Fixed FOV being used to calculate projection matrix being degrees when it should be radians, AGAIN. FOV angles are now correct!
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@@ -1,6 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<Camera xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="Camera.xsd">
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<FOV>45</FOV>
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<FOV>59</FOV> <!-- 90 horizontal FOV at 1080p -->
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<NearClip>0.01</NearClip>
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<FarClip>5000</FarClip>
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</Camera>
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@@ -86,7 +86,7 @@ bool EditorRenderSystem::OnSetCamera(Events::SetCamera& e)
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{
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ComponentWrapper cTransform = e.CameraEntity["Transform"];
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ComponentWrapper cCamera = e.CameraEntity["Camera"];
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m_EditorCamera->SetFOV(static_cast<float>((double)cCamera["FOV"]));
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m_EditorCamera->SetFOV(glm::radians(static_cast<float>((double)cCamera["FOV"])));
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m_EditorCamera->SetNearClip(static_cast<float>((double)cCamera["NearClip"]));
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m_EditorCamera->SetFarClip(static_cast<float>((double)cCamera["FarClip"]));
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m_EditorCamera->SetPosition(cTransform["Position"]);
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@@ -32,7 +32,7 @@ bool RenderSystem::OnSetCamera(Events::SetCamera& e)
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{
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ComponentWrapper cTransform = e.CameraEntity["Transform"];
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ComponentWrapper cCamera = e.CameraEntity["Camera"];
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m_Camera->SetFOV((double)cCamera["FOV"]);
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m_Camera->SetFOV(glm::radians((double)cCamera["FOV"]));
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m_Camera->SetNearClip((double)cCamera["NearClip"]);
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m_Camera->SetFarClip((double)cCamera["FarClip"]);
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m_Camera->SetPosition(cTransform["Position"]);
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@@ -122,6 +122,7 @@ void Renderer::InputUpdate(double dt)
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void Renderer::setWindowSize(Rectangle size)
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{
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m_Resolution = size;
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glfwSetWindowSize(m_Window, size.Width, size.Height);
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}
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