Small fix
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@@ -122,7 +122,7 @@ void DrawBloomPass::Draw(GLuint texture)
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}
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void DrawBloomPass::OnWindowRezise()
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void DrawBloomPass::OnWindowResize()
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{
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GenerateTexture(&m_GaussianTexture_vert, GL_CLAMP_TO_EDGE, GL_LINEAR, glm::vec2(m_Renderer->GetViewportSize().Width, m_Renderer->GetViewportSize().Height), GL_RGB16F, GL_RGB, GL_FLOAT);
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m_GaussianFrameBuffer_vert.Generate();
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