Merge pull request #65 from teamfisk/EditorUsefulness
Editor usefulness
This commit is contained in:
+1
-1
Submodule assets updated: 9b2fa74a6d...091ad5c01b
@@ -7,6 +7,7 @@
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#include <nativefiledialog/nfd.h>
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#include <boost/filesystem.hpp>
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#include <boost/any.hpp>
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#include <boost/algorithm/string/replace.hpp>
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#include "../Common.h"
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#include "../GLM.h"
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#include <glm/gtx/common.hpp>
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@@ -18,6 +19,8 @@
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#include "../Core/ResourceManager.h"
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#include "../Core/EPause.h"
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#include "../Core/EKeyDown.h"
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#include "../Core/ELockMouse.h"
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#include "../Core/EFileDropped.h"
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#include "../Rendering/Texture.h"
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class EditorGUI
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@@ -32,6 +35,12 @@ public:
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Scale
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};
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enum class WidgetSpace
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{
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Global,
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Local
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};
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void Draw();
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void SelectEntity(EntityWrapper entity);
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@@ -73,6 +82,9 @@ public:
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// Called when the user selects a widget mode.
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typedef std::function<void(WidgetMode)> OnWidgetMode_t;
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void SetWidgetModeCallback(OnWidgetMode_t f) { m_OnWidgetMode = f; }
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// Called when the user selects a widget space.
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typedef std::function<void(WidgetSpace)> OnWidgetSpace_t;
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void SetWidgetSpaceCallback(OnWidgetSpace_t f) { m_OnWidgetSpace = f; }
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private:
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World* m_World;
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@@ -93,8 +105,12 @@ private:
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EntityWrapper m_CurrentlyDragging = EntityWrapper::Invalid;
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std::string m_LastErrorMessage;
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WidgetMode m_CurrentWidgetMode = WidgetMode::Translate;
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WidgetSpace m_CurrentWidgetSpace = WidgetSpace::Global;
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std::set<std::string> m_ModalsToOpen;
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std::map<std::string, boost::any> m_ModalData;
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std::string m_DroppedFile = "";
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bool m_Paused = false;
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bool m_MouseLocked = false;
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// Callbacks
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OnEntitySelectedCallback_t m_OnEntitySelected = nullptr;
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@@ -107,10 +123,21 @@ private:
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OnComponentAttach_t m_OnComponentAttach = nullptr;
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OnComponentDelete_t m_OnComponentDelete = nullptr;
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OnWidgetMode_t m_OnWidgetMode = nullptr;
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OnWidgetSpace_t m_OnWidgetSpace = nullptr;
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// Events
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EventRelay<EditorGUI, Events::KeyDown> m_EKeyDown;
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bool OnKeyDown(const Events::KeyDown& e);
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EventRelay<EditorGUI, Events::FileDropped> m_EFileDropped;
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bool OnFileDropped(const Events::FileDropped& e);
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EventRelay<EditorGUI, Events::Pause> m_EPause;
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bool OnPause(const Events::Pause& e);
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EventRelay<EditorGUI, Events::Resume> m_EResume;
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bool OnResume(const Events::Resume& e);
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EventRelay<EditorGUI, Events::LockMouse> m_ELockMouse;
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bool OnLockMouse(const Events::LockMouse& e);
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EventRelay<EditorGUI, Events::UnlockMouse> m_EUnlockMouse;
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bool OnUnlockMouse(const Events::UnlockMouse& e);
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// Utility functions
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boost::filesystem::path fileOpenDialog();
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@@ -118,6 +145,9 @@ private:
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const std::string formatEntityName(EntityWrapper entity);
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GLuint tryLoadTexture(std::string filePath);
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void openModal(const std::string& modal);
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void setWidgetMode(WidgetMode mode);
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void toggleWidgetSpace();
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static bool compareCharArray(const char* c1, const char* c2);
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// Entity file handling methods
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void entityImport(World* world);
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@@ -41,6 +41,7 @@ private:
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double m_LastTime = 0.f;
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bool m_Enabled = true;
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EditorGUI::WidgetMode m_WidgetMode = EditorGUI::WidgetMode::Translate;
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EditorGUI::WidgetSpace m_WidgetSpace = EditorGUI::WidgetSpace::Global;
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EntityWrapper m_Widget = EntityWrapper::Invalid;
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EntityWrapper m_CurrentSelection = EntityWrapper::Invalid;
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@@ -57,6 +58,7 @@ private:
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void OnEntityChangeName(EntityWrapper entity, const std::string& name);
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void OnComponentAttach(EntityWrapper entity, const std::string& componentType);
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void OnComponentDelete(EntityWrapper entity, const std::string& componentType);
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void OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace);
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// Events
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EventRelay<EditorSystem, Events::MousePress> m_EMousePress;
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@@ -25,27 +25,23 @@ class IRenderer
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{
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public:
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GLFWwindow* Window() const { return m_Window; }
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//Returns screensize including window border and header
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//Returns screen size including window border and header
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Rectangle Resolution() const { return m_Resolution; }
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void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
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virtual void SetResolution(const Rectangle& resolution) { m_Resolution = resolution; }
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bool Fullscreen() { return m_Fullscreen; }
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void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
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virtual void SetFullscreen(bool fullscreen) { m_Fullscreen = fullscreen; }
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bool VSYNC() const { return m_VSYNC; }
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void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
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//Returns screensize excluding window border and header
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Rectangle GetViewPortSize() const { return m_ViewPortWidth; }
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void SetViewPortSize(const Rectangle& viewportWidth) { m_ViewPortWidth = viewportWidth; }
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virtual void SetVSYNC(bool vsync) { m_VSYNC = vsync; }
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//Returns screen size excluding window border and header
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Rectangle GetViewportSize() const { return m_ViewportSize; }
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virtual void Initialize() = 0;
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virtual void Update(double dt) = 0;
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virtual void Draw(RenderFrame& rq) = 0;
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virtual PickData Pick(glm::vec2 screenCord) = 0;
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World* m_World; //Temp world, untill viktor merge.
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protected:
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Rectangle m_Resolution = Rectangle::Rectangle(1280, 720);
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Rectangle m_ViewPortWidth = Rectangle::Rectangle(1280, 720);
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Rectangle m_ViewportSize = Rectangle::Rectangle(1280, 720);
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bool m_Fullscreen = false;
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bool m_VSYNC = false;
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int m_GLVersion[2];
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@@ -15,10 +15,6 @@ Space=Jump
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LeftControl=Crouch
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LeftShift=Sprint
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F1=ToggleEditor
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1=EditorToolMove
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2=EditorToolRotate
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3=EditorToolScale
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X=EditorToggleTransformSpace
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C=ConnectToServer
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N=SwitchToServer
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M=SwitchToClient
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@@ -96,6 +96,13 @@ EntityID World::GetParent(EntityID entity)
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void World::SetParent(EntityID entity, EntityID parent)
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{
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// Don't allow an entity to be a child to itself!
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if (entity == parent) {
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// HACK: We purposely don't check the whole hierarchy of children here, since it would be way too slow.
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// This might result in infinite loops if an entity somehow ends up as a child.
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return;
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}
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EntityID lastParent = m_EntityParents.at(entity);
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auto parentChildren = m_EntityChildren.equal_range(lastParent);
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for (auto it = parentChildren.first; it != parentChildren.second; it++) {
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+140
-25
@@ -6,6 +6,11 @@ EditorGUI::EditorGUI(World* world, EventBroker* eventBroker)
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, m_EventBroker(eventBroker)
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{
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &EditorGUI::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EFileDropped, &EditorGUI::OnFileDropped);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &EditorGUI::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EResume, &EditorGUI::OnResume);
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EVENT_SUBSCRIBE_MEMBER(m_ELockMouse, &EditorGUI::OnLockMouse);
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EVENT_SUBSCRIBE_MEMBER(m_EUnlockMouse, &EditorGUI::OnUnlockMouse);
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}
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void EditorGUI::Draw()
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@@ -37,39 +42,60 @@ void EditorGUI::drawTools()
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return;
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}
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// Widget modes
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createWidgetToolButton(WidgetMode::Translate);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Translate");
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ImGui::SetTooltip("Translate (W)");
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}
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ImGui::SameLine();
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createWidgetToolButton(WidgetMode::Rotate);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Rotate");
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ImGui::SetTooltip("Rotate (E)");
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}
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ImGui::SameLine();
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createWidgetToolButton(WidgetMode::Scale);
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if (ImGui::IsItemHovered()) {
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ImGui::SetTooltip("Scale");
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ImGui::SetTooltip("Scale (R)");
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}
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ImGui::SameLine();
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ImGui::ItemSize(ImVec2(5, 0));
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// Widget space
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ImGui::SameLine();
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GLuint spaceTexture = 0;
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if (m_CurrentWidgetSpace == WidgetSpace::Global) {
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spaceTexture = tryLoadTexture("Textures/Icons/Global.png");
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} else if (m_CurrentWidgetSpace == WidgetSpace::Local) {
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spaceTexture = tryLoadTexture("Textures/Icons/Local.png");
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}
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if (ImGui::ImageButton((void*)spaceTexture, ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), ImVec4(1, 1, 1, 1))) {
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toggleWidgetSpace();
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}
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if (ImGui::IsItemHovered()) {
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if (m_CurrentWidgetSpace == WidgetSpace::Global) {
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ImGui::SetTooltip("Widget space: Global (X)");
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} else if (m_CurrentWidgetSpace == WidgetSpace::Local) {
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ImGui::SetTooltip("Widget space: Local (X)");
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}
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}
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ImGui::SameLine();
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ImGui::ItemSize(ImVec2(5, 0));
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// Play button
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ImGui::SameLine();
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static bool paused = false;
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if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Play.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (!paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
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if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Play.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (!m_Paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
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Events::Resume e;
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e.World = m_World;
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m_EventBroker->Publish(e);
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paused = false;
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}
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// Pause button
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ImGui::SameLine();
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if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Pause.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
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if (ImGui::ImageButton((void*)tryLoadTexture("Textures/Icons/Pause.png"), ImVec2(24, 24), ImVec2(0, 1), ImVec2(1, 0), -1, ImVec4(0, 0, 0, 0), (m_Paused) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1))) {
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Events::Pause e;
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e.World = m_World;
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m_EventBroker->Publish(e);
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paused = true;
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}
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ImGui::End();
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@@ -168,10 +194,7 @@ bool EditorGUI::drawEntityNode(EntityWrapper entity)
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ImGui::Text(formatEntityName(entity).c_str());
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ImGui::End();
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}
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}/* else if (m_CurrentlyDragging == entity) {
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LOG_DEBUG("Stopped dragging %i", entity.ID);
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m_CurrentlyDragging = EntityWrapper::Invalid;
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}*/
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}
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// Entity context menu
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std::string contextMenuUniqueID = std::string("EntityContextMenu") + std::to_string(entity.ID);
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if (hovered && ImGui::IsMouseClicked(1)) {
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@@ -234,10 +257,12 @@ void EditorGUI::drawComponents(EntityWrapper entity)
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componentTypes.push_back(pair.first.c_str());
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}
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}
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// Sort components in alphabetical order
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std::sort(componentTypes.begin(), componentTypes.end(), compareCharArray);
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// Draw combo box
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ImGui::PushItemWidth(ImGui::GetContentRegionAvailWidth() - 10.f);
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int selectedItem = -1;
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if (ImGui::Combo("", &selectedItem, componentTypes.data(), componentTypes.size())) {
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if (ImGui::Combo("", &selectedItem, componentTypes.data(), componentTypes.size(), componentTypes.size())) {
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if (selectedItem != -1) {
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if (m_OnComponentAttach != nullptr) {
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std::string chosenComponentType(componentTypes.at(selectedItem));
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@@ -283,9 +308,8 @@ bool EditorGUI::drawComponentNode(EntityWrapper entity, const ComponentInfo& ci)
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// Draw component fields
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ComponentWrapper& component = entity.World->GetComponent(entity.ID, ci.Name);
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for (auto& kv : ci.Fields) {
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const std::string& fieldName = kv.first;
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const ComponentInfo::Field_t& field = kv.second;
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for (auto& fieldName : ci.FieldsInOrder) {
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const ComponentInfo::Field_t& field = ci.Fields.at(fieldName);
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// Draw the field widget based on its type
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bool dirty = drawComponentField(component, field);
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@@ -435,18 +459,31 @@ bool EditorGUI::drawComponentField_bool(ComponentWrapper &c, const ComponentInfo
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bool EditorGUI::drawComponentField_string(ComponentWrapper &c, const ComponentInfo::Field_t &field)
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{
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bool result = false;
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auto& val = c.Field<std::string>(field.Name);
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char tempString[1024]; // Let's just hope this is an sufficiently large buffer for strings :)
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tempString[1023] = '\0'; // Null terminator just in case the string is larger than the buffer
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// Copy the string into the buffer, taking the null terminator into account
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memcpy(tempString, val.c_str(), std::min(val.length() + 1, sizeof(tempString) - 1));
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if (ImGui::InputText("", tempString, sizeof(tempString))) {
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val = std::string(tempString);
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return true;
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} else {
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return false;
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result = true;
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}
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// TODO: Handle drag and drop of files
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// Handle file drag and drop
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if (ImGui::IsItemHovered() && !m_DroppedFile.empty()) {
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// Unset potential input focus or our newly set value will be overwritten!
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if (ImGui::IsItemActive()) {
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ImGui::SetActiveID(0, nullptr);
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}
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// Set the actual dropped value
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val = m_DroppedFile;
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m_DroppedFile = "";
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}
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return result;
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}
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void EditorGUI::drawModals()
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@@ -537,10 +574,7 @@ void EditorGUI::createWidgetToolButton(WidgetMode mode)
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(m_CurrentWidgetMode == mode) ? ImVec4(0, 1, 0, 1) : ImVec4(1, 1, 1, 1)
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)
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) {
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if (m_OnWidgetMode != nullptr) {
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m_OnWidgetMode(mode);
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}
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m_CurrentWidgetMode = mode;
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setWidgetMode(mode);
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}
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}
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@@ -570,6 +604,61 @@ bool EditorGUI::OnKeyDown(const Events::KeyDown& e)
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}
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}
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if (!m_MouseLocked) {
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if (e.KeyCode == GLFW_KEY_W) {
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setWidgetMode(WidgetMode::Translate);
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}
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if (e.KeyCode == GLFW_KEY_E) {
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setWidgetMode(WidgetMode::Rotate);
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}
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if (e.KeyCode == GLFW_KEY_R) {
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setWidgetMode(WidgetMode::Scale);
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}
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if (e.KeyCode == GLFW_KEY_X) {
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toggleWidgetSpace();
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}
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}
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return true;
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}
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bool EditorGUI::OnFileDropped(const Events::FileDropped& e)
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{
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// Make a best effort to make the path relative to the working directory of the executable
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m_DroppedFile = boost::filesystem::path(e.Path).lexically_relative(boost::filesystem::current_path()).string();
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// Compensate for Windows retardedness
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std::replace(m_DroppedFile.begin(), m_DroppedFile.end(), '\\', '/');
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// Special case for when people drop from the asset folder instead of from the symlink to the asset folders in bin
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boost::algorithm::replace_first(m_DroppedFile, "../assets/", "");
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return true;
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}
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bool EditorGUI::OnPause(const Events::Pause& e)
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{
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if (e.World == m_World) {
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m_Paused = true;
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}
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return true;
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}
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bool EditorGUI::OnResume(const Events::Resume& e)
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{
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if (e.World == m_World) {
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m_Paused = false;
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}
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return true;
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}
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bool EditorGUI::OnLockMouse(const Events::LockMouse& e)
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{
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m_MouseLocked = true;
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return true;
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}
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bool EditorGUI::OnUnlockMouse(const Events::UnlockMouse& e)
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{
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m_MouseLocked = false;
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return true;
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}
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@@ -644,6 +733,32 @@ void EditorGUI::openModal(const std::string& modal)
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m_ModalsToOpen.insert(modal);
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}
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void EditorGUI::setWidgetMode(WidgetMode mode)
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{
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if (m_OnWidgetMode != nullptr) {
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m_OnWidgetMode(mode);
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}
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m_CurrentWidgetMode = mode;
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}
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void EditorGUI::toggleWidgetSpace()
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{
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if (m_CurrentWidgetSpace == WidgetSpace::Global) {
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m_CurrentWidgetSpace = WidgetSpace::Local;
|
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} else if (m_CurrentWidgetSpace == WidgetSpace::Local) {
|
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m_CurrentWidgetSpace = WidgetSpace::Global;
|
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}
|
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|
||||
if (m_OnWidgetSpace != nullptr) {
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m_OnWidgetSpace(m_CurrentWidgetSpace);
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}
|
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}
|
||||
|
||||
bool EditorGUI::compareCharArray(const char* c1, const char* c2)
|
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{
|
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return strcmp(c1, c2) < 0;
|
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}
|
||||
|
||||
void EditorGUI::SetDirty(EntityWrapper entity)
|
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{
|
||||
EntityWrapper baseParent = entity;
|
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@@ -731,7 +846,7 @@ void EditorGUI::entityDelete(EntityWrapper entity)
|
||||
|
||||
void EditorGUI::entityChangeParent(EntityWrapper entity, EntityWrapper parent)
|
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{
|
||||
if (entity == parent) {
|
||||
if (entity == parent || parent.IsChildOf(entity)) {
|
||||
return;
|
||||
}
|
||||
|
||||
|
||||
@@ -31,6 +31,7 @@ EditorSystem::EditorSystem(World* world, EventBroker* eventBroker, IRenderer* re
|
||||
m_EditorGUI->SetComponentAttachCallback(std::bind(&EditorSystem::OnComponentAttach, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetComponentDeleteCallback(std::bind(&EditorSystem::OnComponentDelete, this, std::placeholders::_1, std::placeholders::_2));
|
||||
m_EditorGUI->SetWidgetModeCallback(std::bind(&EditorSystem::setWidgetMode, this, std::placeholders::_1));
|
||||
m_EditorGUI->SetWidgetSpaceCallback(std::bind(&EditorSystem::OnWidgetSpace, this, std::placeholders::_1));
|
||||
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &EditorSystem::OnMousePress);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EWidgetDelta, &EditorSystem::OnWidgetDelta);
|
||||
@@ -65,7 +66,12 @@ void EditorSystem::Update(double dt)
|
||||
m_EditorStats->Draw(actualDelta);
|
||||
|
||||
if (m_CurrentSelection.Valid() && m_Widget.Valid()) {
|
||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection.World, m_CurrentSelection.ID);
|
||||
(glm::vec3&)m_Widget["Transform"]["Position"] = Transform::AbsolutePosition(m_CurrentSelection);
|
||||
if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
||||
(glm::vec3&)m_Widget["Transform"]["Orientation"] = Transform::AbsoluteOrientationEuler(m_CurrentSelection);
|
||||
} else {
|
||||
(glm::vec3&)m_Widget["Transform"]["Orientation"] = glm::vec3(0, 0, 0);
|
||||
}
|
||||
}
|
||||
|
||||
m_EditorWorldSystemPipeline->Update(actualDelta);
|
||||
@@ -82,11 +88,22 @@ void EditorSystem::Update(double dt)
|
||||
void EditorSystem::Enable()
|
||||
{
|
||||
m_EditorCameraInputController->Enable();
|
||||
|
||||
m_EventBroker->Publish(Events::UnlockMouse());
|
||||
Events::SetCamera e;
|
||||
e.CameraEntity = m_EditorCamera;
|
||||
m_EventBroker->Publish(e);
|
||||
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
|
||||
|
||||
// Enable editor camera
|
||||
Events::SetCamera eSetCamera;
|
||||
eSetCamera.CameraEntity = m_EditorCamera;
|
||||
m_EventBroker->Publish(eSetCamera);
|
||||
if (m_ActualCamera.Valid()) {
|
||||
(glm::vec3&)m_EditorCamera["Transform"]["Position"] = Transform::AbsolutePosition(m_ActualCamera);
|
||||
}
|
||||
|
||||
// Pause the world we're editing
|
||||
Events::Pause ePause;
|
||||
ePause.World = m_World;
|
||||
m_EventBroker->Publish(ePause);
|
||||
|
||||
m_Enabled = true;
|
||||
}
|
||||
|
||||
@@ -154,6 +171,11 @@ void EditorSystem::OnComponentDelete(EntityWrapper entity, const std::string& co
|
||||
}
|
||||
}
|
||||
|
||||
void EditorSystem::OnWidgetSpace(EditorGUI::WidgetSpace widgetSpace)
|
||||
{
|
||||
m_WidgetSpace = widgetSpace;
|
||||
}
|
||||
|
||||
bool EditorSystem::OnMousePress(const Events::MousePress& e)
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
@@ -170,12 +192,18 @@ bool EditorSystem::OnMousePress(const Events::MousePress& e)
|
||||
bool EditorSystem::OnWidgetDelta(const Events::WidgetDelta& e)
|
||||
{
|
||||
if (m_CurrentSelection.Valid()) {
|
||||
glm::quat parentOrientation;
|
||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||
if (parent.Valid()) {
|
||||
parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent.World, parent.ID));
|
||||
if (m_WidgetSpace == EditorGUI::WidgetSpace::Global) {
|
||||
glm::quat parentOrientation;
|
||||
EntityWrapper parent = m_CurrentSelection.Parent();
|
||||
if (parent.Valid()) {
|
||||
parentOrientation = glm::inverse(Transform::AbsoluteOrientation(parent));
|
||||
}
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation;
|
||||
} else if (m_WidgetSpace == EditorGUI::WidgetSpace::Local) {
|
||||
glm::quat selectionOri = glm::quat((glm::vec3)m_CurrentSelection["Transform"]["Orientation"]);
|
||||
glm::vec3 localTranslation = selectionOri * e.Translation;
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += localTranslation;
|
||||
}
|
||||
(glm::vec3&)m_CurrentSelection["Transform"]["Position"] += parentOrientation * e.Translation;
|
||||
m_EditorGUI->SetDirty(m_CurrentSelection);
|
||||
}
|
||||
return true;
|
||||
|
||||
@@ -23,14 +23,18 @@ void EditorWidgetSystem::UpdateComponent(EntityWrapper& entity, ComponentWrapper
|
||||
|
||||
Events::WidgetDelta e;
|
||||
|
||||
EntityWrapper moveEntity = entity.Parent();
|
||||
if (!moveEntity.Valid()) {
|
||||
moveEntity = entity;
|
||||
// Widget axes should have a common parent
|
||||
EntityWrapper widgetBase = entity.Parent();
|
||||
if (!widgetBase.Valid()) {
|
||||
widgetBase = entity;
|
||||
}
|
||||
glm::vec3 widgetBasePos = widgetBase["Transform"]["Position"];
|
||||
glm::quat widgetBaseOri = glm::quat((glm::vec3)widgetBase["Transform"]["Orientation"]);
|
||||
|
||||
auto camera = m_PickData.Camera;
|
||||
glm::vec3 axis = cEditorWidget["Axis"];
|
||||
glm::vec2 axisScreen = camera->WorldToScreen(axis, m_Renderer->GetViewPortSize()) - camera->WorldToScreen(glm::vec3(0, 0, 0), m_Renderer->GetViewPortSize());
|
||||
glm::vec3 axis = (glm::vec3)cEditorWidget["Axis"];
|
||||
glm::vec3 axisOriented = widgetBaseOri * axis;
|
||||
glm::vec2 axisScreen = camera->WorldToScreen(widgetBasePos + axisOriented, m_Renderer->GetViewportSize()) - camera->WorldToScreen(widgetBasePos, m_Renderer->GetViewportSize());
|
||||
float dot = glm::dot(m_MouseDelta, glm::normalize(axisScreen)) / glm::length(axisScreen);
|
||||
glm::vec3 worldMovement = dot * axis;
|
||||
|
||||
|
||||
@@ -34,12 +34,12 @@ void DrawBloomPass::InitializeShaderPrograms()
|
||||
|
||||
void DrawBloomPass::InitializeBuffers()
|
||||
{
|
||||
GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_GaussianTexture_horiz, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
|
||||
m_GaussianFrameBuffer_horiz.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_GaussianTexture_horiz, GL_COLOR_ATTACHMENT0)));
|
||||
m_GaussianFrameBuffer_horiz.Generate();
|
||||
|
||||
GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
|
||||
m_GaussianFrameBuffer_vert.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_GaussianTexture_vert, GL_COLOR_ATTACHMENT0)));
|
||||
m_GaussianFrameBuffer_vert.Generate();
|
||||
|
||||
@@ -21,11 +21,11 @@ void DrawFinalPass::InitializeFrameBuffers()
|
||||
{
|
||||
glGenRenderbuffers(1, &m_DepthBuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
|
||||
GenerateTexture(&m_SceneTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_SceneTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
//GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
GenerateTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
|
||||
//GenerateMipMapTexture(&m_BloomTexture, GL_CLAMP_TO_EDGE, glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RGB16F, GL_FLOAT, 4);
|
||||
|
||||
m_FinalPassFrameBuffer.AddResource(std::shared_ptr<BufferResource>(new RenderBuffer(&m_DepthBuffer, GL_DEPTH_ATTACHMENT)));
|
||||
@@ -147,6 +147,7 @@ void DrawFinalPass::DrawModelRenderQueues(std::list<std::shared_ptr<RenderJob>>&
|
||||
if (modelJob) {
|
||||
//bind forward program
|
||||
m_ForwardPlusProgram->Bind();
|
||||
glUniform2f(glGetUniformLocation(forwardHandle, "ScreenDimensions"), m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
|
||||
//bind uniforms
|
||||
BindModelUniforms(forwardHandle, modelJob, scene);
|
||||
|
||||
@@ -25,8 +25,8 @@ void LightCullingPass::GenerateNewFrustum(RenderScene& scene)
|
||||
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO);
|
||||
glUniformMatrix4fv(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "P"), 1, false, glm::value_ptr(scene.Camera->ProjectionMatrix()));
|
||||
glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height);
|
||||
glDispatchCompute((int)(m_Renderer->GetViewPortSize().Width/(TILE_SIZE*TILE_SIZE) + 1), (int)(m_Renderer->GetViewPortSize().Height/(TILE_SIZE*TILE_SIZE) + 1), 1);
|
||||
glUniform2f(glGetUniformLocation(m_CalculateFrustumProgram->GetHandle(), "ScreenDimensions"), m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
glDispatchCompute((int)(m_Renderer->GetViewportSize().Width/(TILE_SIZE*TILE_SIZE) + 1), (int)(m_Renderer->GetViewportSize().Height/(TILE_SIZE*TILE_SIZE) + 1), 1);
|
||||
|
||||
GLERROR("CalculateFrustum Error: End");
|
||||
}
|
||||
@@ -40,7 +40,7 @@ void LightCullingPass::OnResolutionChange()
|
||||
|
||||
void LightCullingPass::SetSSBOSizes()
|
||||
{
|
||||
m_NumberOfTiles = (int)(m_Renderer->GetViewPortSize().Width/TILE_SIZE) * (int)(m_Renderer->GetViewPortSize().Height/TILE_SIZE);
|
||||
m_NumberOfTiles = (int)(m_Renderer->GetViewportSize().Width/TILE_SIZE) * (int)(m_Renderer->GetViewportSize().Height/TILE_SIZE);
|
||||
|
||||
m_Frustums = new Frustum[m_NumberOfTiles];
|
||||
m_LightGrid = new LightGrid[m_NumberOfTiles];
|
||||
@@ -67,14 +67,14 @@ void LightCullingPass::CullLights(RenderScene& scene)
|
||||
glBindBuffer(GL_SHADER_STORAGE_BUFFER, 0);
|
||||
|
||||
m_LightCullProgram->Bind();
|
||||
glUniform2f(glGetUniformLocation(m_LightCullProgram->GetHandle(), "ScreenDimensions"), m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height);
|
||||
glUniform2f(glGetUniformLocation(m_LightCullProgram->GetHandle(), "ScreenDimensions"), m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
glUniformMatrix4fv(glGetUniformLocation(m_LightCullProgram->GetHandle(), "V"), 1, false, glm::value_ptr(scene.Camera->ViewMatrix()));
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 0, m_FrustumSSBO);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 1, m_LightSSBO);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 2, m_LightGridSSBO);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 3, m_LightOffsetSSBO);
|
||||
glBindBufferBase(GL_SHADER_STORAGE_BUFFER, 4, m_LightIndexSSBO);
|
||||
glDispatchCompute(glm::ceil(m_Renderer->GetViewPortSize().Width/ TILE_SIZE), glm::ceil(m_Renderer->GetViewPortSize().Height / TILE_SIZE), 1);
|
||||
glDispatchCompute(glm::ceil(m_Renderer->GetViewportSize().Width/ TILE_SIZE), glm::ceil(m_Renderer->GetViewportSize().Height / TILE_SIZE), 1);
|
||||
|
||||
GLERROR("CullLights Error: End");
|
||||
}
|
||||
|
||||
@@ -18,14 +18,14 @@ PickingPass::~PickingPass()
|
||||
void PickingPass::InitializeTextures()
|
||||
{
|
||||
GenerateTexture(&m_PickingTexture, GL_CLAMP_TO_BORDER, GL_LINEAR,
|
||||
glm::vec2(m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height), GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
|
||||
glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RG8, GL_RG, GL_UNSIGNED_BYTE);
|
||||
}
|
||||
|
||||
void PickingPass::InitializeFrameBuffers()
|
||||
{
|
||||
glGenRenderbuffers(1, &m_DepthBuffer);
|
||||
glBindRenderbuffer(GL_RENDERBUFFER, m_DepthBuffer);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewPortSize().Width, m_Renderer->GetViewPortSize().Height);
|
||||
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT, m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height);
|
||||
|
||||
m_PickingBuffer.AddResource(std::shared_ptr<BufferResource>(new RenderBuffer(&m_DepthBuffer, GL_DEPTH_ATTACHMENT)));
|
||||
m_PickingBuffer.AddResource(std::shared_ptr<BufferResource>(new Texture2D(&m_PickingTexture, GL_COLOR_ATTACHMENT0)));
|
||||
|
||||
@@ -59,10 +59,9 @@ void Renderer::InitializeWindow()
|
||||
exit(EXIT_FAILURE);
|
||||
}
|
||||
|
||||
int res[2];
|
||||
glfwGetWindowSize(m_Window, &res[0], &res[1]);
|
||||
SetViewPortSize(Rectangle::Rectangle(res[0], res[1]));
|
||||
|
||||
int windowSize[2];
|
||||
glfwGetWindowSize(m_Window, &windowSize[0], &windowSize[1]);
|
||||
m_ViewportSize = Rectangle(windowSize[0], windowSize[1]);
|
||||
}
|
||||
|
||||
void Renderer::InitializeShaders()
|
||||
|
||||
@@ -104,7 +104,7 @@ bool WeaponSystem::OnShoot(Events::Shoot& eShoot)
|
||||
|
||||
// Screen center, based on current resolution!
|
||||
// TODO: check if player has enough ammo and if weapon has a cooldown or not
|
||||
Rectangle screenResolution = m_Renderer->GetViewPortSize();
|
||||
Rectangle screenResolution = m_Renderer->GetViewportSize();
|
||||
glm::vec2 centerScreen = glm::vec2(screenResolution.Width / 2, screenResolution.Height / 2);
|
||||
|
||||
// TODO: check if player has enough ammo and if weapon has a cooldown or not
|
||||
|
||||
Reference in New Issue
Block a user