Merge pull request #198 from teamfisk/Menu

Menu
This commit is contained in:
William Moberg
2016-03-10 15:38:06 +01:00
20 changed files with 370 additions and 163 deletions
+1 -1
View File
@@ -9,5 +9,5 @@
<SpecularMap>true</SpecularMap>
<GlowMap>true</GlowMap>
<Shadow>true</Shadow>
<GlowIntensity>3.0</GlowIntensity>
<GlowIntensity>1.0</GlowIntensity>
</Model>
+5
View File
@@ -1,9 +1,14 @@
<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
<Sprite xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Sprite.xsd">
<Model>Models/Core/UnitQuad.mesh</Model>
<DiffuseTexture></DiffuseTexture>
<GlowMap></GlowMap>
<Color R="1" G="1" B="1" A="1"/>
<Visible>true</Visible>
<DepthSort>true</DepthSort>
<KeepRatioX>false</KeepRatioX>
<KeepRatioY>false</KeepRatioY>
<KeepRatio>false</KeepRatio>
<Linear>false</Linear>
<BlurBackground>false</BlurBackground>
</Sprite>
+18 -3
View File
@@ -9,14 +9,17 @@
</xs:annotation>
<xs:complexType>
<xs:all>
<xs:element name="Model" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>The model the sprite will use.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="DiffuseTexture" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>Diffuse Texture file</xs:documentation></xs:annotation>
<xs:annotation><xs:documentation>Diffuse Texture file.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="GlowMap" type="t:string" minOccurs="0">
<xs:annotation><xs:documentation>GlowMap file</xs:documentation></xs:annotation>
<xs:annotation><xs:documentation>GlowMap file.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Color" type="t:Color" minOccurs="0">
<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
<xs:annotation><xs:documentation>Color tint.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Visible" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
@@ -24,6 +27,18 @@
<xs:element name="DepthSort" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="KeepRatioX" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the sprite should repeat in x instead of stretch when scaled.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="KeepRatioY" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the sprite should repeat in y instead of stretch when scaled.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="KeepRatio" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Keep a 1:1 ratio between X and Y.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="Linear" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>If it should use Linear or Nearest sampling method.</xs:documentation></xs:annotation>
</xs:element>
<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
</xs:element>