Tested hurt event. Randomizes between several different ones.

This commit is contained in:
stiffly
2016-02-02 13:25:25 +01:00
parent 4dcf5a8fa0
commit cb0feb0b84
4 changed files with 45 additions and 24 deletions
+1 -1
Submodule assets updated: 9b4f9ab2e6...5bf03ccd54
+7 -2
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@@ -2,6 +2,7 @@
#define SoundSystem_h__
#include <unordered_map>
#include <random>
#include "glm/common.hpp"
#include "glm/gtx/rotate_vector.hpp" // Calculate Up vector
@@ -27,6 +28,7 @@
#include "Core/EPlayerDamage.h"
#include "Core/EPlayerDeath.h"
#include "Core/EPlayerHealthPickup.h"
#include "Core/EComponentAttached.h"
enum class SoundType {
SFX,
@@ -70,7 +72,7 @@ private:
Source* createSource(std::string filePath);
ALenum getSourceState(ALuint source);
void setGain(Source* source, float gain);
void setSoundProperties(ALuint source, ComponentWrapper* soundComponent);
void setSoundProperties(Source* source, ComponentWrapper* soundComponent);
// Specific logic
void playSound(Source* source);
@@ -91,11 +93,12 @@ private:
float m_BGMVolumeChannel = 1.f;
float m_SFXVolumeChannel = 1.f;
bool m_EditorEnabled = false;
const double m_PlayerFootstepInterval = 0.5;
const double m_PlayerFootstepInterval = 1.0;
double m_TimeSinceLastFootstep = 0;
// TEMP
EntityID m_LocalPlayer = EntityID_Invalid;
bool m_LeftFoot = false;
std::default_random_engine generator;
// Events
EventRelay<SoundSystem, Events::PlaySoundOnEntity> m_EPlaySoundOnEntity;
@@ -129,6 +132,8 @@ private:
bool OnPlayerDeath(const Events::PlayerDeath &e);
EventRelay<SoundSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
bool OnPlayerHealthPickup(const Events::PlayerHealthPickup &e);
EventRelay<SoundSystem, Events::ComponentAttached> m_EComponentAttached;
bool OnComponentAttached(const Events::ComponentAttached &e);
+35 -20
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@@ -22,6 +22,7 @@ SoundSystem::SoundSystem(World* world, EventBroker* eventBroker, bool editorMode
EVENT_SUBSCRIBE_MEMBER(m_ESetSFXGain, &SoundSystem::OnSetSFXGain);
EVENT_SUBSCRIBE_MEMBER(m_EShoot, &SoundSystem::OnShoot);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerSpawned, &SoundSystem::OnPlayerSpawned);
EVENT_SUBSCRIBE_MEMBER(m_EPlayerDamage, &SoundSystem::OnPlayerDamage);
EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &SoundSystem::OnInputCommand);
EVENT_SUBSCRIBE_MEMBER(m_ECaptured, &SoundSystem::OnCaptured);
}
@@ -120,15 +121,9 @@ void SoundSystem::updateEmitters(double dt)
glm::vec3 velocity = glm::vec3(nextPos - previousPos) / (float)dt;
setSourcePos(it->second->ALsource, nextPos);
setSourceVel(it->second->ALsource, velocity);
float gain;
if (it->second->Type == SoundType::SFX) {
gain = m_SFXVolumeChannel;
} else if (it->second->Type == SoundType::BGM) {
gain = m_BGMVolumeChannel;
}
auto emitter = m_World->GetComponent(it->first, "SoundEmitter");
setSoundProperties(it->second->ALsource, &emitter);
setSoundProperties(it->second, &emitter);
// To make an emitter play when spawned in editor mode
if (m_EditorEnabled) {
@@ -196,7 +191,7 @@ void SoundSystem::playerShot()
void SoundSystem::playerJumps()
{
glm::vec3 vel = (glm::vec3)m_World->GetComponent(m_LocalPlayer, "Physics")["Velocity"];
if (vel.y > 1) {
if (vel.y == 0) {
Source* source = createSource("Audio/jump/jump1.wav");
auto emitterID = m_World->CreateEntity(m_LocalPlayer);
m_World->AttachComponent(emitterID, "Transform");
@@ -205,6 +200,7 @@ void SoundSystem::playerJumps()
m_Sources[emitterID] = source;
playSound(source);
}
}
void SoundSystem::playerStep(double dt)
@@ -218,7 +214,7 @@ void SoundSystem::playerStep(double dt)
bool isAirborne = vel.y != 0;
if (playerSpeed > 1 && !isAirborne) {
// Player is walking
if (m_TimeSinceLastFootstep > m_PlayerFootstepInterval) {
if (m_TimeSinceLastFootstep * playerSpeed > m_PlayerFootstepInterval) {
// Create footstep sound
EntityID child = m_World->CreateEntity(m_LocalPlayer);
m_World->AttachComponent(child, "Transform");
@@ -351,11 +347,19 @@ bool SoundSystem::OnInputCommand(const Events::InputCommand & e)
if (e.PlayerID == -1) { // local player
//bool airBorne = ((glm::vec3)m_World->GetComponent(e.Player.ID, "Physics")["Velocity"]).y != 0;
//if (!airBorne) {
playerJumps();
playerJumps();
//}
return true;
}
}
if (e.Command == "TakeDamage" && e.Value > 0) {
if (e.PlayerID == -1) { //Local Player
Events::PlayerDamage ePlayerDamage;
ePlayerDamage.Damage = 1;
ePlayerDamage.Player = EntityWrapper(m_World, e.Player.ID);
m_EventBroker->Publish(ePlayerDamage);
}
}
return false;
}
@@ -379,15 +383,17 @@ bool SoundSystem::OnCaptured(const Events::Captured & e)
bool SoundSystem::OnPlayerDamage(const Events::PlayerDamage & e)
{
if (e.Player.ID == m_LocalPlayer) {
//if (e.Player.ID == m_LocalPlayer) {
Events::PlaySoundOnEntity ev;
EntityID child = m_World->CreateEntity(m_LocalPlayer);
m_World->AttachComponent(child, "Transform");
m_World->AttachComponent(child, "SoundEmitter");
ev.EmitterID = child;
ev.FilePath = "Audio/hurt/hurt3.wav"; // random between a bunch
std::uniform_int_distribution<int> dist(1, 12);
int rand = dist(generator);
ev.FilePath = "Audio/hurt/hurt" + std::to_string(rand) + ".wav";
m_EventBroker->Publish(ev);
}
//}
return false;
}
@@ -419,6 +425,14 @@ bool SoundSystem::OnPlayerHealthPickup(const Events::PlayerHealthPickup & e)
return false;
}
bool SoundSystem::OnComponentAttached(const Events::ComponentAttached & e)
{
if (e.Component.Info.Name == "SoundEmitter") {
}
return false;
}
void SoundSystem::setListenerOri(glm::vec3 ori)
{
// Calculate forward and up vector.
@@ -448,14 +462,15 @@ void SoundSystem::setGain(Source * source, float gain)
alSourcef(source->ALsource, AL_GAIN, gain);
}
void SoundSystem::setSoundProperties(ALuint source, ComponentWrapper* soundComponent)
void SoundSystem::setSoundProperties(Source* source, ComponentWrapper* soundComponent)
{
alSourcef(source, AL_GAIN, (float)(double)(*soundComponent)["Gain"]);
alSourcef(source, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]);
alSourcei(source, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]); // YOLO
alSourcef(source, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]);
alSourcef(source, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]);
alSourcef(source, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]);
float gain = (source->Type == SoundType::SFX) ? m_SFXVolumeChannel : m_BGMVolumeChannel;
alSourcef(source->ALsource, AL_GAIN, (float)(double)(*soundComponent)["Gain"] * gain);
alSourcef(source->ALsource, AL_PITCH, (float)(double)(*soundComponent)["Pitch"]);
alSourcei(source->ALsource, AL_LOOPING, (int)(bool)(*soundComponent)["Loop"]); // YOLO
alSourcef(source->ALsource, AL_MAX_DISTANCE, (float)(double)(*soundComponent)["MaxDistance"]);
alSourcef(source->ALsource, AL_ROLLOFF_FACTOR, (float)(double)(*soundComponent)["RollOffFactor"]);
alSourcef(source->ALsource, AL_REFERENCE_DISTANCE, (float)(double)(*soundComponent)["ReferenceDistance"]);
}
void SoundSystem::initOpenAL()
+2 -1
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@@ -154,12 +154,13 @@ void Game::Tick()
if (m_IsClientOrServer) {
m_ClientOrServer->Update();
}
m_SoundSystem->Update(dt);
// Iterate through systems and update world!
m_EventBroker->Process<SystemPipeline>();
m_SystemPipeline->Update(dt);
debugTick(dt);
m_Renderer->Update(dt);
m_SoundSystem->Update(dt);
GLERROR("Game::Tick m_RenderQueueFactory->Update");
m_Renderer->Draw(*m_RenderFrame);
m_RenderFrame->Clear();