Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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@@ -19,7 +19,6 @@ private:
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RenderQueueCollection m_RenderQueues;
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void FillModels(World* world, RenderQueue* renderQueue);
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void FillSprites(World* world, RenderQueue* renderQueue);
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void FillLights(World* world, RenderQueue* renderQueue);
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glm::mat4 ModelMatrix(World* world, EntityID entity);
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