Tested hurt event. Randomizes between several different ones.
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+2
-1
@@ -154,12 +154,13 @@ void Game::Tick()
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if (m_IsClientOrServer) {
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m_ClientOrServer->Update();
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}
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m_SoundSystem->Update(dt);
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// Iterate through systems and update world!
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m_EventBroker->Process<SystemPipeline>();
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m_SystemPipeline->Update(dt);
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debugTick(dt);
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m_Renderer->Update(dt);
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m_SoundSystem->Update(dt);
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GLERROR("Game::Tick m_RenderQueueFactory->Update");
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m_Renderer->Draw(*m_RenderFrame);
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m_RenderFrame->Clear();
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