miscellaneous tests
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@@ -26,6 +26,7 @@ private:
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double AmmoGain;
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double RespawnTimer;
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double DecreaseThisRespawnTimer;
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EntityID parentID;
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};
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std::vector<NewAmmoPickup> m_ETriggerTouchVector;
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};
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@@ -42,6 +42,6 @@ private:
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//for tests
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int m_TestVar = 0;
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bool m_Testing = true;
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bool m_Testing = false;
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};
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#endif
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@@ -27,7 +27,7 @@ public:
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private:
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bool m_NetworkEnabled;
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// methods which will take care of specific events
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// methods which will take care of specific events
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EventRelay<HealthSystem, Events::PlayerDamage> m_EPlayerDamage;
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bool HealthSystem::OnPlayerDamaged(Events::PlayerDamage& e);
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EventRelay<HealthSystem, Events::PlayerHealthPickup> m_EPlayerHealthPickup;
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@@ -37,6 +37,16 @@ private:
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//vector which will keep track of health changes
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std::vector<std::tuple<EntityID, double>> m_DeltaHealthVector;
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struct DeadPlayers {
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EntityWrapper playerEntity;
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double timeSinceDeath;
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DeadPlayers(EntityWrapper entity) : playerEntity(entity) {
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timeSinceDeath = 0.0;
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}
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};
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std::vector<DeadPlayers> m_DeadPlayers;
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};
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#endif
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@@ -27,6 +27,7 @@ private:
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double HealthGain;
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double RespawnTimer;
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double DecreaseThisRespawnTimer;
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EntityID parentID;
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};
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std::vector<NewHealthPickup> m_ETriggerTouchVector;
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};
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@@ -21,6 +21,7 @@ private:
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{
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int PlayerID;
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ComponentInfo::EnumType Team;
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double timeSinceDeath;
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};
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bool m_NetworkEnabled = false;
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@@ -40,4 +41,7 @@ private:
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
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bool OnPlayerDeath(Events::PlayerDeath& e);
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std::vector<SpawnRequest> m_LatePlayersVector;
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void CheckForLatePlayers(double dt);
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};
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