Small fix

This commit is contained in:
Tleety
2016-02-19 13:53:43 +01:00
parent 844825813b
commit d135ea2da6
2 changed files with 2 additions and 2 deletions
+1 -1
View File
@@ -122,7 +122,7 @@ void DrawBloomPass::Draw(GLuint texture)
}
void DrawBloomPass::OnWindowRezise()
void DrawBloomPass::OnWindowResize()
{
GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
m_GaussianFrameBuffer_vert.Generate();
+1 -1
View File
@@ -29,7 +29,7 @@ void Renderer::glfwFrameBufferCallback(GLFWwindow* window, int width, int height
currentRenderer->m_DrawFinalPass->OnWindowResize();
currentRenderer->m_LightCullingPass->OnWindowResize();
currentRenderer->m_PickingPass->OnWindowResize();
currentRenderer->m_DrawBloomPass->OnWindowRezise();
currentRenderer->m_DrawBloomPass->OnWindowResize();
}
void Renderer::InitializeWindow()