Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util

This commit is contained in:
viktorljung
2015-12-08 10:37:24 +01:00
parent d556f964e6
commit c717dd7049
7 changed files with 5 additions and 27 deletions
+1 -1
View File
@@ -5,7 +5,7 @@
#include "../../OpenGL.h"
#include "../../GLM.h"
#include "../../Core/Util/Rectangle.h"
#include "FrameBuffer.h"
#include "../FrameBuffer.h"
class ScreenCoords
{