Importing & Reading Custom animation data. TODO: Shaders.
This commit is contained in:
@@ -22,7 +22,7 @@ class RawModel : public Resource
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friend class ResourceManager;
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protected:
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RawModel(std::string& fileName);
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RawModel(std::string fileName);
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public:
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~RawModel();
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@@ -74,6 +74,13 @@ private:
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void ReadMaterialFile(std::string filePath);
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void ReadMaterials(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadMaterialSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadAnimationFile(std::string filePath);
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void ReadAnimationBindPoses(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize);
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void ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips);
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void ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex);
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void ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfJoints, Skeleton::Animation& animation);
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//void CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &boneInfo, std::map<std::string, int> &boneNameMapping, aiNode* node, int parentID);
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};
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@@ -38,9 +38,9 @@ public:
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, OffsetMatrix(offsetMatrix)
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{ }
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int ID;
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std::string Name;
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glm::mat4 OffsetMatrix;
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int ID;
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Bone* Parent;
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std::vector<Bone*> Children;
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@@ -19,7 +19,7 @@
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<Entity>
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<Components>
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<c:Model>
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<Resource>models/Baljj</Resource>
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<Resource>models/Baljj.mesh</Resource>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -292,21 +292,21 @@ void EditorSystem::createWidget()
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m_WidgetPlaneX = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetPlaneX, "Transform");
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m_World->AttachComponent(m_WidgetPlaneX, "Model");
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m_World->GetComponent(m_WidgetPlaneX, "Model")["Resource"] = "Models/coolCube"; // 360NoScope widgetPlaneX
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m_World->GetComponent(m_WidgetPlaneX, "Model")["Resource"] = "Models/coolCube.mesh"; // 360NoScope widgetPlaneX
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m_WidgetY = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetY, "Transform");
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m_World->AttachComponent(m_WidgetY, "Model");
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m_WidgetPlaneY = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetPlaneY, "Transform");
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m_World->AttachComponent(m_WidgetPlaneY, "Model");
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m_World->GetComponent(m_WidgetPlaneY, "Model")["Resource"] = "Models/coolCube"; // 360NoScope widgetPlaneY
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m_World->GetComponent(m_WidgetPlaneY, "Model")["Resource"] = "Models/coolCube.mesh"; // 360NoScope widgetPlaneY
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m_WidgetZ = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetZ, "Transform");
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m_World->AttachComponent(m_WidgetZ, "Model");
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m_WidgetPlaneZ = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetPlaneZ, "Transform");
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m_World->AttachComponent(m_WidgetPlaneZ, "Model");
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m_World->GetComponent(m_WidgetPlaneZ, "Model")["Resource"] = "Models/coolCube"; // 360NoScope widgetPlaneZ
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m_World->GetComponent(m_WidgetPlaneZ, "Model")["Resource"] = "Models/coolCube.mesh"; // 360NoScope widgetPlaneZ
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m_WidgetOrigin = m_World->CreateEntity(m_Widget);
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m_World->AttachComponent(m_WidgetOrigin, "Transform");
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m_World->AttachComponent(m_WidgetOrigin, "Model");
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@@ -1,9 +1,12 @@
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#include "Rendering/RawModelCustom.h"
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RawModel::RawModel(std::string& fileName)
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RawModel::RawModel(std::string fileName)
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{
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fileName = fileName.erase(fileName.find_last_of("."), fileName.find_last_of(".") - fileName.size());
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ReadMeshFile(fileName);
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ReadMaterialFile(fileName);
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ReadAnimationFile(fileName);
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int k = 0;
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}
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void RawModel::ReadMeshFile(std::string filePath)
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@@ -53,8 +56,7 @@ void RawModel::ReadVertices(unsigned int& offset, char* fileData, unsigned int&
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if (offset + m_Vertices.size() * sizeof(Vertex) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading vertices failed");
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}
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unsigned int i = sizeof(Vertex);
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unsigned int ii = sizeof(unsigned int);
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memcpy(&m_Vertices[0], fileData + offset, m_Vertices.size() * sizeof(Vertex));
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offset += m_Vertices.size() * sizeof(Vertex);
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#else
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@@ -187,6 +189,178 @@ void RawModel::ReadMaterialSingle(unsigned int &offset, char* fileData, unsigned
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MaterialGroups.push_back(newMaterial);
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}
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void RawModel::ReadAnimationFile(std::string filePath)
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{
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char* fileData;
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filePath += ".anim";
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std::ifstream in(filePath.c_str(), std::ios_base::binary | std::ios_base::ate);
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if (!in.is_open()) {
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//throw Resource::FailedLoadingException("Open animation file failed");
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return; // AJABAJA!!!!!!!!
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}
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unsigned int fileByteSize = in.tellg();
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in.seekg(0, std::ios_base::beg);
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fileData = new char[fileByteSize];
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in.read(fileData, fileByteSize);
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in.close();
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unsigned int offset = 0;
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if (fileByteSize > 0) {
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m_Skeleton = new Skeleton();
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#ifdef BOOST_LITTLE_ENDIAN
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unsigned int numBindPoses = *(unsigned int*)(fileData);
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offset += sizeof(unsigned int);
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unsigned int numAnimations = *(unsigned int*)(fileData);
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offset += sizeof(unsigned int);
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#else
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#endif
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ReadAnimationBindPoses(offset, fileData, fileByteSize);
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ReadAnimationClips(offset, fileData, fileByteSize, numAnimations);
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}
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delete fileData;
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}
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void RawModel::ReadAnimationBindPoses(unsigned int &offset, char* fileData, unsigned int& fileByteSize)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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unsigned int* numBones = (unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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for (unsigned int i = 0; i < *numBones; i++) {
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ReadAnimationJoint(offset, fileData, fileByteSize);
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}
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#else
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#endif
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}
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void RawModel::ReadAnimationJoint(unsigned int &offset, char* fileData, unsigned int& fileByteSize)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Joint name length failed");
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}
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unsigned int jointNameLength = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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if (offset + jointNameLength > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Joint name failed");
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}
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std::string jointName = (fileData + offset);
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offset += jointNameLength;
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if (offset + sizeof(float) * 4 * 4 > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Joint offset matrix failed");
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}
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glm::mat4 offsetMatrix;
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memcpy(&offsetMatrix, fileData + offset, sizeof(float) * 4 * 4);
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offset += sizeof(float) * 4 * 4;
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if (offset + sizeof(int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Joint ID failed");
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}
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int jointID = *(int*)(fileData + offset);
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offset += sizeof(int);
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if (offset + sizeof(int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading Joint Parent ID failed");
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}
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int jointParentID = *(int*)(fileData + offset);
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offset += sizeof(int);
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// Adding joint to the Skeleton
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m_Skeleton->CreateBone(jointID, jointParentID, jointName, offsetMatrix);
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#else
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#endif
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}
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void RawModel::ReadAnimationClips(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int numberOfClips)
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{
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for (unsigned int i = 0; i < numberOfClips; i++) {
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ReadAnimationClipSingle(offset, fileData, fileByteSize, i);
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}
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}
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void RawModel::ReadAnimationClipSingle(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int clipIndex)
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{
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#ifdef BOOST_LITTLE_ENDIAN
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Skeleton::Animation newAnimation;
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip name length failed");
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}
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unsigned int clipNameLength = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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if (offset + clipNameLength > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip name failed");
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}
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newAnimation.Name = (fileData + offset);
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offset += clipNameLength;
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if (offset + sizeof(float) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip duration failed");
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}
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newAnimation.Duration = *(float*)(fileData + offset);
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offset += sizeof(float);
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip NrOfKeyframes failed");
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}
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unsigned int nrOfKeyframes = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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if (offset + sizeof(unsigned int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationClip NrOfJoints failed");
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}
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unsigned int nrOfJoints = *(unsigned int*)(fileData + offset);
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offset += sizeof(unsigned int);
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newAnimation.Keyframes.reserve(nrOfKeyframes);
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for (unsigned int i = 0; i < nrOfKeyframes; i++) {
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ReadAnimationKeyFrame(offset, fileData, fileByteSize, nrOfJoints, newAnimation);
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}
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m_Skeleton->Animations[newAnimation.Name] = newAnimation;
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#else
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#endif
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}
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void RawModel::ReadAnimationKeyFrame(unsigned int &offset, char* fileData, unsigned int& fileByteSize, unsigned int nrOfJoints, Skeleton::Animation& animation)
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{
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Skeleton::Animation::Keyframe newKeyFrame;
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if (offset + sizeof(int) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame index failed");
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}
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newKeyFrame.Index = *(int*)(fileData + offset);
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offset += sizeof(int);
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if (offset + sizeof(float) > fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame time failed");
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}
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newKeyFrame.Time = *(float*)(fileData + offset);
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offset += sizeof(float);
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if (offset + sizeof(Skeleton::Animation::Keyframe::BoneProperty) * nrOfJoints> fileByteSize) {
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throw Resource::FailedLoadingException("Reading AnimationKeyFrame joints failed");
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}
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Skeleton::Animation::Keyframe::BoneProperty newBone;
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for (unsigned int i = 0; i < nrOfJoints; i++) {
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memcpy(&newBone, (fileData + offset), sizeof(Skeleton::Animation::Keyframe::BoneProperty));
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offset += sizeof(Skeleton::Animation::Keyframe::BoneProperty);
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newKeyFrame.BoneProperties[i] = newBone;
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}
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animation.Keyframes.push_back(newKeyFrame);
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}
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RawModel::~RawModel()
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{
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@@ -96,10 +96,10 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World
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model = ResourceManager::Load<::Model, true>(resource);
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} catch (const Resource::StillLoadingException&) {
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//continue;
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model = ResourceManager::Load<::Model>("Models/coolCube"); // 360NoScope StillLoading mesh
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model = ResourceManager::Load<::Model>("Models/coolCube.mesh"); // 360NoScope StillLoading mesh
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} catch (const std::exception&) {
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try {
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model = ResourceManager::Load<::Model>("Models/coolCube"); // 360NoScope Error mesh
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model = ResourceManager::Load<::Model>("Models/coolCube.mesh"); // 360NoScope Error mesh
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} catch (const std::exception&) {
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continue;
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}
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@@ -11,7 +11,9 @@ bool Export::Meshes(std::string pathName, bool selectedOnly)
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MGlobal::displayError(MString() + "Export::Meshes() got no pathName. Do not know where to write file");
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return false;
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}
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MSelectionList selectedOnStart;
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MGlobal::getActiveSelectionList(selectedOnStart);
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MObjectArray Objects;
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if (selectedOnly) {
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// Retrieving the objects we currently have selected
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@@ -36,18 +38,14 @@ bool Export::Meshes(std::string pathName, bool selectedOnly)
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MFnDependencyNode thisNode(node);
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MPlugArray connections;
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thisNode.findPlug("inMesh").connectedTo(connections, true, true);
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bool next = false;
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for (unsigned int i = 0; i < connections.length(); i++) {
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if (connections[i].node().apiType() == MFn::kSkinClusterFilter) {
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next = true;
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break;
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MGlobal::select(node);
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MGlobal::executeCommand("gotoBindPose");
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}
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}
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if (next)
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continue;
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Objects.append(node);
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}
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}
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@@ -139,6 +137,7 @@ void Export::WriteAnimData(std::string pathName)
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int size = allBindPoses.size();
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m_AnimFile.writeToFiles(&size);
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size = allAnimations.size();
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m_AnimFile.writeToFiles(&size);
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@@ -70,6 +70,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
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Animation returnData;
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double oneDivSixty = 1 / 60.0;
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returnData.Name = animationName;
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returnData.nameLength = animationName.size() + 1;
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returnData.Duration = (endFrame - startFrame) * oneDivSixty;
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MItDag jointIt(MItDag::TraversalType::kDepthFirst, MFn::kJoint);
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@@ -132,7 +133,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
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}
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int currentFrame = startFrame;
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while (currentFrame != endFrame) {
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while (currentFrame != endFrame + 1) { // ANDREAS
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Animation::Keyframe thisKeyFrame;
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thisKeyFrame.Index = currentFrame - startFrame;
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thisKeyFrame.Time = thisKeyFrame.Index * oneDivSixty;
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@@ -188,7 +189,6 @@ std::vector<BindPoseSkeletonNode> Skeleton::GetBindPoses()
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MItDag jointIt(MItDag::TraversalType::kDepthFirst, MFn::kJoint);
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BindPoseSkeletonNode SkeletonStorage;
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while (!jointIt.isDone()) {
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MFnTransform MayaJoint(jointIt.currentItem());
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BindPoseSkeletonNode::BindPoseJoint NewJoint;
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@@ -227,7 +227,8 @@ std::vector<BindPoseSkeletonNode> Skeleton::GetBindPoses()
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}
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NewJoint.Name = MayaJoint.name().asChar();
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NewJoint.NameLength = MayaJoint.name().length() + 1;
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NewJoint.ID = SkeletonStorage.Joints.size();
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//double tmp[3];
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//((MTransformationMatrix)Matrix).eulerRotation().asVector().get(tmp);
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//NewJoint.Rotation[0] = tmp[0];
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@@ -242,9 +243,9 @@ std::vector<BindPoseSkeletonNode> Skeleton::GetBindPoses()
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//NewJoint.Translation[1] = tmp[1];
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//NewJoint.Translation[2] = tmp[2];
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SkeletonStorage.Joints.push_back(NewJoint);
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SkeletonStorage.numBones++;
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jointIt.next();
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}
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m_AllSkeletons.push_back(SkeletonStorage);
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return m_AllSkeletons;
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@@ -13,32 +13,35 @@ public:
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{
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struct JointProperty
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{
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int ID;
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float Position[3];
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float Rotation[4];
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float Scale[3];
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int ID = 0;
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float Position[3]{ 0 };
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float Rotation[4]{ 0 };
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float Scale[3]{ 0 };
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};
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int Index;
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double Time;
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int Index = 0;
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float Time = 0;
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std::vector<JointProperty> JointProperties;
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};
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std::string Name;
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double Duration;
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int NumKeyFrames;
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int NumberOfJoints;
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int nameLength = 0;
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float Duration = 0;
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int NumKeyFrames = 0;
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int NumberOfJoints = 0;
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std::vector<Keyframe> Keyframes;
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virtual void WriteBinary(std::ostream& out)
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{
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out.write((char*)&nameLength, sizeof(int));
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out.write(Name.c_str(), Name.size() + 1);
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out.write((char*)&Duration, sizeof(double));
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out.write((char*)&Duration, sizeof(float));
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out.write((char*)&NumKeyFrames, sizeof(int));
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out.write((char*)&NumberOfJoints, sizeof(int));
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//Här under loopas alla key frames igenom
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for (auto aKeyframe : Keyframes) {
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out.write((char*)&aKeyframe.Index, sizeof(int));
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out.write((char*)&aKeyframe.Time, sizeof(double));
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out.write((char*)&aKeyframe.Time, sizeof(float));
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for (auto aJoint : aKeyframe.JointProperties) {
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out.write((char*)&aJoint.ID, sizeof(int));
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out.write((char*)aJoint.Position, sizeof(float) * 3);
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@@ -72,20 +75,24 @@ class BindPoseSkeletonNode : public OutputData {
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public:
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struct BindPoseJoint
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{
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int ParentID;
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int NameLength;
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std::string Name;
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float OffsetMatrix[4][4];
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float OffsetMatrix[4][4]{ 0 };
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int ID = 0;
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int ParentID = 0;
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};
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int numBones = 0;
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std::string Name;
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std::vector<BindPoseJoint> Joints;
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virtual void WriteBinary(std::ostream& out)
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{
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out.write(Name.c_str(), Name.size() + 1);
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out.write((char*)&numBones, sizeof(int));
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for (auto Joint:Joints)
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{
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out.write((char*)&Joint.NameLength, sizeof(int));
|
||||
out.write(Joint.Name.c_str(), Joint.Name.size() + 1);
|
||||
out.write((char*)&Joint.OffsetMatrix, sizeof(float) * 4 * 4);
|
||||
out.write((char*)&Joint.ID, sizeof(int));
|
||||
out.write((char*)&Joint.ParentID, sizeof(int));
|
||||
}
|
||||
|
||||
@@ -93,16 +100,19 @@ public:
|
||||
|
||||
virtual void WriteASCII(std::ostream& out) const
|
||||
{
|
||||
out << "Bind Pose: " << Name << endl;
|
||||
out << "Bind Pose: " << Name << " _ not in binary" << endl;
|
||||
out << "numberOfBones: " << numBones << endl;
|
||||
for (auto Joint : Joints)
|
||||
{
|
||||
out << Joint.Name << endl;
|
||||
out << "Joint NameLength " << Joint.NameLength << endl;
|
||||
out << "Joint name " << Joint.Name << endl;
|
||||
for (int i = 0; i < 4; i++) {
|
||||
for (int j = 0; j < 4; j++){
|
||||
out << Joint.OffsetMatrix[i][j] << " ";
|
||||
}
|
||||
out << endl;
|
||||
}
|
||||
out << Joint.ID << endl;
|
||||
out << Joint.ParentID << endl;
|
||||
}
|
||||
};
|
||||
|
||||
Reference in New Issue
Block a user