Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util

This commit is contained in:
viktorljung
2015-12-08 10:37:24 +01:00
parent d556f964e6
commit c717dd7049
7 changed files with 5 additions and 27 deletions
-15
View File
@@ -94,18 +94,6 @@ struct PointLightJob : RenderJob
}
};
struct FrameJob : SpriteJob
{
Rectangle Scissor;
Rectangle Viewport;
std::string Name;
void CalculateHash() override
{
Hash = 0;
}
};
class RenderQueue
{
public:
@@ -149,20 +137,17 @@ struct RenderQueueCollection
{
RenderQueue Forward;
RenderQueue Lights;
RenderQueue Sprites;
void Clear()
{
Forward.Clear();
Lights.Clear();
Sprites.Clear();
}
void Sort()
{
Forward.Sort();
Lights.Sort();
Sprites.Sort();
}
};