Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts: # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/RenderSystem.h # include/Engine/Rendering/Renderer.h # src/Engine/Rendering/RenderSystem.cpp
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@@ -24,9 +24,8 @@
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class Renderer : public IRenderer
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{
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public:
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Renderer(EventBroker* eventBroker, World* world)
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Renderer(EventBroker* eventBroker)
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: m_EventBroker(eventBroker)
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, m_World(world)
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{ }
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virtual void Initialize() override;
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@@ -38,7 +37,6 @@ public:
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private:
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//----------------------Variables----------------------//
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EventBroker* m_EventBroker;
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World* m_World;
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TextRenderer* m_TextRenderer;
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Texture* m_ErrorTexture;
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@@ -65,7 +63,7 @@ private:
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void DrawScreenQuad(GLuint textureToDraw);
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static bool DepthSort(const std::shared_ptr<RenderJob> &i, const std::shared_ptr<RenderJob> &j) { return (i->Depth < j->Depth); }
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void FillDepth(RenderScene& scene);
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void SortRenderJobsByDepth(RenderScene &scene);
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void GenerateTexture(GLuint* texture, GLenum wrapping, GLenum filtering, glm::vec2 dimensions, GLint internalFormat, GLint format, GLenum type);
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//--------------------ShaderPrograms-------------------//
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ShaderProgram* m_BasicForwardProgram;
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