WIP multi-weapon behaviours
This commit is contained in:
@@ -0,0 +1,16 @@
|
||||
#include "WeaponBehaviour.h"
|
||||
|
||||
class DefenderWeaponBehaviour : public WeaponBehaviour
|
||||
{
|
||||
public:
|
||||
DefenderWeaponBehaviour(SystemParams systemParams, IRenderer* renderer, Octree<EntityAABB>* collisionOctree, EntityWrapper weaponEntity);
|
||||
|
||||
virtual void Fire() override;
|
||||
//virtual void CeaseFire() override;
|
||||
//virtual void Reload() override;
|
||||
|
||||
//virtual void Update(double dt) override;
|
||||
|
||||
private:
|
||||
double m_TimeSinceLastFire = 0.0;
|
||||
};
|
||||
Reference in New Issue
Block a user