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@@ -9,14 +9,17 @@
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Model" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>The model the sprite will use.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="DiffuseTexture" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>Diffuse Texture file</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>Diffuse Texture file.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="GlowMap" type="t:string" minOccurs="0">
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<xs:annotation><xs:documentation>GlowMap file</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>GlowMap file.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Color" type="t:Color" minOccurs="0">
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<xs:annotation><xs:documentation>Color tint</xs:documentation></xs:annotation>
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<xs:annotation><xs:documentation>Color tint.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Visible" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the model is visible or not</xs:documentation></xs:annotation>
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@@ -24,6 +27,18 @@
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<xs:element name="DepthSort" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Whether the sprite should be sorted with depth or not. Only use false for textures that are on HUD</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="KeepRatioX" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the sprite should repeat in x instead of stretch when scaled.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="KeepRatioY" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the sprite should repeat in y instead of stretch when scaled.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="KeepRatio" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Keep a 1:1 ratio between X and Y.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Linear" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>If it should use Linear or Nearest sampling method.</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="BlurBackground" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the background should be blurred begind this sprite.</xs:documentation></xs:annotation>
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</xs:element>
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