miscellaneous tests
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@@ -21,6 +21,7 @@ private:
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{
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int PlayerID;
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ComponentInfo::EnumType Team;
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double timeSinceDeath;
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};
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bool m_NetworkEnabled = false;
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@@ -40,4 +41,7 @@ private:
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bool OnPlayerSpawned(Events::PlayerSpawned& e);
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EventRelay<PlayerSpawnSystem, Events::PlayerDeath> m_OnPlayerDeath;
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bool OnPlayerDeath(Events::PlayerDeath& e);
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std::vector<SpawnRequest> m_LatePlayersVector;
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void CheckForLatePlayers(double dt);
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};
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