merge fixes
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@@ -19,13 +19,7 @@ private:
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void registerTestComponents()
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{
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ComponentWrapperFactory f;
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},
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{
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"Model",
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{
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std::make_tuple(sizeof(std::string), "ModelFile", std::string("Unnamed")),
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std::make_tuple(sizeof(glm::vec4), "Color", glm::vec4(1.f, 1.f, 1.f, 1.f)),
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}
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f = ComponentWrapperFactory("Test");
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f.AddProperty("TestInteger", 1337);
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@@ -86,24 +80,28 @@ private:
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ComponentWrapper debug = world.GetComponent(transform.EntityID, "Debug");
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std::cout << "Name: " << (std::string)debug["Name"] << std::endl;
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}
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ComponentWrapper testTransform = GetComponent(entityScaleWidget, "Transform");
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testTransform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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glm::quat ori = testTransform["Orientation"];
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glm::vec3 scale = testTransform["Scale"];
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ComponentWrapper testModel = GetComponent(entityScaleWidget, "Model");
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testModel["ModelFile"] = "Models/ScaleWidget.obj";
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glm::vec4 col = testModel["Color"];
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//Create some test widgets
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{
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EntityID entityScaleWidget = world.CreateEntity();
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ComponentWrapper transform = world.AttachComponent(entityScaleWidget, "Transform");
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transform["Position"] = glm::vec3(-1.5f, 0.f, 0.f);
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ComponentWrapper model = world.AttachComponent(entityScaleWidget, "Model");
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model["Resource"] = "Models/ScaleWidget.obj";
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}
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{
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EntityID entityRotationWidget = CreateEntity();
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AttachComponent(entityRotationWidget, "Transform");
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AttachComponent(entityRotationWidget, "Model");
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ComponentWrapper testTransform = GetComponent(entityRotationWidget, "Transform");
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testTransform["Position"] = glm::vec3(1.5f, 0.f, 0.f);
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glm::quat ori = testTransform["Orientation"];
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glm::vec3 scale = testTransform["Scale"];
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ComponentWrapper testModel = GetComponent(entityRotationWidget, "Model");
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testModel["ModelFile"] = "Models/RotationWidget.obj";
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EntityID entityRotationWidget = world.CreateEntity();
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ComponentWrapper transform = world.AttachComponent(entityRotationWidget, "Transform");
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transform["Position"] = glm::vec3(1.5f, 0.f, 0.f);
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ComponentWrapper model = world.AttachComponent(entityRotationWidget, "Model");
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model["Resource"] = "Models/RotationWidget.obj";
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}
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{
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EntityID entityDummyScene = world.CreateEntity();
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ComponentWrapper transform = world.AttachComponent(entityDummyScene, "Transform");
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transform["Position"] = glm::vec3(0, 0.f, 0.f);
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ComponentWrapper model = world.AttachComponent(entityDummyScene, "Model");
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model["Resource"] = "Models/DummyScene.obj";
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}
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@@ -38,9 +38,9 @@ void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue)
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{
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for(auto& modelC : world->GetComponents("Model")) {
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ModelJob job;
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std::string modelFile = modelC["ModelFile"];
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std::string resource = modelC["Resource"];
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glm::vec4 color = modelC["Color"];
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Model* model = ResourceManager::Load<Model>(modelFile);
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Model* model = ResourceManager::Load<Model>(resource);
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for (auto texGroup : model->TextureGroups) {
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job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
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