Player names
This commit is contained in:
@@ -23,9 +23,7 @@
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<Blue/>
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</Team>
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</c:Team>
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<c:Transform>
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<Position X="0" Y="0.0288832653" Z="0"/>
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</c:Transform>
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<c:Transform/>
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</Components>
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<Children>
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@@ -37,20 +35,6 @@
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</c:Transform>
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</Components>
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<Children>
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<Entity name="PlayerName">
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<Components>
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<c:Text>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Color A="1" B="0" G="1" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="CameraModel">
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<Components>
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<c:Model>
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@@ -504,7 +488,6 @@
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<c:Model>
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<Resource>Models/Characters/Assault/AssaultAnimations.mesh</Resource>
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<Color A="1" B="1" G="0.309803933" R="0"/>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform/>
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</Components>
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@@ -574,6 +557,21 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="PlayerName">
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<Components>
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<c:Text>
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<Content>Insert name here</Content>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Color A="1" B="0" G="1" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.100000001" Y="1.50176644" Z="-0.248000011"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -35,20 +35,6 @@
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</c:Transform>
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</Components>
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<Children>
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<Entity name="PlayerName">
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<Components>
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<c:Text>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Color A="1" B="0" G="1" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.100000001" Y="0.248000011" Z="-0.248000011"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity name="CameraModel">
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<Components>
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<c:Model>
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@@ -571,6 +557,21 @@
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</Components>
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<Children/>
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</Entity>
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<Entity name="PlayerName">
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<Components>
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<c:Text>
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<Content>Insert name here</Content>
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<Resource>Fonts/DroidSans.ttf,100</Resource>
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<Color A="1" B="0" G="1" R="0"/>
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</c:Text>
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<c:Transform>
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<Position X="0.100000001" Y="1.50199997" Z="-0.248000011"/>
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<Scale X="0.100000001" Y="0.113000005" Z="0.5"/>
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<Orientation X="0" Y="3.14199996" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -121,7 +121,6 @@ void Skeleton::AccumulateBoneTransforms(bool noRootMotion, std::vector<Animation
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if (progress > 1.0f || progress < 0.0f) {
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LOG_INFO("Progress: %f", progress);
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progress = glm::clamp(progress, 0.0f, 1.0f);
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}
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Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
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@@ -241,7 +240,6 @@ void Skeleton::AccumulateBoneTransforms(bool noRootMotion, std::vector<Animation
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if (progress > 1.0f || progress < 0.0f) {
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LOG_INFO("Progress: %f", progress);
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progress = glm::clamp(progress, 0.0f, 1.0f);
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}
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Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
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@@ -489,7 +487,6 @@ glm::mat4 Skeleton::GetBoneTransform(bool noRootMotion, const Bone* bone, std::v
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if (progress > 1.0f || progress < 0.0f) {
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LOG_INFO("Progress: %f", progress);
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progress = glm::clamp(progress, 0.0f, 1.0f);
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}
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Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
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@@ -609,12 +606,10 @@ glm::mat4 Skeleton::GetBoneTransform(bool noRootMotion, const Bone* bone, std::v
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progress = (time - currentFrame.Time) / (animation->Duration - currentFrame.Time);
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} else {
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progress = (time - currentFrame.Time) / (nextFrame.Time - currentFrame.Time);
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}
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if (progress > 1.0f || progress < 0.0f) {
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LOG_INFO("Progress: %f", progress);
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progress = glm::clamp(progress, 0.0f, 1.0f);
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}
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Animation::Keyframe::BoneProperty currentBoneProperty = currentFrame.BoneProperties;
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@@ -15,6 +15,7 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
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|| component.Info.Name == "AssaultWeapon"
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|| component.Info.Name == "Animation"
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|| component.Info.Name == "AnimationOffset"
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|| entity.Name() == "PlayerName"
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) {
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return false;
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}
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@@ -79,18 +79,18 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
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}
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glm::vec3& velocity = cPhysics["Velocity"];
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bool isOnGround = (bool)cPhysics["IsOnGround"];
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ImGui::Text(isOnGround ? "On ground" : "In air");
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ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
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//ImGui::Text(isOnGround ? "On ground" : "In air");
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//ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
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glm::vec3 groundVelocity(0.f, 0.f, 0.f);
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groundVelocity.x = velocity.x;
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groundVelocity.z = velocity.z;
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ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(groundVelocity));
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ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection));
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//ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(groundVelocity));
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//ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection));
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float currentSpeedProj = glm::dot(groundVelocity, wishDirection);
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float addSpeed = wishSpeed - currentSpeedProj;
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ImGui::Text("currentSpeedProj: %f", currentSpeedProj);
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ImGui::Text("wishSpeed: %f", wishSpeed);
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ImGui::Text("addSpeed: %f", addSpeed);
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//ImGui::Text("currentSpeedProj: %f", currentSpeedProj);
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//ImGui::Text("wishSpeed: %f", wishSpeed);
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//ImGui::Text("addSpeed: %f", addSpeed);
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if (addSpeed > 0) {
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static float accel = 15.f;
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@@ -128,6 +128,12 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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// When a player is actually spawned (since the actual spawning is handled on the server)
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// Hack should be moved.
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// TODO: Set the player name to whatever
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EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
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if (playerName.Valid()) {
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playerName["Text"]["Content"] = e.PlayerName;
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}
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if (!IsClient) {
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return false;
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}
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@@ -153,12 +159,6 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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}
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}
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// TODO: Set the player name to whatever
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EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
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if (playerName.Valid()) {
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playerName["Text"]["Content"] = e.PlayerName;
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}
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return true;
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}
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@@ -181,10 +181,10 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
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return false;
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}
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SpawnRequest req;
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req.PlayerID = m_PlayerIDs.at(e.Player.ID);
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req.Team = cTeam["Team"];
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m_SpawnRequests.push_back(req);
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SpawnRequest req;
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req.PlayerID = m_PlayerIDs.at(e.Player.ID);
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req.Team = cTeam["Team"];
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m_SpawnRequests.push_back(req);
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return true;
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}
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