Font loading crash fixed
This commit is contained in:
@@ -20,13 +20,34 @@ struct TextJob : RenderJob
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Color = (glm::vec4)textComponent["Color"];
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Content = (std::string)textComponent["Content"];
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Resource = font;
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if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Left")) {
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Alignment = AlignmentEnum::Left;
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} else if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Right")) {
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Alignment = AlignmentEnum::Right;
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} else if ((int)textComponent["Alignment"] == textComponent["Alignment"].Enum("Center")) {
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Alignment = AlignmentEnum::Center;
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} else {
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LOG_ERROR("Text alignment invalid");
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Alignment = AlignmentEnum::Left;
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}
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};
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enum class AlignmentEnum
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{
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Left,
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Right,
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Center
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};
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glm::mat4 Matrix;
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glm::vec4 Color;
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std::string Content;
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Font* Resource;
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AlignmentEnum Alignment;
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void CalculateHash() override
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{
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@@ -25,7 +25,7 @@ private:
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GLuint VAO, VBO;
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void RenderText(std::string text, Font* font, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
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void RenderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix);
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ShaderProgram* m_TextProgram;
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@@ -4,4 +4,5 @@
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<Resource></Resource>
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<Color R="1" G="1" B="1" A="1"/>
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<Visible>true</Visible>
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<Alignment><Center/></Alignment>
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</Text>
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@@ -3,6 +3,18 @@
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:complexType name="AlignmentEnum" mixed="true">
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<xs:complexContent>
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<xs:extension base="t:enum">
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<xs:choice>
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<xs:element name="Right" type="xs:integer" fixed="0" minOccurs="0"/>
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<xs:element name="Left" type="xs:integer" fixed="1" minOccurs="0"/>
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<xs:element name="Center" type="xs:integer" fixed="2" minOccurs="0"/>
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</xs:choice>
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</xs:extension>
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</xs:complexContent>
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</xs:complexType>
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<xs:element name="Text">
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<xs:annotation>
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<xs:documentation>A visible font loaded from disk</xs:documentation>
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@@ -21,6 +33,9 @@
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<xs:element name="Visible" type="t:bool" minOccurs="0">
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<xs:annotation><xs:documentation>Wether the text is visible or not</xs:documentation></xs:annotation>
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</xs:element>
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<xs:element name="Alignment" type="AlignmentEnum" minOccurs="0">
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<xs:annotation><xs:documentation>Text alignment</xs:documentation></xs:annotation>
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</xs:element>
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</xs:all>
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</xs:complexType>
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</xs:element>
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@@ -6,59 +6,29 @@
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Camera>
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<Name>MainCamera</Name>
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</c:Camera>
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<c:Model>
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<Resource>Models/Camera.obj</Resource>
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</c:Model>
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<c:Transform>
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<Position X="3.57542324" Y="3.61114573" Z="9.16725922"/>
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<Orientation X="-0.488691777" Y="0.575939536" Z="-3.55363916e-08"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Text>
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<Content>Camera 1</Content>
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<Resource>Fonts/DroidSans.ttf,24</Resource>
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</c:Text>
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<c:Transform>
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<Position X="0.298732847" Y="0.296712071" Z="-1"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:Camera>
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<Name>ActionCamera</Name>
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</c:Camera>
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<c:Listener/>
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<c:Model>
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<Resource>Models/Camera.obj</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="7.20140934" Y="2.30552006" Z="8.67392826"/>
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<Orientation X="-0.296705663" Y="0.767948866" Z="2.27869563e-07"/>
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<Position X="-7.05254316" Y="2.96810508" Z="10.5229216"/>
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<Orientation X="-0.24434644" Y="-0.680581629" Z="4.69731361e-07"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Text>
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<Content>Camera 2</Content>
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<Resource>Fonts/DroidSans.ttf,24</Resource>
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<Content>Camera #2</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>0</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0.286911726" Y="0.310270816" Z="-1"/>
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<Position X="0.700063765" Y="0.310270816" Z="-1"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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@@ -81,9 +51,11 @@
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<Entity>
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<Components>
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<c:Model>
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<Resource>An error</Resource>
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<Resource>Models/Assault.obj</Resource>
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</c:Model>
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<c:Transform/>
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<c:Transform>
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<Position X="-2.5" Y="0" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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@@ -91,7 +63,7 @@
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<Components>
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<c:Text>
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<Content>Welcome!</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Resource>Fonts/DroidSans.ttf,1280</Resource>
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</c:Text>
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<c:Transform>
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<Position X="0" Y="0" Z="0.700000048"/>
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@@ -99,6 +71,122 @@
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:RaptorCopter>
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<Speed>2</Speed>
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<Axis X="0" Y="1" Z="0"/>
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</c:RaptorCopter>
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<c:Transform>
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<Position X="0" Y="2.37320328" Z="0"/>
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<Orientation X="0" Y="6311.2666" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="0" R="1"/>
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<Radius>6</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="-2.5" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:PointLight>
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<Color A="1" B="0" G="1" R="1"/>
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<Radius>6</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="0" Z="-2.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:PointLight>
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<Color A="1" B="1" G="1" R="0"/>
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<Radius>6</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="0" Z="2.5"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:PointLight>
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<Radius>6</Radius>
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</c:PointLight>
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<c:Transform>
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<Position X="2.5" Y="0" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:PointLight>
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<Radius>51</Radius>
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<Intensity>0.4999997615814209</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="10" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/Assault.obj</Resource>
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</c:Model>
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<c:Transform>
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<Position X="2.5" Y="0" Z="1"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Camera>
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<Name>MainCamera</Name>
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</c:Camera>
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<c:Listener/>
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<c:Model>
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<Resource>Models/Camera.obj</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="-0.144499183" Y="2.85344434" Z="8.00381374"/>
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<Orientation X="-0.418875456" Y="-8.38464803e-06" Z="4.82539235e-08"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Text>
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<Content>Taiwan #1</Content>
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<Resource>Fonts/DroidSans.ttf,64</Resource>
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<Alignment>0</Alignment>
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</c:Text>
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<c:Transform>
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<Position X="0.716896772" Y="0.296712071" Z="-1"/>
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<Scale X="0.100000001" Y="0.100000001" Z="0.100000001"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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</Children>
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</Entity>
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@@ -19,10 +19,11 @@ Font::Font(std::string path)
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FontSize = boost::lexical_cast<int>((*it).c_str());
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} catch (boost::bad_lexical_cast const&) {
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LOG_ERROR("input string did not have a valid font resolution");
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throw std::runtime_error("");
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}
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}
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} else {
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return;
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throw std::runtime_error("");;
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}
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@@ -30,12 +31,12 @@ Font::Font(std::string path)
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if (FT_Init_FreeType(&library)) {
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LOG_ERROR("FreeType error: init failed");
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return;
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throw std::runtime_error("");;
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}
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if (FT_New_Face(library, filePath.c_str(), 0, &Face)) {
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LOG_ERROR("FreeType error: loading font");
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return;
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throw std::runtime_error("");;
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}
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FT_Set_Char_Size(Face, 0, FontSize*64, 300, 300); // temp
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@@ -43,7 +44,7 @@ Font::Font(std::string path)
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if (FT_Load_Char(Face, 'X', FT_LOAD_RENDER)) {
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LOG_ERROR("FreeType error: loading char");
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return;
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throw std::runtime_error("");;
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}
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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@@ -87,6 +88,8 @@ Font::Font(std::string path)
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m_Characters.insert(std::pair<GLchar, Character>(c, character));
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}
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FT_Done_FreeType(library);
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GLERROR("Font Load");
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}
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@@ -154,12 +154,17 @@ void RenderSystem::fillText(std::list<std::shared_ptr<RenderJob>>& jobs, World*
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continue;
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}
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Font* font = ResourceManager::Load<Font>(textComponent["Resource"]);
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if (font == nullptr) {
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font = ResourceManager::Load<Font>("Fonts/DroidSans.ttf");
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Font* font;
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try {
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font = ResourceManager::Load<Font>(resource);
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} catch (const std::exception&) {
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try {
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font = ResourceManager::Load<Font>("Fonts/DroidSans.ttf,16");
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} catch (const std::exception&) {
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continue;
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}
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}
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glm::mat4 modelMatrix = Transform::ModelMatrix(textComponent.EntityID, world);
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std::shared_ptr<TextJob> modelJob = std::shared_ptr<TextJob>(new TextJob(modelMatrix, font, textComponent));
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jobs.push_back(modelJob);
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@@ -34,12 +34,13 @@ void TextRenderer::Draw(RenderScene& scene)
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for (auto &job : scene.TextJobs) {
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auto textJob = std::dynamic_pointer_cast<TextJob>(job);
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if (textJob) {
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RenderText(textJob->Content, textJob->Resource, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
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RenderText(textJob->Content, textJob->Resource, textJob->Alignment, textJob->Color, textJob->Matrix, scene.Camera->ProjectionMatrix(), scene.Camera->ViewMatrix());
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}
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}
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}
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void TextRenderer::RenderText(std::string text, Font* font, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix)
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void TextRenderer::RenderText(std::string text, Font* font, TextJob::AlignmentEnum alignment, glm::vec4 color, glm::mat4 modelMatrix, glm::mat4 projectionMatrix, glm::mat4 viewMatrix)
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{
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GLfloat penX = 0;
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GLfloat penY = 0;
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@@ -60,7 +61,14 @@ void TextRenderer::RenderText(std::string text, Font* font, glm::vec4 color, glm
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stringWidth += (ch.Advance >> 6) * scale;
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}
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penX = -stringWidth/2.f;
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if(alignment == TextJob::AlignmentEnum::Center) {
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penX = -stringWidth/2.f;
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} else if (alignment == TextJob::AlignmentEnum::Right) {
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penX = -stringWidth;
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} else {
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penX = 0;
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}
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// Activate corresponding render state
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