Semi-working entity loading from XML files!
This commit is contained in:
@@ -132,9 +132,10 @@ private:
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void parseComponentInfo();
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void parseDefaults();
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void predictComponentAllocation();
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void parseEntityGraph();
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void parseEntityGraph(World* world, xercesc::DOMElement* parent, EntityID parentEntity);
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std::size_t getTypeStride(std::string typeName);
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float getFloatAttribute(const xercesc::DOMElement* element, const char* attribute) const;
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void writeData(const xercesc::DOMElement* element, std::string typeName, char* outData);
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};
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#endif
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@@ -3,10 +3,12 @@
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<Entity xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xmlns:xi="http://www.w3.org/2001/XInclude" xsi:noNamespaceSchemaLocation="../Types/Entity.xsd" xmlns:c="components">
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<Components>
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<c:Transform>
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<Position X="1.02" Y="3.123123" Z="41.123"/>
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<Orientation I="1.234" J="1.234" K="1.234"/>
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<Scale X="1.02" Y="3.123123" Z="41.123"/>
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<Position X="0" Y="0" Z="0"/>
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<Scale X="3" Y="3" Z="3"/>
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</c:Transform>
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<c:Model>
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<Resource>Models/Core/UnitSphere.obj</Resource>
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</c:Model>
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<c:Test>
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<Integer>12</Integer>
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<Double>11.11</Double>
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@@ -14,7 +16,5 @@
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</c:Test>
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</Components>
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<Children>
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<xi:include href="OtherEntity.xml"/>
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<xi:include href="OtherEntity.xml"/>
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</Children>
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</Entity>
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@@ -11,6 +11,7 @@
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<xs:complexType>
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<xs:all>
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<xs:element ref="c:Transform" minOccurs="0"/>
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<xs:element ref="c:Model" minOccurs="0"/>
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<xs:element ref="c:Test" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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@@ -67,7 +67,8 @@ void EntityXMLFile::PopulateWorld(World* world)
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}
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// 4. Parse entity hierarchy
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//parseEntityGraph();
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auto root = m_DOMDocument->getDocumentElement();
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parseEntityGraph(world, root, 0);
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}
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@@ -261,41 +262,7 @@ void EntityXMLFile::parseDefaults()
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std::string fieldType = ci.second.FieldTypes.at(fieldName);
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unsigned int fieldOffset = ci.second.FieldOffsets.at(fieldName);
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XSValue::DataType dataType = XSValue::getDataType(XSTR(fieldType.c_str()));
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if (dataType == XSValue::DataType::dt_MAXCOUNT) {
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if (fieldType == "Vector") {
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glm::vec3 vec;
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vec.x = getFloatAttribute(fieldElement, "X");
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vec.y = getFloatAttribute(fieldElement, "Y");
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vec.z = getFloatAttribute(fieldElement, "Z");
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memcpy(ci.second.Defaults.get() + fieldOffset, reinterpret_cast<char*>(&vec), getTypeStride(fieldType));
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} else if (fieldType == "Color") {
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glm::vec4 vec;
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vec.r = getFloatAttribute(fieldElement, "R");
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vec.g = getFloatAttribute(fieldElement, "G");
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vec.b = getFloatAttribute(fieldElement, "B");
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vec.a = getFloatAttribute(fieldElement, "A");
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memcpy(ci.second.Defaults.get() + fieldOffset, reinterpret_cast<char*>(&vec), getTypeStride(fieldType));
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} else if (fieldType == "Quaternion") {
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glm::quat q;
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q.x = getFloatAttribute(fieldElement, "X");
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q.y = getFloatAttribute(fieldElement, "Y");
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q.z = getFloatAttribute(fieldElement, "Z");
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q.w = getFloatAttribute(fieldElement, "W");
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memcpy(ci.second.Defaults.get() + fieldOffset, reinterpret_cast<char*>(&q), getTypeStride(fieldType));
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}
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} else if (dataType == XSValue::DataType::dt_string) {
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char* str = XMLString::transcode(fieldElement->getTextContent());
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std::string standardString(str);
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//new (ci.second.Defaults.get() + fieldOffset) std::string(str);
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XMLString::release(&str);
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memcpy(ci.second.Defaults.get() + fieldOffset, &standardString, getTypeStride(fieldType));
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} else {
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XSValue::Status status;
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XSValue* val = XSValue::getActualValue(fieldElement->getTextContent(), dataType, status);
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memcpy(ci.second.Defaults.get() + fieldOffset, reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(fieldType));
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}
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writeData(fieldElement, fieldType, ci.second.Defaults.get() + fieldOffset);
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}
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}
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}
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@@ -334,11 +301,56 @@ void EntityXMLFile::predictComponentAllocation()
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}
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}
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void EntityXMLFile::parseEntityGraph()
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void EntityXMLFile::parseEntityGraph(World* world, xercesc::DOMElement* element, EntityID parentEntity)
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{
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//using namespace xercesc;
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using namespace xercesc;
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//auto root = m_DOMDocument->getDocumentElement();
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// Create entity
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EntityID entity = world->CreateEntity(parentEntity);
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LOG_DEBUG("Created entity %i, parent %i", entity, parentEntity);
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// Add components
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auto components = m_DOMDocument->evaluate(XSTR("Components/*"), element, nullptr, DOMXPathResult::ORDERED_NODE_SNAPSHOT_TYPE, nullptr);
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for (int i = 0; i < components->getSnapshotLength(); i++) {
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components->snapshotItem(i);
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auto componentElement = dynamic_cast<DOMElement*>(components->getNodeValue());
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std::string componentName = XSTR(componentElement->getLocalName());
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auto& ci = m_ComponentInfo.at(componentName);
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// Attach the component
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auto c = world->AttachComponent(entity, componentName);
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LOG_DEBUG("Attached %s component", componentName.c_str());
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// Write field data
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auto fields = componentElement->getChildNodes();
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for (int j = 0; j < fields->getLength(); ++j) {
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auto fieldNode = fields->item(j);
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auto nodeType = fieldNode->getNodeType();
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if (nodeType != DOMNode::ELEMENT_NODE) {
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continue;
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}
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auto field = dynamic_cast<DOMElement*>(fields->item(j));
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//const XMLCh* value = fields->item(j)->getTextContent();
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std::string fieldName(XSTR(field->getLocalName()));
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if (ci.FieldTypes.find(fieldName) == ci.FieldTypes.end()) {
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std::cout << "Warning: Component \"" << componentName << "\" contains invalid field \"" << fieldName << "\". Skipping." << std::endl;
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continue;
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}
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std::string fieldType = ci.FieldTypes.at(fieldName);
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unsigned int fieldOffset = ci.FieldOffsets.at(fieldName);
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std::string fieldValue(XSTR(field->getTextContent()));
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LOG_DEBUG(" %s %s = %s", fieldType.c_str(), fieldName.c_str(), fieldValue.c_str());
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writeData(field, fieldType, c.Data + fieldOffset);
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}
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}
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// Recurse children
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auto children = m_DOMDocument->evaluate(XSTR("Children/Entity"), element, nullptr, DOMXPathResult::ORDERED_NODE_SNAPSHOT_TYPE, nullptr);
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for (int i = 0; i < children->getSnapshotLength(); i++) {
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children->snapshotItem(i);
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parseEntityGraph(world, dynamic_cast<DOMElement*>(children->getNodeValue()), entity);
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}
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//auto components = m_DOMDocument->getElementsByTagNameNS(XSTR("components"), XSTR("*"));
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//for (int i = 0; i < components->getLength(); ++i) {
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@@ -425,4 +437,45 @@ float EntityXMLFile::getFloatAttribute(const xercesc::DOMElement* element, const
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} else {
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return val->fData.fValue.f_float;
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}
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}
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}
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void EntityXMLFile::writeData(const xercesc::DOMElement* element, std::string typeName, char* outData)
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{
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using namespace xercesc;
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XSValue::DataType dataType = XSValue::getDataType(XSTR(typeName.c_str()));
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if (dataType == XSValue::DataType::dt_MAXCOUNT) {
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if (typeName == "Vector") {
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glm::vec3 vec;
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vec.x = getFloatAttribute(element, "X");
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vec.y = getFloatAttribute(element, "Y");
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vec.z = getFloatAttribute(element, "Z");
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memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
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} else if (typeName == "Color") {
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glm::vec4 vec;
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vec.r = getFloatAttribute(element, "R");
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vec.g = getFloatAttribute(element, "G");
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vec.b = getFloatAttribute(element, "B");
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vec.a = getFloatAttribute(element, "A");
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memcpy(outData, reinterpret_cast<char*>(&vec), getTypeStride(typeName));
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} else if (typeName == "Quaternion") {
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glm::quat q;
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q.x = getFloatAttribute(element, "X");
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q.y = getFloatAttribute(element, "Y");
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q.z = getFloatAttribute(element, "Z");
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q.w = getFloatAttribute(element, "W");
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memcpy(outData, reinterpret_cast<char*>(&q), getTypeStride(typeName));
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}
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} else if (dataType == XSValue::DataType::dt_string) {
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char* str = XMLString::transcode(element->getTextContent());
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std::string standardString(str);
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new (outData) std::string(str);
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XMLString::release(&str);
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//memcpy(outData, reinterpret_cast<char*>(&standardString), getTypeStride(typeName));
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} else {
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XSValue::Status status;
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XSValue* val = XSValue::getActualValue(element->getTextContent(), dataType, status);
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memcpy(outData, reinterpret_cast<char*>(&val->fData.fValue), getTypeStride(typeName));
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}
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}
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@@ -34,10 +34,10 @@ RawModel::RawModel(std::string fileName)
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numIndices += face.mNumIndices;
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}
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}
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LOG_DEBUG("Vertex count %i", numVertices);
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LOG_DEBUG("Index count %i", numIndices);
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//LOG_DEBUG("Vertex count %i", numVertices);
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//LOG_DEBUG("Index count %i", numIndices);
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LOG_DEBUG("Model has %i embedded textures", scene->mNumTextures);
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//LOG_DEBUG("Model has %i embedded textures", scene->mNumTextures);
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std::vector<std::tuple<std::string, glm::mat4>> boneInfo;
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std::map<std::string, int> boneNameMapping;
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@@ -132,35 +132,35 @@ RawModel::RawModel(std::string fileName)
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matGroup.EndIndex = m_Indices.size() - 1;
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// Material shininess
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material->Get(AI_MATKEY_SHININESS, matGroup.Shininess);
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LOG_DEBUG("Shininess: %f", matGroup.Shininess);
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//LOG_DEBUG("Shininess: %f", matGroup.Shininess);
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// Diffuse texture
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LOG_DEBUG("%i diffuse textures found", material->GetTextureCount(aiTextureType_DIFFUSE));
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//LOG_DEBUG("%i diffuse textures found", material->GetTextureCount(aiTextureType_DIFFUSE));
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if (material->GetTextureCount(aiTextureType_DIFFUSE)) {
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aiString path;
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aiTextureMapping mapping;
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material->GetTexture(aiTextureType_DIFFUSE, 0, &path, &mapping);
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std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string();
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LOG_DEBUG("Diffuse texture: %s", absolutePath.c_str());
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//LOG_DEBUG("Diffuse texture: %s", absolutePath.c_str());
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matGroup.Texture = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(absolutePath));
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}
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// Normal map
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LOG_DEBUG("%i normal maps found", material->GetTextureCount(aiTextureType_HEIGHT));
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//LOG_DEBUG("%i normal maps found", material->GetTextureCount(aiTextureType_HEIGHT));
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if (material->GetTextureCount(aiTextureType_HEIGHT)) {
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aiString path;
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aiTextureMapping mapping;
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material->GetTexture(aiTextureType_HEIGHT, 0, &path, &mapping);
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std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string();
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LOG_DEBUG("Normal map: %s", absolutePath.c_str());
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//LOG_DEBUG("Normal map: %s", absolutePath.c_str());
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matGroup.NormalMap = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(absolutePath));
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}
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// Specular map
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LOG_DEBUG("%i specular maps found", material->GetTextureCount(aiTextureType_SPECULAR));
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//LOG_DEBUG("%i specular maps found", material->GetTextureCount(aiTextureType_SPECULAR));
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if (material->GetTextureCount(aiTextureType_SPECULAR)) {
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aiString path;
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aiTextureMapping mapping;
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material->GetTexture(aiTextureType_SPECULAR, 0, &path, &mapping);
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std::string absolutePath = (boost::filesystem::path(fileName).branch_path() / path.C_Str()).string();
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LOG_DEBUG("Specular map: %s", absolutePath.c_str());
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//LOG_DEBUG("Specular map: %s", absolutePath.c_str());
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matGroup.SpecularMap = std::shared_ptr<Texture>(ResourceManager::Load<Texture>(absolutePath));
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}
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TextureGroups.push_back(matGroup);
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@@ -216,20 +216,20 @@ RawModel::RawModel(std::string fileName)
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m_Skeleton = new Skeleton();
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CreateSkeleton(boneInfo, boneNameMapping, scene->mRootNode, -1);
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int numBones = m_Skeleton->Bones.size();
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LOG_DEBUG("Bone count: %i", numBones);
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//LOG_DEBUG("Bone count: %i", numBones);
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if (numBones > 0) {
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m_Skeleton->PrintSkeleton();
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}
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}
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// Animations
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LOG_DEBUG("Animation count: %i", scene->mNumAnimations);
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//LOG_DEBUG("Animation count: %i", scene->mNumAnimations);
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for (int i = 0; i < scene->mNumAnimations; ++i) {
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auto animation = scene->mAnimations[i];
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std::string animationName = animation->mName.C_Str();
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LOG_DEBUG("Animation: %s", animationName.c_str());
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LOG_DEBUG("Duration: %f", animation->mDuration);
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LOG_DEBUG("Ticks per second: %f", animation->mTicksPerSecond);
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//LOG_DEBUG("Animation: %s", animationName.c_str());
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//LOG_DEBUG("Duration: %f", animation->mDuration);
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//LOG_DEBUG("Ticks per second: %f", animation->mTicksPerSecond);
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Skeleton::Animation skelAnim;
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skelAnim.Name = animationName;
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@@ -303,7 +303,7 @@ void RawModel::CreateSkeleton(std::vector<std::tuple<std::string, glm::mat4>> &b
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// Find the bone by name in the bone info list
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if (boneNameMapping.find(nodeName) == boneNameMapping.end()) {
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LOG_DEBUG("Node \"%s\" was not a bone", nodeName.c_str());
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//LOG_DEBUG("Node \"%s\" was not a bone", nodeName.c_str());
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} else {
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glm::mat4 offsetMatrix;
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int ID = boneNameMapping[nodeName];
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@@ -36,12 +36,15 @@ glm::vec3 GetAbsolutePosition(World* world, ComponentWrapper transformComponent)
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void RenderQueueFactory::FillModels(World* world, RenderQueue* renderQueue)
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{
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for(auto& modelC : world->GetComponents("Model")) {
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ModelJob job;
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std::string resource = modelC["Resource"];
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if (resource.empty()) {
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continue;
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}
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glm::vec4 color = modelC["Color"];
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Model* model = ResourceManager::Load<Model>(resource);
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for (auto texGroup : model->TextureGroups) {
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ModelJob job;
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job.TextureID = (texGroup.Texture) ? texGroup.Texture->ResourceID : 0;
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job.DiffuseTexture = texGroup.Texture.get();
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job.NormalTexture = texGroup.NormalMap.get();
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