Fixed glow on window resize

This commit is contained in:
Teejoon
2016-03-11 11:41:02 +01:00
parent e96ad44e44
commit cac0522ae7
+1 -12
View File
@@ -151,18 +151,7 @@ void DrawBloomPass::OnWindowResize()
if (m_Quality == 0) {
return;
}
CommonFunctions::GenerateMipMapTexture(
&m_GaussianTexture_vert, GL_CLAMP_TO_BORDER, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height)
, GL_RGB, GL_FLOAT, m_BloomLod);
CommonFunctions::GenerateMipMapTexture(
&m_GaussianTexture_horiz, GL_CLAMP_TO_BORDER, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height)
, GL_RGB, GL_FLOAT, m_BloomLod);
for (int i = 0; i < m_BloomLod; i++) {
m_GaussianFrameBuffer_vert[i].Generate();
m_GaussianFrameBuffer_horiz[i].Generate();
}
InitializeBuffers();
}
void DrawBloomPass::GaussianLodPass(GLuint mipMap, GLuint texture)