Importing & Reading Custom animation data. TODO: Shaders.

This commit is contained in:
antc13
2016-01-20 18:36:03 +01:00
parent 84b7cf165c
commit c984f76b2f
9 changed files with 230 additions and 39 deletions
+2 -2
View File
@@ -96,10 +96,10 @@ void RenderSystem::fillModels(std::list<std::shared_ptr<RenderJob>>& jobs, World
model = ResourceManager::Load<::Model, true>(resource);
} catch (const Resource::StillLoadingException&) {
//continue;
model = ResourceManager::Load<::Model>("Models/coolCube"); // 360NoScope StillLoading mesh
model = ResourceManager::Load<::Model>("Models/coolCube.mesh"); // 360NoScope StillLoading mesh
} catch (const std::exception&) {
try {
model = ResourceManager::Load<::Model>("Models/coolCube"); // 360NoScope Error mesh
model = ResourceManager::Load<::Model>("Models/coolCube.mesh"); // 360NoScope Error mesh
} catch (const std::exception&) {
continue;
}