Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util

This commit is contained in:
viktorljung
2015-12-08 10:37:24 +01:00
parent d556f964e6
commit c717dd7049
7 changed files with 5 additions and 27 deletions
+1 -1
View File
@@ -8,7 +8,7 @@
//TODO: Temp resourceManager
#include "../Core/ResourceManager.h"
#include "Util/UnorderedMapVec2.h"
#include "Util/FrameBuffer.h"
#include "FrameBuffer.h"
#include "../Core/World.h"
class Renderer : public IRenderer