Shadows wip
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@@ -62,10 +62,10 @@ void ShadowPass::ClearBuffer()
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void ShadowPass::Draw(RenderScene & scene)
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void ShadowPass::Draw(RenderScene & scene)
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{
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{
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ShadowPassState* state = new ShadowPassState(m_DepthBuffer.GetHandle());
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ShadowPassState* state = new ShadowPassState(m_DepthBuffer.GetHandle());
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GLuint shaderHandle = m_ShadowProgram->GetHandle();
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glDrawBuffer(GL_NONE);
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glDrawBuffer(GL_NONE);
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glReadBuffer(GL_NONE);
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glReadBuffer(GL_NONE);
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GLuint shaderHandle = m_ShadowProgram->GetHandle();
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m_ShadowProgram->Bind();
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m_ShadowProgram->Bind();
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//if (scene.ClearDepth) {
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//if (scene.ClearDepth) {
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