Shadows wip

This commit is contained in:
Ayumiwii
2016-02-05 15:12:17 +01:00
parent 7f1016476b
commit c912cd7a42
+2 -2
View File
@@ -62,10 +62,10 @@ void ShadowPass::ClearBuffer()
void ShadowPass::Draw(RenderScene & scene)
{
ShadowPassState* state = new ShadowPassState(m_DepthBuffer.GetHandle());
GLuint shaderHandle = m_ShadowProgram->GetHandle();
glDrawBuffer(GL_NONE);
glReadBuffer(GL_NONE);
GLuint shaderHandle = m_ShadowProgram->GetHandle();
m_ShadowProgram->Bind();
//if (scene.ClearDepth) {