PickingPassState done.
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#ifndef PickingPassState_h__
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#define PickingPassState_h__
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#include "Rendering/RenderState.h"
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class PickingPassState : public RenderState
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{
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public:
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PickingPassState();
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~PickingPassState();
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private:
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};
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#endif
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#include "Rendering/PickingPassState.h"
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PickingPassState::PickingPassState()
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{
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Enable(GL_DEPTH_TEST);
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Enable(GL_CULL_FACE);
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CullFace(GL_BACK);
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glm::vec4 clearColor = glm::vec4(0.f);
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ClearColor(clearColor);
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Clear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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}
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