WIP multi-weapon behaviours

This commit is contained in:
2016-02-25 16:24:38 +01:00
parent da1c7b3093
commit cedcffcf97
14 changed files with 175 additions and 62 deletions
@@ -0,0 +1,16 @@
#include "WeaponBehaviour.h"
class DefenderWeaponBehaviour : public WeaponBehaviour
{
public:
DefenderWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity);
virtual void Fire() override;
//virtual void CeaseFire() override;
//virtual void Reload() override;
//virtual void Update(double dt) override;
private:
double m_TimeSinceLastFire = 0.0;
};