Merge remote-tracking branch 'origin/master' into TextRendering
# Conflicts: # include/Engine/Rendering/RenderQueue.h # include/Engine/Rendering/RenderSystem.h # include/Engine/Rendering/Renderer.h # src/Engine/Rendering/RenderSystem.cpp
This commit is contained in:
@@ -10,6 +10,7 @@
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<xs:include schemaLocation="Components/Camera.xsd"/>
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<xs:include schemaLocation="Components/AABB.xsd"/>
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<xs:include schemaLocation="Components/PointLight.xsd"/>
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<xs:include schemaLocation="Components/DirectionalLight.xsd"/>
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<xs:include schemaLocation="Components/Trigger.xsd"/>
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<xs:include schemaLocation="Components/Health.xsd"/>
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<xs:include schemaLocation="Components/Listener.xsd"/>
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@@ -0,0 +1,6 @@
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<?xml version="1.0" encoding="UTF-8" standalone="no" ?>
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<DirectionalLight xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:noNamespaceSchemaLocation="DirectionalLight.xsd">
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<Color R="1" G="1" B="1" A="1"/>
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<Intensity>0.8</Intensity>
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<Visible>true</Visible>
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</DirectionalLight>
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@@ -0,0 +1,16 @@
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<?xml version="1.0"?>
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<xs:schema xmlns:xs="http://www.w3.org/2001/XMLSchema" xmlns:t="types">
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<xs:import schemaLocation="../Types.xsd" namespace="types"/>
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<xs:element name="DirectionalLight">
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<xs:annotation>
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<xs:documentation>A directional light that shines bright like the future.</xs:documentation>
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</xs:annotation>
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<xs:complexType>
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<xs:all>
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<xs:element name="Color" type="t:Color" minOccurs="0"/>
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<xs:element name="Intensity" type="t:double" minOccurs="0"/>
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<xs:element name="Visible" type="t:bool" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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</xs:schema>
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@@ -13,6 +13,7 @@
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</c:Model>
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<c:Transform>
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<Scale X="100" Y="1" Z="100"/>
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<Orientation X="0" Y="2.59200001" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -45,9 +46,58 @@
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<Entity>
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<Components>
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<c:Camera/>
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<c:Listener/>
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<c:Transform>
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<Position X="5.85247707" Y="3.8454349" Z="-1.14486957"/>
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<Orientation X="2.51327395" Y="1.23916209" Z="-3.1415925"/>
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<Position X="1.36896265" Y="4.4259491" Z="10.6640663"/>
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<Orientation X="-0.0349078141" Y="0.157154545" Z="-2.60252193e-07"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:DirectionalLight/>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.obj</Resource>
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</c:Model>
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<c:Transform>
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<Position X="2.1529963" Y="6.59221172" Z="0.169116676"/>
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<Orientation X="4.32000017" Y="4.6340003" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/Assault.obj</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-2.00568962" Y="0.527161121" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/SecondaryWeapon.fbx</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.546139359" Y="0.853016734" Z="0.177482292"/>
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<Orientation X="1.47266471" Y="0.524984181" Z="1.243698"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:Model>
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<Resource>Models/Core/UnitSphere.obj</Resource>
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</c:Model>
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<c:Transform>
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<Position X="0" Y="3.70000029" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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@@ -11,12 +11,14 @@
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<c:Camera>
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<Name>ActionCamera</Name>
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</c:Camera>
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<c:Listener/>
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<c:Model>
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<Resource>Models/Camera.obj</Resource>
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<Visible>false</Visible>
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</c:Model>
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<c:Transform>
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<Position X="-7.05254316" Y="2.96810508" Z="10.5229216"/>
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<Orientation X="-0.24434644" Y="-0.680581629" Z="4.69731361e-07"/>
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<Position X="-1.04501271" Y="2.65480638" Z="9.08133221"/>
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<Orientation X="-0.488691956" Y="-0.261693299" Z="4.35807976e-07"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -79,7 +81,7 @@
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</c:RaptorCopter>
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<c:Transform>
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<Position X="0" Y="2.37320328" Z="0"/>
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<Orientation X="0" Y="6311.2666" Z="0"/>
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<Orientation X="0" Y="6858.01416" Z="0"/>
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</c:Transform>
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</Components>
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<Children>
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@@ -88,6 +90,7 @@
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<c:PointLight>
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<Color A="1" B="1" G="0" R="1"/>
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<Radius>6</Radius>
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<Intensity>0.5</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="-2.5" Y="0" Z="0"/>
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@@ -100,6 +103,7 @@
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<c:PointLight>
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<Color A="1" B="0" G="1" R="1"/>
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<Radius>6</Radius>
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<Intensity>0.5</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="0" Z="-2.5"/>
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@@ -112,6 +116,7 @@
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<c:PointLight>
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<Color A="1" B="1" G="1" R="0"/>
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<Radius>6</Radius>
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<Intensity>0.5</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="0" Z="2.5"/>
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@@ -123,6 +128,7 @@
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<Components>
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<c:PointLight>
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<Radius>6</Radius>
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<Intensity>0.5</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="2.5" Y="0" Z="0"/>
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@@ -132,18 +138,6 @@
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:PointLight>
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<Radius>51</Radius>
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<Intensity>0.4999997615814209</Intensity>
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</c:PointLight>
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<c:Transform>
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<Position X="0" Y="10" Z="0"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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<Entity>
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<Components>
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<c:Model>
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@@ -187,6 +181,22 @@
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</Entity>
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</Children>
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</Entity>
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<Entity>
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<Components>
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<c:DirectionalLight>
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<Color A="1" B="0.996078432" G="1" R="1"/>
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<Intensity>0.80000001192092896</Intensity>
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</c:DirectionalLight>
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<c:Model>
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<Resource>Models/DirectionalLightWidget.obj</Resource>
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</c:Model>
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<c:Transform>
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<Position X="-0.0013256073" Y="1.89540339" Z="6.53467274"/>
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<Orientation X="-1.06251872" Y="0.0644905791" Z="-0.639524579"/>
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</c:Transform>
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</Components>
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<Children/>
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</Entity>
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</Children>
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</Entity>
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@@ -28,6 +28,7 @@
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<xs:element ref="c:SpawnPoint" minOccurs="0"/>
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<xs:element ref="c:PlayerSpawn" minOccurs="0"/>
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<xs:element ref="c:Team" minOccurs="0"/>
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<xs:element ref="c:DirectionalLight" minOccurs="0"/>
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</xs:all>
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</xs:complexType>
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</xs:element>
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