Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util

This commit is contained in:
viktorljung
2015-12-08 10:37:24 +01:00
parent d556f964e6
commit c717dd7049
7 changed files with 5 additions and 27 deletions
@@ -10,7 +10,6 @@ void RenderQueueFactory::Update(World* world)
{
m_RenderQueues.Clear();
FillModels(world, &m_RenderQueues.Forward);
FillSprites(world, &m_RenderQueues.Sprites);
FillLights(world, &m_RenderQueues.Lights);
}
@@ -61,11 +60,6 @@ void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue)
}
}
void RenderQueueFactory::FillSprites(World* world, RenderQueue* renderQueue)
{
}
void RenderQueueFactory::FillLights(World* world, RenderQueue* renderQueue)
{