = createSharedComponent(packet, localEntityID, componentInfo);
|
||||
bool shouldApply = true;
|
||||
// Apply potential filter function
|
||||
if (m_SnapshotFilter != nullptr) {
|
||||
shouldApply = m_SnapshotFilter->FilterComponent(localEntity, newComponent);
|
||||
}
|
||||
if (shouldApply) {
|
||||
ComponentWrapper currentComponent = m_World->GetComponent(localEntityID, componentType);
|
||||
memcpy(currentComponent.Data, newComponent.Data, componentInfo.Stride);
|
||||
}
|
||||
//if (localEntity != m_LocalPlayer && !localEntity.IsChildOf(m_LocalPlayer)) {
|
||||
// updateFields(packet, componentInfo, localEntityID);
|
||||
//} else {
|
||||
// ignoreFields(packet, componentInfo);
|
||||
//}
|
||||
} else {
|
||||
// Has entity but no component
|
||||
m_World->AttachComponent(localEntityID, componentType);
|
||||
updateFields(packet, componentInfo, localEntityID, componentType);
|
||||
updateFields(packet, componentInfo, localEntityID);
|
||||
}
|
||||
} else {
|
||||
// Create Entity and component
|
||||
@@ -246,7 +275,7 @@ void Client::parseSnapshot(Packet& packet)
|
||||
m_World->SetName(newLocalEntityID, serverEntityName);
|
||||
insertIntoServerClientMaps(serverEntityID, newLocalEntityID);
|
||||
m_World->AttachComponent(newLocalEntityID, componentType);
|
||||
updateFields(packet, componentInfo, newLocalEntityID, componentType);
|
||||
updateFields(packet, componentInfo, newLocalEntityID);
|
||||
}
|
||||
}
|
||||
// Parent logic
|
||||
|
||||
@@ -1,5 +1,14 @@
|
||||
#include "Network/Network.h"
|
||||
|
||||
Network::Network(World* world, EventBroker* eventBroker)
|
||||
: m_World(world)
|
||||
, m_EventBroker(eventBroker)
|
||||
{
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_MaxConnections = config->Get<int>("Networking.MaxConnections", 8);
|
||||
m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
|
||||
}
|
||||
|
||||
void Network::Update()
|
||||
{
|
||||
updateNetworkData();
|
||||
@@ -59,10 +68,3 @@ void Network::updateNetworkData()
|
||||
m_NetworkData.DataReceivedThisInterval = 0;
|
||||
}
|
||||
}
|
||||
|
||||
void Network::initialize()
|
||||
{
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
m_MaxConnections = config->Get<int>("Networking.MaxConnections", 8);
|
||||
m_TimeoutMs = config->Get<int>("Networking.TimeoutMs", 20000);
|
||||
}
|
||||
|
||||
@@ -1,29 +1,30 @@
|
||||
#include "Network/Server.h"
|
||||
|
||||
Server::Server() : m_Socket(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), 27666))
|
||||
Server::Server(World* world, EventBroker* eventBroker, int port)
|
||||
: Network(world, eventBroker)
|
||||
{
|
||||
Network::initialize();
|
||||
ConfigFile* config = ResourceManager::Load<ConfigFile>("Config.ini");
|
||||
snapshotInterval = 1000 * config->Get<float>("Networking.SnapshotInterval", 0.05f);
|
||||
pingIntervalMs = config->Get<float>("Networking.PingIntervalMs", 1000);
|
||||
|
||||
}
|
||||
|
||||
Server::~Server()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Server::Start(World* world, EventBroker* eventBroker)
|
||||
{
|
||||
m_World = world;
|
||||
m_EventBroker = eventBroker;
|
||||
// Subscribe to events
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Server::OnInputCommand);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &Server::OnPlayerSpawned);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EEntityDeleted, &Server::OnEntityDeleted);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EComponentDeleted, &Server::OnComponentDeleted);
|
||||
LOG_INFO("I am Server. BIP BOP\n");
|
||||
|
||||
// Bind
|
||||
if (port == 0) {
|
||||
port = config->Get<float>("Networking.Port", 27666);
|
||||
}
|
||||
m_Port = port;
|
||||
m_Socket = std::make_unique<boost::asio::ip::udp::socket>(m_IOService, boost::asio::ip::udp::endpoint(boost::asio::ip::udp::v4(), port));
|
||||
LOG_INFO("Server initialized and bound to port %i", port);
|
||||
}
|
||||
|
||||
Server::~Server()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
void Server::Update()
|
||||
@@ -38,7 +39,7 @@ void Server::Update()
|
||||
|
||||
void Server::readFromClients()
|
||||
{
|
||||
while (m_Socket.available()) {
|
||||
while (m_Socket->available()) {
|
||||
try {
|
||||
bytesRead = receive(readBuffer);
|
||||
Packet packet(readBuffer, bytesRead);
|
||||
@@ -105,7 +106,7 @@ void Server::parseMessageType(Packet& packet)
|
||||
|
||||
size_t Server::receive(char * data)
|
||||
{
|
||||
size_t length = m_Socket.receive_from(
|
||||
size_t length = m_Socket->receive_from(
|
||||
boost::asio::buffer((void*)data
|
||||
, INPUTSIZE)
|
||||
, m_ReceiverEndpoint, 0);
|
||||
@@ -121,7 +122,7 @@ size_t Server::receive(char * data)
|
||||
void Server::send(PlayerID player, Packet& packet)
|
||||
{
|
||||
try {
|
||||
size_t bytesSent = m_Socket.send_to(
|
||||
size_t bytesSent = m_Socket->send_to(
|
||||
boost::asio::buffer(packet.Data(), packet.Size()),
|
||||
m_ConnectedPlayers[player].Endpoint,
|
||||
0);
|
||||
@@ -139,7 +140,7 @@ void Server::send(PlayerID player, Packet& packet)
|
||||
|
||||
void Server::send(Packet & packet)
|
||||
{
|
||||
m_Socket.send_to(
|
||||
m_Socket->send_to(
|
||||
boost::asio::buffer(
|
||||
packet.Data(),
|
||||
packet.Size()),
|
||||
@@ -240,7 +241,7 @@ void Server::checkForTimeOuts()
|
||||
static_cast<double>(CLOCKS_PER_SEC);
|
||||
if (startPing > stopPing + m_TimeoutMs) {
|
||||
LOG_INFO("User %i timed out!", i);
|
||||
disconnect(i);
|
||||
//disconnect(i);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -51,7 +51,7 @@ void Renderer::InitializeWindow()
|
||||
ss << " DEBUG";
|
||||
#endif
|
||||
LOG_INFO(ss.str().c_str());
|
||||
glfwSetWindowTitle(m_Window, ss.str().c_str());
|
||||
SetWindowTitle(ss.str());
|
||||
|
||||
// Initialize GLEW
|
||||
if (glewInit() != GLEW_OK) {
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
project(TacticalZ-Game)
|
||||
|
||||
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono)
|
||||
find_package(Boost REQUIRED COMPONENTS system filesystem thread chrono program_options)
|
||||
|
||||
set(INCLUDE_PATH ${CMAKE_SOURCE_DIR}/include/Game)
|
||||
include_directories(
|
||||
@@ -22,13 +22,17 @@ file(GLOB SOURCE_FILES_Events
|
||||
)
|
||||
source_group(Events FILES ${SOURCE_FILES_Events})
|
||||
|
||||
file(GLOB SOURCE_FILES_Network
|
||||
"${INCLUDE_PATH}/Network/*.h"
|
||||
"Network/*.cpp"
|
||||
)
|
||||
source_group(Network FILES ${SOURCE_FILES_Network})
|
||||
set(SOURCE_FILES
|
||||
${SOURCE_FILES}
|
||||
"Game.cpp"
|
||||
${SOURCE_FILES_Systems}
|
||||
${SOURCE_FILES_Events}
|
||||
|
||||
|
||||
${SOURCE_FILES_Network}
|
||||
)
|
||||
|
||||
set(LIBRARIES
|
||||
|
||||
+56
-14
@@ -13,10 +13,13 @@
|
||||
#include "Game/Systems/WeaponSystem.h"
|
||||
#include "Game/Systems/PlayerHUDSystem.h"
|
||||
#include "Game/Systems/LifetimeSystem.h"
|
||||
#include "../Engine/Rendering/AnimationSystem.h"
|
||||
#include "Rendering/AnimationSystem.h"
|
||||
#include "Network/MultiplayerSnapshotFilter.h"
|
||||
|
||||
Game::Game(int argc, char* argv[])
|
||||
{
|
||||
parseArgs(argc, argv);
|
||||
|
||||
ResourceManager::RegisterType<ConfigFile>("ConfigFile");
|
||||
ResourceManager::RegisterType<Sound>("Sound");
|
||||
ResourceManager::RegisterType<Model>("Model");
|
||||
@@ -73,15 +76,14 @@ Game::Game(int argc, char* argv[])
|
||||
|
||||
// Initialize network
|
||||
if (m_Config->Get<bool>("Networking.StartNetwork", false)) {
|
||||
bool isServer = m_Config->Get<bool>("Networking.IsServer", false);
|
||||
if (isServer) {
|
||||
m_Network = new Server();
|
||||
m_IsServer = true;
|
||||
} else {
|
||||
m_Network = new Client(m_Config);
|
||||
m_IsClient = true;
|
||||
if (m_IsServer) {
|
||||
m_NetworkServer = new Server(m_World, m_EventBroker, m_NetworkPort);
|
||||
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " SERVER");
|
||||
} else if (m_IsClient) {
|
||||
m_NetworkClient = new Client(m_World, m_EventBroker, std::make_unique<MultiplayerSnapshotFilter>(m_EventBroker));
|
||||
m_NetworkClient->Connect(m_NetworkAddress, m_NetworkPort);
|
||||
m_Renderer->SetWindowTitle(m_Renderer->WindowTitle() + " CLIENT");
|
||||
}
|
||||
m_Network->Start(m_World, m_EventBroker);
|
||||
}
|
||||
|
||||
// Create Octrees
|
||||
@@ -132,8 +134,11 @@ Game::~Game()
|
||||
delete m_OctreeFrustrumCulling;
|
||||
delete m_OctreeCollision;
|
||||
delete m_OctreeTrigger;
|
||||
if (m_Network != nullptr) {
|
||||
delete m_Network;
|
||||
if (m_NetworkClient != nullptr) {
|
||||
delete m_NetworkClient;
|
||||
}
|
||||
if (m_NetworkServer != nullptr) {
|
||||
delete m_NetworkServer;
|
||||
}
|
||||
delete m_World;
|
||||
delete m_FrameStack;
|
||||
@@ -163,8 +168,12 @@ void Game::Tick()
|
||||
m_EventBroker->Swap();
|
||||
|
||||
// Update network
|
||||
if (m_Network != nullptr) {
|
||||
m_Network->Update();
|
||||
m_EventBroker->Process<MultiplayerSnapshotFilter>();
|
||||
if (m_NetworkClient != nullptr) {
|
||||
m_NetworkClient->Update();
|
||||
}
|
||||
if (m_NetworkServer != nullptr) {
|
||||
m_NetworkServer->Update();
|
||||
}
|
||||
|
||||
// Iterate through systems and update world!
|
||||
@@ -176,4 +185,37 @@ void Game::Tick()
|
||||
m_RenderFrame->Clear();
|
||||
m_EventBroker->Swap();
|
||||
m_EventBroker->Clear();
|
||||
}
|
||||
}
|
||||
|
||||
int Game::parseArgs(int argc, char* argv[])
|
||||
{
|
||||
namespace po = boost::program_options;
|
||||
|
||||
po::options_description desc("Options");
|
||||
desc.add_options()
|
||||
("help", "Help")
|
||||
("server,s", po::bool_switch(&m_IsServer), "Launch game in server mode")
|
||||
("connect", po::value<std::string>(&m_NetworkAddress)->default_value(""), "Connect to this address in client mode")
|
||||
("port,p", po::value<int>(&m_NetworkPort), "Port to listen on or connect to");
|
||||
;
|
||||
|
||||
po::variables_map vm;
|
||||
try {
|
||||
po::store(po::parse_command_line(argc, argv, desc), vm);
|
||||
po::notify(vm);
|
||||
} catch (std::exception& e) {
|
||||
LOG_ERROR(e.what());
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (vm.count("help")) {
|
||||
std::cout << desc << std::endl;
|
||||
exit(1);
|
||||
}
|
||||
|
||||
if (vm.count("connect")) {
|
||||
m_IsClient = true;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
#include "Network/MultiplayerSnapshotFilter.h"
|
||||
|
||||
MultiplayerSnapshotFilter::MultiplayerSnapshotFilter(EventBroker* eventBroker)
|
||||
: m_EventBroker(eventBroker)
|
||||
{
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &MultiplayerSnapshotFilter::OnPlayerSpawned);
|
||||
}
|
||||
|
||||
bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComponentWrapper& component)
|
||||
{
|
||||
if (entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
if (component.Info.Name == "Transform") {
|
||||
m_EventBroker->Publish(Events::Interpolate(entity, component));
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool MultiplayerSnapshotFilter::OnPlayerSpawned(Events::PlayerSpawned ePlayerSpawned)
|
||||
{
|
||||
m_LocalPlayer = ePlayerSpawned.Player;
|
||||
return true;
|
||||
}
|
||||
@@ -0,0 +1,14 @@
|
||||
#include "Systems/ExplosionEffectSystem.h"
|
||||
|
||||
void ExplosionEffectSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper& component, double dt)
|
||||
{
|
||||
if ((double)component["TimeSinceDeath"] > (double)component["ExplosionDuration"]) {
|
||||
(double)component["TimeSinceDeath"] = 0.f;
|
||||
}
|
||||
(double&)component["TimeSinceDeath"] += dt;
|
||||
|
||||
//if ((bool)Component["Gravity"] == true) {
|
||||
// (bool)Component["ExponentialAccelaration"] = false;
|
||||
//}
|
||||
}
|
||||
|
||||
@@ -17,6 +17,7 @@ void InterpolationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
|
||||
return;
|
||||
}
|
||||
|
||||
//return;
|
||||
if (m_NextTransform.find(transform.EntityID) != m_NextTransform.end()) { // Exists in map
|
||||
m_NextTransform[transform.EntityID].interpolationTime += static_cast<float>(dt);
|
||||
Transform sTransform = m_NextTransform[transform.EntityID];
|
||||
@@ -32,21 +33,14 @@ void InterpolationSystem::UpdateComponent(EntityWrapper& entity, ComponentWrappe
|
||||
}
|
||||
}
|
||||
if (transform.Info.Name == "Transform") {
|
||||
bool isLocalPlayer = entity == m_LocalPlayer || entity.IsChildOf(m_LocalPlayer);
|
||||
// Position
|
||||
glm::vec3 nextPosition = sTransform.Position;
|
||||
glm::vec3 currentPosition = static_cast<glm::vec3>(transform["Position"]);
|
||||
// HACK: Don't force position for players
|
||||
if (!isLocalPlayer) {
|
||||
(glm::vec3&)transform["Position"] += vectorInterpolation<glm::vec3>(currentPosition, nextPosition, sTransform.interpolationTime);
|
||||
}
|
||||
(glm::vec3&)transform["Position"] += vectorInterpolation<glm::vec3>(currentPosition, nextPosition, sTransform.interpolationTime);
|
||||
// Orientation
|
||||
// Don't force orientation for players
|
||||
if (!isLocalPlayer) {
|
||||
glm::quat nextOrientation = sTransform.Orientation;
|
||||
glm::quat currentOrientation = glm::quat(static_cast<glm::vec3>(transform["Orientation"]));
|
||||
(glm::vec3&)transform["Orientation"] = glm::eulerAngles(glm::slerp<float>(currentOrientation, nextOrientation, sTransform.interpolationTime / m_SnapshotInterval));
|
||||
}
|
||||
glm::quat nextOrientation = sTransform.Orientation;
|
||||
glm::quat currentOrientation = glm::quat(static_cast<glm::vec3>(transform["Orientation"]));
|
||||
(glm::vec3&)transform["Orientation"] = glm::eulerAngles(glm::slerp<float>(currentOrientation, nextOrientation, glm::max(sTransform.interpolationTime / m_SnapshotInterval, 1.f)));
|
||||
// Scale
|
||||
glm::vec3 nextScale = sTransform.Scale;
|
||||
glm::vec3 currentScale = static_cast<glm::vec3>(transform["Scale"]);
|
||||
@@ -61,24 +55,22 @@ bool InterpolationSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
|
||||
return true;
|
||||
}
|
||||
|
||||
bool InterpolationSystem::OnInterpolate(const Events::Interpolate & e)
|
||||
bool InterpolationSystem::OnInterpolate(Events::Interpolate& e)
|
||||
{
|
||||
Transform transform;
|
||||
int offset = 0;
|
||||
// Read the data
|
||||
memcpy(&transform.Position, e.DataArray.get() + offset, sizeof(glm::vec3));
|
||||
offset += sizeof(glm::vec3);
|
||||
glm::vec3 tempOrientation;
|
||||
memcpy(&tempOrientation, e.DataArray.get() + offset, sizeof(glm::vec3));
|
||||
transform.Orientation = glm::quat(tempOrientation);
|
||||
offset += sizeof(glm::vec3);
|
||||
memcpy(&transform.Scale, e.DataArray.get() + offset, sizeof(glm::vec3));
|
||||
transform.interpolationTime = 0.0f;
|
||||
// TODO: Make this work for arbitrary component types
|
||||
if (e.Component.Info.Name == "Transform") {
|
||||
Transform transform;
|
||||
transform.Position = e.Component["Position"];
|
||||
transform.Orientation = glm::quat((glm::vec3)e.Component["Orientation"]);
|
||||
transform.Scale = e.Component["Scale"];
|
||||
transform.interpolationTime = 0.0f;
|
||||
|
||||
if (m_NextTransform.find(e.Entity) != m_NextTransform.end()) { // Did exist
|
||||
m_LastReceivedTransform[e.Entity] = transform;
|
||||
} else { // Did not
|
||||
m_NextTransform[e.Entity] = transform;
|
||||
if (m_NextTransform.find(e.Entity.ID) != m_NextTransform.end()) { // Did exist
|
||||
m_LastReceivedTransform[e.Entity.ID] = transform;
|
||||
} else { // Did not
|
||||
m_NextTransform[e.Entity.ID] = transform;
|
||||
}
|
||||
}
|
||||
return false;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user