Basic movement and camera management between players and editor
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#ifndef EditorCameraInputController_h__
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#define EditorCameraInputController_h__
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#include <imgui/imgui.h>
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#include "../Input/FirstPersonInputController.h"
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#include "../Core/EMousePress.h"
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#include "../Core/EMouseRelease.h"
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#include "../Core/EMouseScroll.h"
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#include "../Core/ConfigFile.h"
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template <typename EventContext>
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class EditorCameraInputController : public FirstPersonInputController<EventContext>
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{
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public:
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EditorCameraInputController(EventBroker* eventBroker, unsigned int playerID)
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: FirstPersonInputController(eventBroker, playerID)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorCameraInputController::OnMousePress);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &EditorCameraInputController::OnMouseRelease);
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EVENT_SUBSCRIBE_MEMBER(m_EMouseScroll, &EditorCameraInputController::OnMouseScroll);
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m_Config = ResourceManager::Load<ConfigFile>("Config.ini");
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m_SpeedMultiplier = m_Config->Get<float>("Editor.CameraSpeed", 3.f);
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}
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virtual const glm::vec3 Movement() const override
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{
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return m_Movement * m_SpeedMultiplier;
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}
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virtual bool OnCommand(const Events::InputCommand& e) override
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{
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ImGuiIO& io = ImGui::GetIO();
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if (glm::abs(e.Value) > 0 && (io.WantCaptureKeyboard || io.WantCaptureMouse)) {
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return false;
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}
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if (e.Command == "Jump") {
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if (e.Value > 0) {
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m_Movement.y = glm::max(e.Value, 1.f);
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} else {
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m_Movement.y = 0.f;
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}
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}
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if (e.Command == "Crouch") {
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if (e.Value > 0) {
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m_Movement.y = glm::min(-e.Value, -1.f);
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} else {
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m_Movement.y = 0.f;
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}
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}
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if (e.Command == "Sprint") {
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if (e.Value > 0) {
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m_SpeedMultiplier *= 2.f;
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} else {
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m_SpeedMultiplier /= 2.f;
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}
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}
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return FirstPersonInputController::OnCommand(e);
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}
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protected:
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ConfigFile* m_Config;
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float m_SpeedMultiplier = 1.f;
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EventRelay<EventContext, Events::MousePress> m_EMousePress;
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bool OnMousePress(const Events::MousePress& e)
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{
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if (e.Button == GLFW_MOUSE_BUTTON_2) {
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ImGuiIO& io = ImGui::GetIO();
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if (!io.WantCaptureMouse) {
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LockMouse();
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}
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}
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return true;
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}
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EventRelay<EventContext, Events::MouseRelease> m_EMouseRelease;
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bool OnMouseRelease(const Events::MouseRelease& e)
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{
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if (e.Button == GLFW_MOUSE_BUTTON_2) {
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UnlockMouse();
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}
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return true;
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}
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EventRelay<EventContext, Events::MouseScroll> m_EMouseScroll;
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bool OnMouseScroll(const Events::MouseScroll& e)
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{
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m_SpeedMultiplier += e.DeltaY * (0.1f * m_SpeedMultiplier);
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m_Config->Set("Editor.CameraSpeed", m_SpeedMultiplier);
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m_Config->SaveToDisk();
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return true;
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}
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};
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#endif
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