Player names
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@@ -128,6 +128,12 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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// When a player is actually spawned (since the actual spawning is handled on the server)
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// Hack should be moved.
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// TODO: Set the player name to whatever
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EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
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if (playerName.Valid()) {
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playerName["Text"]["Content"] = e.PlayerName;
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}
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if (!IsClient) {
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return false;
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}
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@@ -153,12 +159,6 @@ bool PlayerSpawnSystem::OnPlayerSpawned(Events::PlayerSpawned& e)
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}
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}
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// TODO: Set the player name to whatever
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EntityWrapper playerName = e.Player.FirstChildByName("PlayerName");
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if (playerName.Valid()) {
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playerName["Text"]["Content"] = e.PlayerName;
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}
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return true;
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}
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@@ -181,10 +181,10 @@ bool PlayerSpawnSystem::OnPlayerDeath(Events::PlayerDeath& e)
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return false;
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}
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SpawnRequest req;
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req.PlayerID = m_PlayerIDs.at(e.Player.ID);
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req.Team = cTeam["Team"];
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m_SpawnRequests.push_back(req);
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SpawnRequest req;
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req.PlayerID = m_PlayerIDs.at(e.Player.ID);
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req.Team = cTeam["Team"];
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m_SpawnRequests.push_back(req);
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return true;
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}
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