Removed sprite RenderQueue and moved FrameBuffer to rendering instead of rendering/util
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@@ -10,7 +10,6 @@ void RenderQueueFactory::Update(World* world)
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{
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m_RenderQueues.Clear();
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FillModels(world, &m_RenderQueues.Forward);
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FillSprites(world, &m_RenderQueues.Sprites);
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FillLights(world, &m_RenderQueues.Lights);
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}
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@@ -61,11 +60,6 @@ void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue)
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}
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}
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void RenderQueueFactory::FillSprites(World* world, RenderQueue* renderQueue)
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{
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}
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void RenderQueueFactory::FillLights(World* world, RenderQueue* renderQueue)
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{
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