Player names

This commit is contained in:
2016-02-12 09:07:59 +01:00
parent 10846be820
commit ca457d9c00
6 changed files with 49 additions and 54 deletions
@@ -15,6 +15,7 @@ bool MultiplayerSnapshotFilter::FilterComponent(EntityWrapper entity, SharedComp
|| component.Info.Name == "AssaultWeapon"
|| component.Info.Name == "Animation"
|| component.Info.Name == "AnimationOffset"
|| entity.Name() == "PlayerName"
) {
return false;
}
+7 -7
View File
@@ -79,18 +79,18 @@ void PlayerMovementSystem::updateMovementControllers(double dt)
}
glm::vec3& velocity = cPhysics["Velocity"];
bool isOnGround = (bool)cPhysics["IsOnGround"];
ImGui::Text(isOnGround ? "On ground" : "In air");
ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
//ImGui::Text(isOnGround ? "On ground" : "In air");
//ImGui::Text("velocity: (%f, %f, %f) |%f|", velocity.x, velocity.y, velocity.z, glm::length(velocity));
glm::vec3 groundVelocity(0.f, 0.f, 0.f);
groundVelocity.x = velocity.x;
groundVelocity.z = velocity.z;
ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(groundVelocity));
ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection));
//ImGui::Text("groundVelocity: (%f, %f, %f) |%f|", groundVelocity.x, groundVelocity.y, groundVelocity.z, glm::length(groundVelocity));
//ImGui::Text("wishDirection: (%f, %f, %f) |%f|", wishDirection.x, wishDirection.y, wishDirection.z, glm::length(wishDirection));
float currentSpeedProj = glm::dot(groundVelocity, wishDirection);
float addSpeed = wishSpeed - currentSpeedProj;
ImGui::Text("currentSpeedProj: %f", currentSpeedProj);
ImGui::Text("wishSpeed: %f", wishSpeed);
ImGui::Text("addSpeed: %f", addSpeed);
//ImGui::Text("currentSpeedProj: %f", currentSpeedProj);
//ImGui::Text("wishSpeed: %f", wishSpeed);
//ImGui::Text("addSpeed: %f", addSpeed);
if (addSpeed > 0) {
static float accel = 15.f;
+10 -10
View File
@@ -128,6 +128,12 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
// When a player is actually spawned (since the actual spawning is handled on the server)
// Hack should be moved.
// TODO: Set the player name to whatever
EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
if (playerName.Valid()) {
playerName["Text"]["Content"] = e.PlayerName;
}
if (!IsClient) {
return false;
}
@@ -153,12 +159,6 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
}
}
// TODO: Set the player name to whatever
EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
if (playerName.Valid()) {
playerName["Text"]["Content"] = e.PlayerName;
}
return true;
}
@@ -181,10 +181,10 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
return false;
}
SpawnRequest req;
req.PlayerID = m_PlayerIDs.at(e.Player.ID);
req.Team = cTeam["Team"];
m_SpawnRequests.push_back(req);
SpawnRequest req;
req.PlayerID = m_PlayerIDs.at(e.Player.ID);
req.Team = cTeam["Team"];
m_SpawnRequests.push_back(req);
return true;
}