Importing & Reading Custom animation data. TODO: Shaders.

This commit is contained in:
antc13
2016-01-20 18:36:03 +01:00
parent 84b7cf165c
commit c984f76b2f
9 changed files with 230 additions and 39 deletions
+6 -7
View File
@@ -11,7 +11,9 @@ bool Export::Meshes(std::string pathName, bool selectedOnly)
MGlobal::displayError(MString() + "Export::Meshes() got no pathName. Do not know where to write file");
return false;
}
MSelectionList selectedOnStart;
MGlobal::getActiveSelectionList(selectedOnStart);
MObjectArray Objects;
if (selectedOnly) {
// Retrieving the objects we currently have selected
@@ -36,18 +38,14 @@ bool Export::Meshes(std::string pathName, bool selectedOnly)
MFnDependencyNode thisNode(node);
MPlugArray connections;
thisNode.findPlug("inMesh").connectedTo(connections, true, true);
bool next = false;
for (unsigned int i = 0; i < connections.length(); i++) {
if (connections[i].node().apiType() == MFn::kSkinClusterFilter) {
next = true;
break;
MGlobal::select(node);
MGlobal::executeCommand("gotoBindPose");
}
}
if (next)
continue;
Objects.append(node);
}
}
@@ -139,6 +137,7 @@ void Export::WriteAnimData(std::string pathName)
int size = allBindPoses.size();
m_AnimFile.writeToFiles(&size);
size = allAnimations.size();
m_AnimFile.writeToFiles(&size);
+5 -4
View File
@@ -70,6 +70,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
Animation returnData;
double oneDivSixty = 1 / 60.0;
returnData.Name = animationName;
returnData.nameLength = animationName.size() + 1;
returnData.Duration = (endFrame - startFrame) * oneDivSixty;
MItDag jointIt(MItDag::TraversalType::kDepthFirst, MFn::kJoint);
@@ -132,7 +133,7 @@ Animation Skeleton::GetAnimData(std::string animationName, int startFrame, int e
}
int currentFrame = startFrame;
while (currentFrame != endFrame) {
while (currentFrame != endFrame + 1) { // ANDREAS
Animation::Keyframe thisKeyFrame;
thisKeyFrame.Index = currentFrame - startFrame;
thisKeyFrame.Time = thisKeyFrame.Index * oneDivSixty;
@@ -188,7 +189,6 @@ std::vector<BindPoseSkeletonNode> Skeleton::GetBindPoses()
MItDag jointIt(MItDag::TraversalType::kDepthFirst, MFn::kJoint);
BindPoseSkeletonNode SkeletonStorage;
while (!jointIt.isDone()) {
MFnTransform MayaJoint(jointIt.currentItem());
BindPoseSkeletonNode::BindPoseJoint NewJoint;
@@ -227,7 +227,8 @@ std::vector<BindPoseSkeletonNode> Skeleton::GetBindPoses()
}
NewJoint.Name = MayaJoint.name().asChar();
NewJoint.NameLength = MayaJoint.name().length() + 1;
NewJoint.ID = SkeletonStorage.Joints.size();
//double tmp[3];
//((MTransformationMatrix)Matrix).eulerRotation().asVector().get(tmp);
//NewJoint.Rotation[0] = tmp[0];
@@ -242,9 +243,9 @@ std::vector<BindPoseSkeletonNode> Skeleton::GetBindPoses()
//NewJoint.Translation[1] = tmp[1];
//NewJoint.Translation[2] = tmp[2];
SkeletonStorage.Joints.push_back(NewJoint);
SkeletonStorage.numBones++;
jointIt.next();
}
m_AllSkeletons.push_back(SkeletonStorage);
return m_AllSkeletons;
+27 -17
View File
@@ -13,32 +13,35 @@ public:
{
struct JointProperty
{
int ID;
float Position[3];
float Rotation[4];
float Scale[3];
int ID = 0;
float Position[3]{ 0 };
float Rotation[4]{ 0 };
float Scale[3]{ 0 };
};
int Index;
double Time;
int Index = 0;
float Time = 0;
std::vector<JointProperty> JointProperties;
};
std::string Name;
double Duration;
int NumKeyFrames;
int NumberOfJoints;
int nameLength = 0;
float Duration = 0;
int NumKeyFrames = 0;
int NumberOfJoints = 0;
std::vector<Keyframe> Keyframes;
virtual void WriteBinary(std::ostream& out)
{
out.write((char*)&nameLength, sizeof(int));
out.write(Name.c_str(), Name.size() + 1);
out.write((char*)&Duration, sizeof(double));
out.write((char*)&Duration, sizeof(float));
out.write((char*)&NumKeyFrames, sizeof(int));
out.write((char*)&NumberOfJoints, sizeof(int));
//Här under loopas alla key frames igenom
for (auto aKeyframe : Keyframes) {
out.write((char*)&aKeyframe.Index, sizeof(int));
out.write((char*)&aKeyframe.Time, sizeof(double));
out.write((char*)&aKeyframe.Time, sizeof(float));
for (auto aJoint : aKeyframe.JointProperties) {
out.write((char*)&aJoint.ID, sizeof(int));
out.write((char*)aJoint.Position, sizeof(float) * 3);
@@ -72,20 +75,24 @@ class BindPoseSkeletonNode : public OutputData {
public:
struct BindPoseJoint
{
int ParentID;
int NameLength;
std::string Name;
float OffsetMatrix[4][4];
float OffsetMatrix[4][4]{ 0 };
int ID = 0;
int ParentID = 0;
};
int numBones = 0;
std::string Name;
std::vector<BindPoseJoint> Joints;
virtual void WriteBinary(std::ostream& out)
{
out.write(Name.c_str(), Name.size() + 1);
out.write((char*)&numBones, sizeof(int));
for (auto Joint:Joints)
{
out.write((char*)&Joint.NameLength, sizeof(int));
out.write(Joint.Name.c_str(), Joint.Name.size() + 1);
out.write((char*)&Joint.OffsetMatrix, sizeof(float) * 4 * 4);
out.write((char*)&Joint.ID, sizeof(int));
out.write((char*)&Joint.ParentID, sizeof(int));
}
@@ -93,16 +100,19 @@ public:
virtual void WriteASCII(std::ostream& out) const
{
out << "Bind Pose: " << Name << endl;
out << "Bind Pose: " << Name << " _ not in binary" << endl;
out << "numberOfBones: " << numBones << endl;
for (auto Joint : Joints)
{
out << Joint.Name << endl;
out << "Joint NameLength " << Joint.NameLength << endl;
out << "Joint name " << Joint.Name << endl;
for (int i = 0; i < 4; i++) {
for (int j = 0; j < 4; j++){
out << Joint.OffsetMatrix[i][j] << " ";
}
out << endl;
}
out << Joint.ID << endl;
out << Joint.ParentID << endl;
}
};