Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util

This commit is contained in:
viktorljung
2015-12-08 10:37:24 +01:00
parent d556f964e6
commit c717dd7049
7 changed files with 5 additions and 27 deletions
@@ -19,7 +19,6 @@ private:
RenderQueueCollection m_RenderQueues;
void FillModels(World* world, RenderQueue* renderQueue);
void FillSprites(World* world, RenderQueue* renderQueue);
void FillLights(World* world, RenderQueue* renderQueue);
glm::mat4 ModelMatrix(World* world, EntityID entity);